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Old 10/15/10, 11:49 PM   #1
Shaithis
Von Kaiser
 
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Undead Rogue
 
Cho'gall
Quick Power Auras Config

EDIT: Bakemono's config is far superior to mine, so I am going to quote his post later in this thread. Note: you MUST download the latest version of PowerAuras to import his config, as there have been quite a few architectural changes.

Originally Posted by Bakemono View Post
Per Aldriana's request I'm going to post my Power Auras thread in the UI section.

As for my exports, here they are:

The Mutilate auras should display on page 1, and the Subtlety auras should display on page 2. You'll have to import each set separately since they're on different pages. You can switch between pages by clicking the page numbers under the "Character Effects" box in the upper left portion of the configuration window.

Note: All of the Mutilate auras are set to display in your primary spec only, and the Subtlety ones are set up to display in your secondary spec only. If your primary spec is Subtlety, you'll have to manually switch each aura to the proper spec.

(Click to see full-sized image)
Mutilate export

(Click to see full-sized image)
Subtlety export



Here is the Combat aura set and screenshot. I have Blade Flurry above Adrenaline Rush because I keep Omen to the left of them.

Note: This aura set will display on Page 3. I set these up to display while in your secondary spec only. If your primary spec is Combat, you'll have to manually switch each aura to the proper spec.

(Click to see full-sized image)
Combat export



Upon request, I'm also providing some additional auras: Fiery Combustion, Soul Consumption, Chilled to the Bone, Necrotic Plague, Tricks of the Trade (damage buff only), Bloodlust, and Combo Points.

Here's the link to the full page. They should display on Page 4.


If you'd rather manually input each aura individually, links (and screenshots) are below.


Fiery Combustion (Halion physical realm, phase 1 & 3):
(Click to see full-sized image)
Fiery Combustion export


Soul Consumption (Halion shadow realm, phase 2 & 3):
(Click to see full-sized image)
Soul Consumption export


Chilled to the Bone (Sindragosa):
Note: The debuff timer and stacks appear within the icon. The timer is at the top, and stacks are at the bottom.

(Click to see full-sized image)
Chilled to the Bone export


Necrotic Plague (The Lich King, phase 1):
(Click to see full-sized image)
Necrotic Plague export


Tricks of the Trade (damage buff only):
Note: I set this one up as one of the runic auras instead of an icon because I found it more convenient that way. If anyone wants me to make an icon version, let me know and I will.

(Click to see full-sized image)
Tricks of the Trade damage buff export


Bloodlust:
Note: Same thing as Tricks; I found it more convenient to set this one up as a runic aura.

(Click to see full-sized image)
Bloodlust export


Combo Points:
Note: There are five separate auras; one for each combo point. Points 1 & 2 are green, point 3 is yellow, and points 4 & 5 are red.

(Click to see full-sized image)
Combo Point 1 export
Combo Point 2 export
Combo Point 3 export
Combo Point 4 export
Combo Point 5 export

My original post below:


Hey everyone,

Like many others, I have been amazed at the beautiful complexity of subtlety PvE rotations. That said, it is obviously very difficult to keep track of everything. Therefore, I configured my Power Auras to track the following events:

Garrote
Rupture
Slice and Dice
Recuperate
Hemorrhage Glyph (credit to Bakemono for configuring)
Find Weakness
Master of Subtlety
Shadow Dance


Instructions:

1. Download and install mod: Power Auras Classic - Addons - Curse

2. Ingame, type /powa to pull up mod configuration.

3. Click on Import Set.

3. Copy-paste the huge block of text found here (EDIT: USE BAKEMONO'S CONFIGS INSTEAD) into the field that comes up. Your screen will lock up for a bit.

4. Doubleclick on each icon on the Rogue bar to "test" its positioning, then move around as needed by manipulating x and y values (default placement will be over where most people keep their unitframe). Timers need to be moved seperately.

Post here if you need any help.

I suppose that all of this is very easily modifiable for combat and mutilate, but I have no motivation to do that right now. If someone else wants to, I'll put it in the OP and give you credit.

Also, we should probably figure out some kind of 2-second pulse to track anticipated HaT procs in order to avoid wasting CPs. Let me know if you have any ideas (maybe a revamp of Energy Watch?).


Edit: updated with working tracker for hemo glyph, thanks Bakemono!

Last edited by Shaithis : 11/22/10 at 11:04 AM.

