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Old 10/30/10, 8:16 PM   #31
cjo20
Glass Joe
 
Human Rogue
 
Bronzebeard (EU)
New version of my addon available here (b0.4.0.2): Shadowcraft Tools - Files - WoW AddOns - CurseForge.com

This contains a fix for the missing items bug reported earlier, and lets you equip gear by clicking on the link on the gear tab. The import window is now draggable, as it was starting to cause problems due to taking up all of my screen real-estate. Again, bug reports gratefully retrieved.

Originally Posted by Ikutaba View Post
It would be very simple to implement, and could just be a small 8pt text at the bottom of the item's info.

In broad terms, all you need is a table of "ZoneID"s and in the item info you simply assign an ID, trivial to implement, and a great help to newcomers.
The problem is maintaining the list of "ZoneID"s for each item. Wowhead could go some of the way, but the data there isn't always entirely reliable, which could require quite a bit of effort to check/manage properly.

Originally Posted by Aldriana
It seems to me that random leather items are going to be extremely likely to be either agi/sta/x/x or int/sta/x/x, where the last two stats are chosen randomly from crit, hit, expertise, haste, and mastery. So there's probably 10 stat combinations per slot that we're in any way interested in.
I don't think you even have to care about combinations, just a checkbox for each stat and the user picks the ones present on the item.

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Old 10/30/10, 9:52 PM   #32
Ikutaba
Von Kaiser
 
Troll Rogue
 
Silvermoon
Originally Posted by cjo20 View Post
The problem is maintaining the list of "ZoneID"s for each item. Wowhead could go some of the way, but the data there isn't always entirely reliable, which could require quite a bit of effort to check/manage properly.
One of the things mentioned at Blizzcon was to have boss drops listed in the dungeon maps, so I'm pretty sure there will be a new in-game infrastructure to model it upon; i.e. Blizzard would have their own list of ZoneIDs or BossIDs associated with loot tables and we can use that data.

I could write something up in Java, but I don't know how useful that would be to the project, I've never worked with Ruby before.

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Old 10/31/10, 1:21 AM   #33
Freitzehn
Von Kaiser
 
Human Rogue
 
Whisperwind
There doesn't appear to be any support for alchemists as of right now.

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Old 10/31/10, 6:02 AM   #34
minuq
Glass Joe
 
Human Rogue
 
Mal'Ganis (EU)
Originally Posted by Freitzehn View Post
There doesn't appear to be any support for alchemists as of right now.
Due to the fact, that Alchemy has no effect on gearing, i think it just isn't implemented at this state, but since Aldriana is working on a DPS module, it'll surely be implemented later on.

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Old 10/31/10, 12:36 PM   #35
Milkdeznuts
Banned
 
Tauren Druid
 
Mal'Ganis
I have a question regarding the spreadsheet, When I try to Reforge some of my gear.. its telling me to forge expertise and I'm well over the expertise cap. Is this suppose to happen or reforging for extra expertise is actuallygood?

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Old 10/31/10, 12:52 PM   #36
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Milkdeznuts View Post
I have a question regarding the spreadsheet, When I try to Reforge some of my gear.. its telling me to forge expertise and I'm well over the expertise cap. Is this suppose to happen or reforging for extra expertise is actuallygood?
Are you sure it's not telling you to reforge Expertise off of some items while putting it onto others, in order to get you closer to the cap?

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 10/31/10, 1:29 PM   #37
Menalon
Glass Joe
 
Worgen Rogue
 
Earthen Ring
There's two options here:

1) It's calculating the Expertise needed off of the pre-4.0.1 number for raiding at level 80 (26), and it hasn't been updated on the sheet yet.

OR

2) It's calculating the Expertise needed off of the amount needed for raiding at level 85.

Either way, the calculations are driving off of numbers that are not currently being utilized In-Game and will likely be updated when the Author has time to address that particular issue.

Edit: With consideration that this is concerning the Shadowcraft UI, it is more likely that the recommended reforging you are getting is due to the second option here.

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Old 10/31/10, 2:39 PM   #38
paulsen
Von Kaiser
 
Human Rogue
 
Auchindoun (EU)
Originally Posted by Menalon View Post
It's calculating the Expertise needed off of the pre-4.0.1 number for raiding at level 80 (26), and it hasn't been updated on the sheet yet.
You can change the variables on the right side - change boss dodge to 5.6 and it'll give you the correct optimizations.

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Old 10/31/10, 3:51 PM   #39
Murolith
Glass Joe
 
Night Elf Rogue
 
Greymane
I'm wondering how difficult it would be time-wise to go ahead and add either a manual value for spell hit cap or spell hit buffs/debuffs in the buffs menu. At present the spell hit cap on it seems to assume no raid buffs to lower it at all, and it's giving me some strange reforge/gem choices as a result. (It's saying I need more hit than I actually would in any real practice.)

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Old 10/31/10, 4:15 PM   #40
jaminguy
Glass Joe
 
Night Elf Rogue
 
Thunderlord
Here are a couple of git resources that I have found extremely helpful.

Webcast: Git in One Hour

Git Reference

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Old 10/31/10, 4:29 PM   #41
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Murolith View Post
I'm wondering how difficult it would be time-wise to go ahead and add either a manual value for spell hit cap or spell hit buffs/debuffs in the buffs menu. At present the spell hit cap on it seems to assume no raid buffs to lower it at all, and it's giving me some strange reforge/gem choices as a result. (It's saying I need more hit than I actually would in any real practice.)
Well, there *aren't* any raid buffs that increase your hit, so that actually seems pretty reasonable for the short term.

In the long term, we do plan to add configurable buff/debuff support and the like, yes.

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Old 10/31/10, 4:32 PM   #42
Mechapanda
Glass Joe
 
Gnome Rogue
 
Gnomeregan
i'm not sure if anyone mentioned this, but your system doesn't seem to like mastery for mut. is that intended?

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Old 10/31/10, 4:54 PM   #43
Luckyspoon
Glass Joe
 
Night Elf Rogue
 
Darkspear
Originally Posted by Mechapanda View Post
i'm not sure if anyone mentioned this, but your system doesn't seem to like mastery for mut. is that intended?
Did you change the aep values in the top right to the assassination aep values? If not, mastery is not your only issue

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Old 10/31/10, 4:55 PM   #44
Mechapanda
Glass Joe
 
Gnome Rogue
 
Gnomeregan
good thoughts there smarty pants

ty for telling me

edit: after changing EP values, correct spec, it's still suggesting having 199 mastery even though i'm a gnome, is that counting the 3 expertise from daggers? or is it still telling me to have 199 just to have 199?

Last edited by Mechapanda : 10/31/10 at 5:10 PM.

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Old 10/31/10, 9:51 PM   #45
Murolith
Glass Joe
 
Night Elf Rogue
 
Greymane
Originally Posted by Aldriana View Post
Well, there *aren't* any raid buffs that increase your hit, so that actually seems pretty reasonable for the short term.

In the long term, we do plan to add configurable buff/debuff support and the like, yes.
Majority of question withdrawn on the basis of my willful ignorance of non-rogue class changes as of 4.0.1.

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