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10/15/10, 1:57 PM
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#316
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Glass Joe
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Originally Posted by paulsen
when you have 200ms lag to the server combined with blizzards new "beautiful" GCD-queue. I often find myself spamming buttons like a monkey on cocaine during periods with heavy energy regenration in order to maintaining a rotation, while suddenly getting the following spam from Parrot when the GCD queue kicks in:
"5 combo points!"
"5 combo points!"
"5 combo points!"
"5 combo points!"
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I play with 200ms WITH a proxy server, and, the game is much worse now, I am trying to adapt myself still to not being able to spam when I used to before 4.0.1, it is just painfull to get that RvS at 4cp. You may get a SS glyph proc, and when you see it is to late because you already had RvS queued, if you wait a bit to not "over queue" commands you are going to be energy capping a lot, so, the game is painfull to master right now for some of us with bad pings.
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10/15/10, 2:53 PM
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#317
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Glass Joe
Gnome Rogue
Bleeding Hollow
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Originally Posted by Sarvius
This is similar to asking "why was vile poisons more valuable for combat than relentless?" The answer is that it simply is. Combat's damage pre-4.0 was usually 15% or less finishers and the inferior stat-spread on tier pieces was simply not worth the cp boost for combat. Post-4.0 it's possible that its value has inflated somewhat now that arpen offset isn't such a high priority, but finisher damage is still just not that significant relative to combat's other damage sources. Superior itemization and stat focus is probably still going to come out ahead, but obviously you'll want to consult a spreadsheet regarding your specific gearing situation. There's really no good, logical reason why the tier bonus is bad. It's just not that good.
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I have to say, I have both the 4pc and the Ikfirus Sack and Gangrenous Leggings (all heroic).
With the 4pc set, I was able to get more haste, not have to worry about the white hit cap, and overall do more dps than with the 2pc set. Not only does the set bonus proc synergize with the restless blades mechanic, but it simply allows for more valuable stat allocation.
It always seemed to me that the strength of 2pc before was that the 4pc was starved of hit, and you therefore had to gem a lot of hit where you would be able to gem straight ArP with 2pc and end up with better stats overall. That isn't the case anymore with reforging, it seems to be the opposite.
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10/15/10, 3:32 PM
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#318
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Piston Honda
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The strength of the 2p was not simply because 4p lacked hit, it was because the set as a whole lacked ArP. Nearly every offset piece of leather dps gear had ArP, making the choice between the two very simple. And even when using just 2p, you still had to gem hit to get around crit capping.
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10/15/10, 5:51 PM
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#319
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Glass Joe
Blood Elf Rogue
Mal'Ganis
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Ive found for me the easiest way to deal with RS is to use a mod called class timers.
I SS once or twice and hit RS untill an RS timer that last 15seconds appears right under my Slice and Dice timer.
When you reach 5CP via SS you will still have plenty of time left to do a finisher. If you Rupture the RS timer turns into a Rutpure timer, if you eviscerate it just goes away. If the rupture timer happens to be up the RS timer will be below it.
RS's 15 sec timer is long enough that theres no reason that I can see to wait till 4cp to press it.
its a waste of effort.
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10/15/10, 5:55 PM
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#320
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Glass Joe
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Originally Posted by Warlike
I play with 200ms WITH a proxy server, and, the game is much worse now, I am trying to adapt myself still to not being able to spam when I used to before 4.0.1, it is just painfull to get that RvS at 4cp. You may get a SS glyph proc, and when you see it is to late because you already had RvS queued, if you wait a bit to not "over queue" commands you are going to be energy capping a lot, so, the game is painfull to master right now for some of us with bad pings.
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According to posts by CMs on the Cataclysm beta DD forum when this was first implemented most of the problems high latency players are suffering will be fixed by the 'Custom Latency Slider' which is a more complete version of the current GCD queue which it seems was rushed to live servers with 4.0 to fix the exploit being used by some players to lower their GCD below 1 second.
It is something that is probably possible to get used to and play around but the impression I'm getting is that once the slider is put into the game it will be possible to get things back to how they used to be, button mashing will again be viable.
Original beta thread: World of Warcraft: Cataclysm Beta - (English) Forums -> New ability queue system needs work
Last edited by frnk : 10/15/10 at 6:01 PM.
Reason: Added link to beta thread.
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10/15/10, 6:28 PM
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#321
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Glass Joe
Tauren Druid
Skullcrusher (EU)
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If I'm getting energy capped like most rogues now, isn't crit the stuff to play with instead of haste/hit?
Or do you forsee any changes in rogue mechanincs soon that might change the insane energy regen?
Last edited by Minuz1 : 10/15/10 at 6:35 PM.
