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Old 10/06/10, 1:46 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The 4.0.1 Rogue FAQ

Note: This is a 4.0.1 FAQ. It is not updated for 4.0.3. Nor will it be, since I don't find it worth my time to reoptimize for 2 weeks of non-progression raiding. In fact, I think I'll lock this thread as its not really very useful anymore.


Note: We don't care about your anecdotes based on 5 minutes with a training dummy. They're completely meaningless. Stop posting them.

-------

Since many of you seem to be looking for gear/spec/etc. information about 4.0.1 (i.e., the period where we have the new talent trees and mechanics but are still raiding level 80 content), I figured I'd try to compile answers to the commonly asked questions.

Note: No one has done truly detailed theorycraft on any of this. In some cases its little more than educated guesswork. The information should thus be considered as somewhat less reliable than what you might normally expect on these forums, but I figure in this case even educated guesswork is better than nothing.

What's the recommended Assassination spec?
Probably this, or perhaps the same thing with 2/3 RS and 3/3 Precision. The point in Deadly Brew can also be moved if you happen to like some other filler point better. Cycle is 4+ finishers, keep Rupture up, otherwise Envenom. Prime Glyphs are sort of anyone's guess, but if it were me I'd try Mut/BS/Rupture.

What's the recommended Combat spec?
Probably this. The points in Imp Sprint and Blade Twisting can be moved to your favorite filler points. Cycle is keep SnD up, Rupture if its down, Evis otherwise. Prime glyphs are probably SS/AR/Rupture.

What's the recommended Sub spec?
Probably this. The point in Enveloping Shadows is filler and can be moved to suit your fancy. And I'm sort of guessing on the merits of Lethality and Precision relative to CdG. Cycle is keep Hemo up, otherwise Backstab, keep SnD + Recuperate up and spam Eviscerates to roll Rupture. Prime Glyphs... Backstab for sure, and after that your guess is as good as mine.

Okay, which of those is best?
Good question. We don't know.

But...
We don't know. Stop asking.

What stats are good?
Agi is probably your best stat. Haste is probably pretty good as well. You will likely be short on hit. Current theory is that you want to get all socket bonuses, socketing agi, agi/haste, and agi/hit to match the socket bonuses. Crit is probably weak-ish for all specs right now, particularly for Assassination.

In terms of an incredibly crude estimate of the relative value of stats (and no, I don't have numbers for Sub, so don't ask):
Stat Assass. Combat
Agi2.82.88
Crit1.551.62
Spell Hit3.22.38
White Hit1.81.69
Expertise2.62.20
Haste2.22.25
Mastery1.90.60

Lets talk Trinkets.
Incredibly crude estimate (again, no Sub estimate):
Trinket Assass. Combat
H:STS810830
H:DV760780
H:DBW760790
STS720740
DV680690
HWT680690
H:WFS670690
DBW670700
H:Abom600 

Weapon Enchants?
Mongoose.

What are the new hit/expertise caps?
Hit caps:
 SpellWhite
3/3 Precision289646
2/3 Precision342707
1/3 Precision394769
0/3 Precision446830

Expertise is acting strangely - the boss dodge rate seems to have been reduced to "about" 5.6% - but that value isn't exact. 172 expertise seems to be enough to cap right now, or 149 for gnomes, but those values may be off by a point or two.

Last edited by Aldriana : 11/26/10 at 6:45 PM.

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Old 10/06/10, 2:26 PM   #2
Exisled
Glass Joe
 
Exisled's Avatar
 
Night Elf Rogue
 
Azjol-Nerub (EU)
Socket Matching

As far as I know, the gem colours are also changing in 4.0.1. As this will change the colour of Agi+Hit gems to Purple, does this have any effect on the theory of matching gem sockets? I mean, we can't match Yellow sockets with purple gems.

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Old 10/06/10, 2:27 PM   #3
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
That's why you put the agi/haste gems in the yellow sockets and the agi/hit ones in the blue sockets. Thus matching all socket bonuses. Just like I said.

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Old 10/06/10, 2:37 PM   #4
korner
Von Kaiser
 
korner's Avatar
 
Troll Rogue
 
Азурегос (EU)
Maybe, this is worth adding to the first post:

Due to the changed combat ratings, the caps are different in 4.0.1:
White hit cap: 579
Spell hit cap: 289
Expertise cap: 200

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Old 10/06/10, 3:43 PM   #5
ieatpaperbag
Piston Honda
 
ieatpaperbag's Avatar
 
Gnome Rogue
 
Eonar
Probably worth noting the spell hit cap for various points in precision since you won’t necessarily have 3/3.
3/3: 289
2/3: 342
1/3: 394
0/3: 446

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Old 10/06/10, 4:20 PM   #6
Eilsel
Glass Joe
 
Troll Rogue
 
Uldaman
Since Agility seems to be the best stat - is it correct for me to assume Blacken Dragonfin is the best food for raids?

