Originally Posted by Aldriana
How much armor do bosses have?
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Assuming the Raider's Target Dummy continues to use boss armor levels and that armor must have an integer value, bosses have exactly 11977 armor.
I tested using Bloodthirst as fury spec(110% damage), in berserker stance(110% damage), using Glyph of Bloodthirst(110% damage), making the damage formula: .75*AP*1.1*1.1*1.1*Armor. Keeping in mind that WoW will only round a non-integer damage result after calculations to either of the neighboring integers(i.e. 5231.4 to either 5231 or 5232), I searched for AP values that provided border cases where a difference in 1 armor would result in a different potential damage range to set the upper and lower bounds.
First test at 8111 AP:
Damage at 11977 armor would be: 8111*.75*1.1*1.1*1.1*26070/(26070+11977) = 5547.97, meaning it can only deal 5547 or 5548 damage.
Damage at 11976 armor would be: 8111*.75*1.1*1.1*1.1*26070/(26070+11976) = 5548.12, meaning it can only deal 5548 or 5549 damage.
After 18 BTs at 5548 damage, I observed a 5547 damage hit. This sets the lower bound on armor to 11977 since any armor value lower than 11977 would have guaranteed a hit of at least 5548 damage.
Second test at 8693 AP:
Damage at 11977 armor would be: 5946.06
Damage at 11978 armor would be: 5945.91
After 13 BTs at 5946 damage, I observed a 5947 damage hit. This sets the upper bound on armor to 11977 since any armor value greater than 11977 would have guaranteed a hit no higher than 5946 damage.