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10/15/10, 6:34 PM
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#322
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Von Kaiser
Night Elf Druid
Neptulon (EU)
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Originally Posted by Aldriana
Assassination
Cycle is 4+ finishers, keep Rupture up, otherwise Envenom.
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1. So, only 4+ Ruptures as well or refresh it even at 1 CP when it drops?
2. If both Rupture and Envenom are dropping pretty much at the exactly same time, and we have 4+ CP, do we get Rupture back first?
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10/15/10, 7:19 PM
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#323
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Glass Joe
Night Elf Rogue
Darrowmere
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Just a little tidbit on how I deal with RvS. I use Power Auras, and I have added an Aura to pop up when I am at 4 CPs that says "Reveal" beside my character and also does a Sonar ping so I get an auditory alert, as well. If Sinister Strike glyph procs me from 3-5, I don't get the Sonar Ping so I know to just finish. It's been really helpful. I also have Combo Points Redux set up in the same area on my screen, and when I hit 4, my CPs all turn from Yellow to Green, and then to Red when I get the fifth. This visual contrast really helps. I find the sensory input to be very necessary while trying to avoid energy capping/needing to make quick decisions. Also, I think I am going to keybind RvS to the same button as SS and then do a Shift modifier.
I'm also going to try and work out something that will warn me when SnD is at 6 seconds and then count down from 3 to 0. SliceCommander did this wonderfully, but it is broken now, and so I find myself letting SnD drop every once in a blue moon. If anyone knows of an elegant solution to this, I would be extremely grateful.
I was looking at my Darkmoon Card: Greatness trink last night. It seems pretty sexy with Agi being so strong. Any thoughts?
Last edited by Akiho : 10/15/10 at 7:25 PM.
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10/15/10, 8:16 PM
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#324
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Glass Joe
Undead Rogue
Emerald Dream
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With haste becoming alot more attractive now, are there any thoughts or numbers for Comet's Trail breaking into the ICC mix. As it stands, it could be a bug or intended, it is not reforgable - the AP on-equip stat does not register with the system obv.
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10/15/10, 8:30 PM
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#325
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King Hippo
Night Elf Rogue
Gorgonnash
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Originally Posted by opt1knerv3
As it stands, it could be a bug or intended, it is not reforgable - the AP on-equip stat does not register with the system obv.
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AP isn't a reforgable stat. Only crit/haste/exp/hit/dodge/parry/spirit are.
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10/16/10, 2:03 AM
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#326
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Glass Joe
Blood Elf Rogue
Balnazzar
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Originally Posted by Akiho
SliceCommander did this wonderfully, but it is broken now, and so I find myself letting SnD drop every once in a blue moon. If anyone knows of an elegant solution to this, I would be extremely grateful.
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SliceCommander is indeed updated on Wowinterface. As far as managing RvS, I have it bound to C and I haven't had any problems working it into my rotation. I don't use power auras or anything.
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Originally Posted by Zantarez
I don't know if this has been touched on, but I noticed tonight, that if your target dies with combo points still on it [say the oozes on PP] - you can use those combo points to start up/extend SnD even after switching targets - you can't rupture your new target but you can use them to get some more time on your SnD, as long as you haven't attacked the new target yet
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This is well documented and also applies to Recuperate. Perhaps you should read this blue post:
World of Warcraft (en) Forums -> Cataclysm Class Preview - Rogue
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10/16/10, 3:12 AM
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#327
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Piston Honda
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Originally Posted by Akiho
I'm also going to try and work out something that will warn me when SnD is at 6 seconds and then count down from 3 to 0. SliceCommander did this wonderfully, but it is broken now, and so I find myself letting SnD drop every once in a blue moon. If anyone knows of an elegant solution to this, I would be extremely grateful.
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Another option to use in place of SliceCommander would be ClassTimer - Addons - Curse. Seems to be working pretty well for tracking Slice and Dice, Rupture, and the Envenom buff in my testing.
Last edited by Docrev : 10/16/10 at 3:18 AM.
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10/16/10, 3:36 AM
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#328
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Glass Joe
Night Elf Rogue
Sporeggar (EU)
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Also NeedToKnow is working fine for all your timing needs xD
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10/16/10, 3:43 AM
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#329
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Glass Joe
Goblin Rogue
Lightning's Blade
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Originally Posted by Abashii
Also NeedToKnow is working fine for all your timing needs xD
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Rogue power bars have also been updated for 4.0 and start blinking @ the 5 second mark
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10/16/10, 4:09 AM
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#330
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Glass Joe
Orc Rogue
Lightbringer (EU)
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Icehud
The Icehud can be set up with random bars, I have a SnD and RvS on one side and Rupture on the other side, RvS and Rupture needs to be setup manual, but that pretty easy. Your Combo point can be seen both as combat text and in the SnD bar, really effektive. This gives a central felling of all the thing you need notice.
It works for 4,0,1.
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