Originally Posted by Aldriana
[*]Mutilate Damage Formula (i.e., does it still add the full bonus damage to both hands?) How is the damage formula affected by Opportunity?
|
I instructed a friend with beta acces to do some tests. He used a lvl85 premade, stripped off trinkets and two dirks with 5988AP, no buffs nor debuffs on the Exodar dummy. Goal was to run three tests with different talent choices, checking the combat log ingame; test1:no talents, only the assassination specialization taken: Mutilate and Assassin's Resolve; test2: three points in Lethality; test3: fill up the assassination tree and take 3 points in Opportunity. My mate took (as I told him) about 2-3 different values for each cell in this table
| | MH hits | OH hits | MH crits | OH crits |
| No talents | 1099-1101 | 668-669 | 2198-2201 | 1336-1338 |
| Lethality | 1099-1101 | 668-669 | 2527-2531 | 1537-1539 |
| Opportunity | 1429-1431 | 869-870 | 3288-3290 | 1998-2000 |
Using the formula
(normalized weapon damage+201)*1.5*Assassin's Resolve*armor reduction Assassin's Resolve being 1.15 and armor reduction: 26070/(26070+11977); and modifying it by
| | MH hits | OH hits | MH crits | OH crits |
| No talents | 1.0*1.0 | 1.0*1.0 and 0.5 weapon damage | 2.0*1.0 | 2.0*1.0 and 0.5 weapon damage |
| Lethality | 1.0*1.0 | 1.0*1.0 and 0.5 weapon damage | 2.3*1.0 | 2.3*1.0 and 0.5 weapon damage |
| Opportunity | 1.0*1.3 | 1.0*1.3 and 0.5 weapon damage | 2.3*1.3 | 2.3*1.3 and 0.5 weapon damage |
We get the following (note that the two values account for the high and low-end of dirk's damage):
| | MH hits | OH hits | MH crits | OH crits |
| opp=0 leth=0 | 1098,19-1100,56 | 667,89-669,07 | 2196,39-2201,11 | 1335,77-1338,14 |
| opp=0 leth=3 | 1098,19-1100,56 | 667,89-669,07 | 2525,84-2531,28 | 1536,14-1538,86 |
| opp=3 leth=3 | 1427,65-1430,72 | 868,25-869,79 | 3283,6-3290,67 | 1996,98-2000,51 |
Every value from the tests fits into the expected outcomes. Testing ended when a warrior approached and I promptly told my friend to stop in fear of sunders and physical vulnerabilities applied; that may explain the not so well populated data on crits with maxed opportunity and lethality.
I think we can conclude the damage formula is pretty much as expected: both hands get full bonus, lethality adds additively to the crit bonus (230% damage that is) and opportunity adds multiplicatively to the whole formula. For completeness in this post, I may add the 20% from poisoned target that adds multiplicatively too as sugested in my previous testings.
To wrap it up:
(1+crit?*(1+lethality+meta))*opportunity*(normalized weapon damage*MH?+201)*1.5*1.15*1.2*26070/(26070+11977) where crit? should be 0 on hit and 1 on crit, and MH? a 1-0.5 binary value to account for main hand or offhand mutilates (I took the liberty to throw the meta in there since we seem to be getting the same +3%crit damage kind)
I must admit the tests show a sift towards the expected high ends; I don't know if this is due to lack of data or the inconsistency I find in dirk's tooltip (1-3 damage/1.6 speed should render 1.25dps and not 1.4), or something I completely missunderstood in here. Is there anything else I could include in this?
>edited a thousand times for clarification
>edit 2: It's worth noting that Mutilate no longer can be taken with DW specialization. The DW penaly seems to be consistently applied to the normalized weapon damage and not the 181, 201 at 85, part of the formula (and this also applies to other fromulas arranged in the same fashion).
Also, I'd like to know about the oddities Aldriana refers to when talking about Opportunity. I remember some speculation about it not being applied when attacking from the front (due to mutilate being the only attack affected by the talent that could be used from the front after BC), but from what we've seen I think that was ruled out.