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Old 10/06/10, 4:47 PM   #7
Josidiah
Glass Joe
 
Undead Rogue
 
Frostmane (EU)
How about glyphs, I dont know which ones will be available before cataclysm but there are some viable choices for combat, reavealing strike, adrenaline rush eviscerate etc

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Old 10/06/10, 4:49 PM   #8
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
Does the Nightmare Tear have any value now? I'm assuming not, since 10hit > 10 str/stam.

Secondly, I'm assuming I missed something about crit rating conversion in 4.01? Because I'm right up against the crit cap as it is now, let alone gemming for agility.

Thanks!

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Old 10/06/10, 5:19 PM   #9
Slayer101
Von Kaiser
 
Troll Rogue
 
Whisperwind
Originally Posted by Aldriana View Post
Lets talk Trinkets.
Best guess: Heroic Scale > HWT > Heroic Verdict > Scale > HBW > H:Abom > Verdict > H:WFS. Emphasis on the word "guess". Note also that you might need to use Abom for hit.
I'm a bit surprised that Scale is above even normal Abom in the list above with Crit being such a weak stat vs. hit. I understand it is just a guess atm.

Any comment on Glyphs? My understanding on Prime (for Combat) is SS, Rupture, Adren Rush. Anyone have any thoughts on Major?

Do we know if there is a Haste cap?

Best OH seems to be Lungbreaker for the 1.4 speed?

Best MH still Bloodvenom blade (other than Havoc's Call)?

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Old 10/06/10, 5:24 PM   #10
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
1) I've heard rumors that STS is actually haste and not crit on PTR. I don't have one so I've been unable to confirm.
3) There is no known haste cap.
4) Lungbreaker is clearly best for Assassination and Subtlety. For combat it's less clear-cut because Main Gauche is normalized.

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Old 10/06/10, 5:25 PM   #11
Slayer101
Von Kaiser
 
Troll Rogue
 
Whisperwind
Originally Posted by Brotherbear View Post
Does the Nightmare Tear have any value now? I'm assuming not, since 10hit > 10 str/stam.

Secondly, I'm assuming I missed something about crit rating conversion in 4.01? Because I'm right up against the crit cap as it is now, let alone gemming for agility.

Thanks!
I don't think this will be an issue as you will be gemming agil/haste/hit and reforgeing crit to haste or hit (maybe mastery if we figure out it's worth)

Last edited by Slayer101 : 10/06/10 at 5:31 PM.

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Old 10/06/10, 5:26 PM   #12
Slayer101
Von Kaiser
 
Troll Rogue
 
Whisperwind
Originally Posted by Aldriana View Post
1) I've heard rumors that STS is actually haste and not crit on PTR. I don't have one so I've been unable to confirm.
3) There is no known haste cap.
4) Lungbreaker is clearly best for Assassination and Subtlety. For combat it's less clear-cut because Main Gauche is normalized.
STS is currently Crit on both PTR and Beta (checked today).

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Old 10/06/10, 5:52 PM   #13
Bloedhoertje
Glass Joe
 
Bloedhoertje's Avatar
 
Blood Elf Rogue
 
Vashj (EU)
With Assassination spec. I would rather take Deadened Nerves for better survivability instead of
the point for crippling poison(Deadly Brew). Most rogues use a weapon-swap macro for the crippling poison occasions.

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Old 10/06/10, 6:02 PM   #14
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
You're welcome to do as you wish, of course; but I'm of the opinion that having an automatic snare that doesn't cost you insane amounts of DPS (as a weapon swap macro does) is useful for, for instance, LK. And as that's a fight that some people might be interested in optimizing for at this point...

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Old 10/06/10, 6:07 PM   #15
Lightshadow
Piston Honda
 
Human Paladin
 
Stormrage
On the choice of offhand for combat: KS is also normalized and with reasonably high end gear should be on a little less than a 1 minute cooldown. That said, it seems like it's still moderately worthwhile to swap to the dagger as long as you're not carrying very much mastery.