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Old 10/16/10, 1:31 PM   #2
Pyriana
Piston Honda
 
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Night Elf Rogue
 
Dragonblight
Originally Posted by Shaithis View Post
Also looking for someone more advanced than me to figure out how to make the hemo glyph work in this mod.
I believe the spellID for glyph of hemo is 89775, which means you just enter that into the spellID category for power auras and that should be that...


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Old 10/16/10, 3:17 PM   #3
Shaithis
Von Kaiser
 
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Undead Rogue
 
Cho'gall
Originally Posted by Pyriana View Post
I believe the spellID for glyph of hemo is 89775, which means you just enter that into the spellID category for power auras and that should be that...
Thanks for your post. We did try that spell ID last nigh, but it still only shows the 60 second countdown. My current thought is that Power Auras is not able to differentiate between effects that have the same name (perhaps something to do with its coding?)

For now, it should be enough to know that we need to refresh Hemo at 36 seconds left of the main debuff.

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Old 10/16/10, 4:12 PM   #4
Bakemono
Glass Joe
 
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Orc Rogue
 
Turalyon
You don't actually have to use the spell ID; what I did was put the word "every" in the "Also check the tooltip contains this text" box.

That's also how I distinguish the Tricks threat transfer buff from the Tricks damage buff (except instead of "every" I use "transferred" and "damage" respectively).

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Old 10/16/10, 4:30 PM   #5
Machinae
Glass Joe
 
Goblin Rogue
 
Terokkar (EU)
Anyone know how to configure it to alert when Slice and Dice < 5 seconds?

Disregard that, found the option, it's the "hide aura & timer until above" slider under the timer options, it's badly worded.

Last edited by Machinae : 10/16/10 at 4:50 PM.

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Old 10/17/10, 12:38 AM   #6
Shaithis
Von Kaiser
 
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Undead Rogue
 
Cho'gall
Originally Posted by Bakemono View Post
You don't actually have to use the spell ID; what I did was put the word "every" in the "Also check the tooltip contains this text" box.

That's also how I distinguish the Tricks threat transfer buff from the Tricks damage buff (except instead of "every" I use "transferred" and "damage" respectively).
Brilliant! Updated the OP, thanks for figuring it out!

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Old 10/17/10, 10:09 AM   #7
Faithireon
Glass Joe
 
Worgen Rogue
 
Ravenholdt
Just a helpful Power Auras hint. (BTW thanks for the awesome timers you built , OP):

If you don't get a rupture, DP, or garrote icon (just a blank space) after importing Shaithis' aura-set, be sure to check the box for "Use own texture" on those three power aura's properties panels.

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Old 10/17/10, 1:26 PM   #8
Bakemono
Glass Joe
 
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Orc Rogue
 
Turalyon
For anyone who is unaware, you can also use Power Auras to track combo points. On the drop-down menu where you can select "Buff" and "Debuff" is also an option to select "Combo Points." Select this, and you can do it as a text aura or a picture if you want. I use a text aura. I have five separate combo point auras for points 1 through 5 (I colored 1 and 2 green, 3 yellow, 4 and 5 red), although you can make an aura for more than one combo point value at a time (for example, a picture of a sad panda for points 1-3, and a picture of an angry berserker for points 4 and 5).

The advantage to using Power Auras for combo points is that you can make them appear anywhere on the screen without much confusing configuration. I used to use IceHUD solely for the numeric combo point counter, but through a combination of laziness and apathy I couldn't figure out how to move the counter to where I wanted it, and I just adjusted to looking where it appeared by default. Power Auras makes it extremely easy to move it wherever you want. I highly recommend it.

Edit: Added the point about the ability to make auras for more than one combo point value

Last edited by Bakemono : 10/17/10 at 1:33 PM.

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Old 10/17/10, 1:31 PM   #9
Bakemono
Glass Joe
 
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Orc Rogue
 
Turalyon
Originally Posted by Shaithis View Post
Brilliant! Updated the OP, thanks for figuring it out!
No problem. It goes the same for any buffs that share a name but have separate effects; just find one word that appears in the tooltip of the aura you want to track that doesn't appear in the other one and put it in the "Also check the tooltip contains this text" box and you're golden.

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Old 10/17/10, 2:05 PM   #10
Shaithis
Von Kaiser
 
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Undead Rogue
 
Cho'gall
Originally Posted by Faithireon View Post
Just a helpful Power Auras hint. (BTW thanks for the awesome timers you built , OP):

If you don't get a rupture, DP, or garrote icon (just a blank space) after importing Shaithis' aura-set, be sure to check the box for "Use own texture" on those three power aura's properties panels.
Thanks. Originally downloaded Power Auras as part of Caith's UI, not sure why he decided to have custom rupture / garrote texturs (which look exactly like the ones ingame). I'll update the huge block of text with this fixed once I get back home.

Also gonna upload a screenshot - something I should have probably done in the first place.

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Old 10/20/10, 8:26 PM   #11
devils_cry
Glass Joe
 
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Blood Elf Warrior
 
Nazjatar
Great help!

Thanks for the work on this! I had recently downloaded Power Auras Classic and, after realizing nothing was really being tracked (predefined) I decided to just try using RoguePowerBars. It was nice, but I didn't like having more bars to look around on my already archaic standard monitor (no wide screen for me).

This has helped a bunch!

I do have one question. I decided to change the buff, as a visible arua (hud) for Master of Subtlety, rather than the icon texture (was easier for me to manage), but is there a way to change the opacity of the icon textures for SnD or Rupture, etc? I know there's an opacity slider to adjust, but nothing changed it. Is this because the it's using an icon texture or something set in the config data imported?

Sorry, this may not be the best place for this, but figured I try my chances and see if there was a solution.

Last edited by devils_cry : 10/20/10 at 8:53 PM. Reason: omitted infomation

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Old 10/21/10, 1:02 AM   #12
Bakemono
Glass Joe
 
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Orc Rogue
 
Turalyon
Originally Posted by devils_cry View Post
Thanks for the work on this! I had recently downloaded Power Auras Classic and, after realizing nothing was really being tracked (predefined) I decided to just try using RoguePowerBars. It was nice, but I didn't like having more bars to look around on my already archaic standard monitor (no wide screen for me).

This has helped a bunch!

I do have one question. I decided to change the buff, as a visible arua (hud) for Master of Subtlety, rather than the icon texture (was easier for me to manage), but is there a way to change the opacity of the icon textures for SnD or Rupture, etc? I know there's an opacity slider to adjust, but nothing changed it. Is this because the it's using an icon texture or something set in the config data imported?

Sorry, this may not be the best place for this, but figured I try my chances and see if there was a solution.
Make sure you're using the right opacity slider. The one on the top half of the Power Auras window is the one you should be adjusting. Also, make sure you have the right aura selected.

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Old 10/21/10, 1:53 AM   #13
Restruction
Glass Joe
 
Night Elf Rogue
 
Crushridge
Power Aura Issues

I've imported the auras and have tested them all sucessfully positioning them etc and making sure the right icon is coming up. So my issue is that when it comes time to test the auras on a dummy, none of them are actually appearing. Is this a common issue? If so what am I doing wrong?

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Old 10/21/10, 2:49 AM   #14
Bakemono
Glass Joe
 
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Orc Rogue
 
Turalyon
Originally Posted by Restruction View Post
I've imported the auras and have tested them all sucessfully positioning them etc and making sure the right icon is coming up. So my issue is that when it comes time to test the auras on a dummy, none of them are actually appearing. Is this a common issue? If so what am I doing wrong?
Check to see if they're set to only show in a party or raid. If they are then you'll need to change it if you want to see the auras while by yourself on a dummy. Also, check to see if the debuffs (bleeds, etc) are set to "Enemy target" on the bottom half of the window (in the first tab).

Edit: reworded some stuff - it was badly worded and kind of confusing

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Old 10/21/10, 2:14 PM   #15
devils_cry
Glass Joe
 
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Blood Elf Warrior
 
Nazjatar
Originally Posted by Bakemono View Post
Make sure you're using the right opacity slider. The one on the top half of the Power Auras window is the one you should be adjusting. Also, make sure you have the right aura selected.
Doubled checked that. Still doesn't appear to work, for some odd reason. I'll have to play around with this some more tonight.

Originally Posted by Restruction View Post
I've imported the auras and have tested them all sucessfully positioning them etc and making sure the right icon is coming up. So my issue is that when it comes time to test the auras on a dummy, none of them are actually appearing. Is this a common issue? If so what am I doing wrong?
Actually, I had this problem yesterday. After spending half an hour reading the debug of why those auras weren't activating, I found the Spell name in the aura was incorrect. For example, the Deadly Poison aura wasn't activating because the spell name was searching for "Deadly Poison IX". Since 4.0.1, there are no longer ranks with Poisons. If you change it to the actual spell name of the poison, it started working.

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