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Old 10/06/10, 7:43 PM   #16
Slayer101
Von Kaiser
 
Troll Rogue
 
Whisperwind
For combat, would it make sense to use wound poison on the MH as you no longer get the 40% additional proc from Improved poisons? (Assuming the base procs are still 20%/50% for Instant/Wound respectively)

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Old 10/06/10, 8:46 PM   #17
Lightshadow
Piston Honda
 
Human Paladin
 
Stormrage
Originally Posted by Slayer101 View Post
For combat, would it make sense to use wound poison on the MH as you no longer get the 40% additional proc from Improved poisons? (Assuming the base procs are still 20%/50% for Instant/Wound respectively)
It might, depending on your AP, Mastery, and OH speed. (More OH swings means more deadly procs which is a much bigger benefit to instant poison). I've updated the 4.0.1 combat spreadsheet to include calculations for wound (automatically switching if wound would be more damage). For the default gear at least, it's a very small (~2%) DPS gain to use wound, though if you geared heavily for mastery and had full 277 gear I suspect it wouldn't be.

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Old 10/06/10, 9:37 PM   #18
fierydemise
Glass Joe
 
Troll Rogue
 
Shadowmoon
Originally Posted by Aldriana View Post
1) I've heard rumors that STS is actually haste and not crit on PTR. I don't have one so I've been unable to confirm.
Wowhead show STS having crit on it, not haste
Sharpened Twilight Scale - Item - World of Warcraft

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Old 10/06/10, 10:16 PM   #19
jerrysimon
Glass Joe
 
jerrysimon
Night Elf Rogue
 
Non-US/EU Server
Originally Posted by korner View Post
Maybe, this is worth adding to the first post:

Due to the changed combat ratings, the caps are different in 4.0.1:
White hit cap: 579
Spell hit cap: 289
Expertise cap: 200
We need 32.79 hit rating now per 1% hit chance.(3.3.5,LV80)
And we need 30.7548 hit rating on cata per 1% hit chance.(4.0,LV80)

So the white hit cap is:
3/3 precision:646
2/3 precision:707
1/3 precision:769
0/3 precision:830

Do I miss something?

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Old 10/06/10, 10:34 PM   #20
envy860
Glass Joe
 
envy860's Avatar
 
Night Elf Rogue
 
Sargeras
STS is indeed crit, but are these values taking in to account that you can reforge certain trinkets also? You can reforge 73 haste onto H: STS and 66 onto H: DBW. Not completely ideal, but it seems like the procs are still quite strong. Please correct me if I am mistaken.

Last edited by envy860 : 10/06/10 at 11:10 PM.

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Old 10/06/10, 10:42 PM   #21
kidpreacher
Von Kaiser
 
Dwarf Rogue
 
Emerald Dream
In Sub spec wouldn't Initiative be a better fill spot instead of premed and Enveloping Shadows? Solely because it will be useful during Shadow Dance, as opposed to once or twice per fight as premed would. Granted none of the three are great choices, but a more useful filler perhaps?

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Old 10/06/10, 11:00 PM   #22
Kildrazien
Glass Joe
 
Troll Rogue
 
Boulderfist
Weapon Enchants?
There's reason to believe that Mongoose passes Berserking, and most estimates show that Black Magic passes both for the OH. Though it might be worth verifying that Black Magic still procs off poisons - I've heard people assert both that it does and that it doesn't.
I use black magic all of the time with 2 gearsets, one i swap to for 2 zerkings and one i swap to every 35 or so seconds (cooldown on black magic) and it currently shows a dps increase on dummies.

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Old 10/07/10, 12:01 AM   #23
Feist-Mok
Bald Bull
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
An additional note on enchants in 4.0: Engineering Tinkers now stack with enchants. This means that you can have Nitro Boosts (which no longer have crit) and Cat's Swiftness on your boots (Mutilate should probably get +16 Agi instead of Icewalker). +20 Agi, AND Hyperspeed Accelerators on gloves. (or +44 AP, though I highly doubt that will come out as superior.).

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Old 10/07/10, 2:28 AM   #24
Meggriffin
Glass Joe
 
Orc Rogue
 
Nordrassil (EU)
What about ideal rotation for Assasination?

With new talents Venomous Wounds i think we need now a 4+ High Rupture Cycle

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Old 10/07/10, 2:41 AM   #25
Belegûr
Piston Honda
 
Night Elf Death Knight
 
Kael'thas (EU)
Originally Posted by Feist-Mok View Post
An additional note on enchants in 4.0: Engineering Tinkers now stack with enchants (...) on boots (...) [and] on gloves.
Does this also apply to cloak enchants?

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