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07/27/11, 10:39 PM
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#556
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Von Kaiser
Human Rogue
Frostmane (EU)
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Is there any reason as to why it's not possible to manually select the JC gems for socket slots? In the current state, it's quite hard to compare upgrades in slots where you already have already added chimera's eye on live.
Wont let me manually pick it, and if I replace the slot and optimise gemming, it'll just spread 2 gems across my gear instead of 3.
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07/28/11, 8:50 PM
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#557
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Glass Joe
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I wanted to either get an explanation for this behavior, or report a bug, whichever it turns out to be.
On my assassination rogue, I have seen several gear combinations in which Shadowcraft tells me to reforge the haste -> expertise on my Dragonwreck Throwing Axe. Each time, if I reforge all the other suggestions and rerun the reforging tool, it continues to say I need to take haste -> expertise on that one item only. It's the only item/slot that I've seen make this suggestion. I've also had several gear combinations where it says to remove the reforge from Tia's Grace when it does not have any to begin with. Changing out one item here or there will keep these from occurring. For example, I was not seeing this behavior, I changed from 353 shoulders and helm to Tsanga's and the T11 Shoulders and now it is showing the throwing axe needing expertise. The stat weightings on the left still show expertise well below haste. Any feedback would be appreciated.
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07/28/11, 9:00 PM
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#558
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Mike Tyson
Night Elf Rogue
Doomhammer
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I've seen it happen with other gear setups - for instance, if you load my armory right now, you'll find that my neck is reforged to expertise (per Shadowcraft's recommendation last night). Today when I load + reforge it, it drops the reforge from my neck but reforges my Mistral Circle to Expertise. But dropping the Expertise reforge entirely yields +7.2 DPS... so why isn't it finding that?
(And yes, I realize I'm missing a Chimera Eye right now - I'll be fixing that later this evening).
Edit: After fixing the Dragon's Eye, it now keeps the Expertise on the neck, which gives 7.1 DPS when removed.
Last edited by Aldriana : 07/28/11 at 10:11 PM.
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07/29/11, 8:53 AM
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#559
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Still alive
Human Rogue
Cenarion Circle
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That may be a limitation of the shortcuts Tini took to get the reforger running quickly enough to be usable in realtime. I'll talk to him about it.
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Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft
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07/29/11, 2:44 PM
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#560
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Glass Joe
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I don't still have some of the gear I replaced in order to test this theory. But I think I'm mainly seeing the issue when I'm below the spell hit cap. For example, right now the optimal setup has me at a 1325 rating. When I'm at 1332 or higher, I was not seeing the issue. I think the last gear combination I had with the expertise issue also had me at below the cap. Again, I'm going from memory and don't have those numbers readily available, but hopefully that's helpful in tracking down the issue.
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07/30/11, 3:27 AM
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#561
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Glass Joe
Blood Elf Paladin
Dreadmaul
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Been having an issue lately with the Sub model not reforging *for* expertise. Keeps putting me at around 180 expertise and doing all haste/crit. One day it was going back and forth between 680 and 180, even though 680 is still below the cap, but now the past few days it doesn't want to reforge for expertise at all.
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07/30/11, 12:48 PM
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#562
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Glass Joe
Gnome Rogue
Silvermoon (EU)
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Originally Posted by Antiarc
That may be a limitation of the shortcuts Tini took to get the reforger running quickly enough to be usable in realtime. I'll talk to him about it.
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Yes, this was a bug in the shortcuts I take. When the best reforge in the item that gave you least gain was the no reforge option, I simply missed it. I fixed this and updated, hope this solves most problems.
Sometimes your reforge takes a lot of time but usually this is because you're queued up due to a lot of people reforging at the same time. We're working on improving this as well.
Anyway, I'm sorry for the inconvenience I caused. Please feel free to test and see if we can find more issues.
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07/31/11, 9:03 PM
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#563
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Eyelaser Ninja Pirate
Troll Rogue
Burning Blade
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Originally Posted by Tini
Yes, this was a bug in the shortcuts I take. When the best reforge in the item that gave you least gain was the no reforge option, I simply missed it. I fixed this and updated, hope this solves most problems.
Sometimes your reforge takes a lot of time but usually this is because you're queued up due to a lot of people reforging at the same time. We're working on improving this as well.
Anyway, I'm sorry for the inconvenience I caused. Please feel free to test and see if we can find more issues.
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Loading my current armory profile, switch the ranged weapon to 372 Themios the Darkbringer (if it isn't already) and then hit auto-reforge. The auto-reforge lowers dps by 65.
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08/01/11, 8:24 PM
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#564
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Glass Joe
Goblin Rogue
Deathwing (EU)
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Shadowcraft shows mastery as 69.79EP for me ( link), and when I hit reforge it reforges everything into mastery (naturally) and stat weights goes back to what seems normal. Mastery EP goes back to 69.79 when I optimize again. Can you explain this? I assume it's a bug but I'm curious as to why it is happening
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08/01/11, 9:29 PM
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#565
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Mike Tyson
Night Elf Rogue
Doomhammer
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Well, broadly speaking, I'd guess that the point of mastery that is added or removed to compute the EP value of the stat is taking you from just below a cap or threshhold of some sort, which is causing that 1 point of Mastery to be worth a disproportionately large amount. I haven't had time to drill down in detail to figure out exactly what the problem is, but here's my completely speculative guess:
You're getting credit for a +haste engineering tinker (which you probably shouldn't be, but anyway...), the benefit of which is being averaged over time and added to your haste; this makes your haste and mastery values almost identical. Thus, the point of mastery being added to compute the EP value of the stat is flipping your Matrix Restabilizer from proccing Haste to proccing Mastery, which makes the trinket proc a lot more valuable and thus artificially inflates the value of that point of Mastery.
if I'm right in that guess (which, lets be clear, I may or may not be), it sounds like there's actually 2 separate bugs - first, you're getting a haste tinker instead of the agility one, and second, its being averaged in for purposes of figuring out which stat your trinket procs - but those just affect where the problem occurs; it will still happen that at key values of Haste and Mastery, you'll get these weird spikes. We'll have to come up with a better way of addressing that at some point - or maybe just ignore it, as in practice it should be pretty rare that that happens.
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08/02/11, 7:27 AM
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#566
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Glass Joe
Undead Rogue
Frostmane (EU)
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Hello
Question regarding shadowcraft.mmo-mumble.com.. when i optimize gear for combat i often end up at 780 or 779 expertise, just below the cap, as optimal reforging.
I tried switching reforging on 2 pieces and ended up at 783 expertise, which puts me 2 above the cap (rather have above than under).
Does the reforge tool consider all expertise over the cap as useless, and thus reforging my gear as close to the expertise cap as possible, even if it ends up below the cap?
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08/02/11, 9:01 AM
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#567
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Piston Honda
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It's doing exactly what it should be doing, finding the Optimal Reforges, and being exactly at the cap isn't always optimal.
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08/02/11, 9:30 AM
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#568
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Glass Joe
Undead Rogue
Frostmane (EU)
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Originally Posted by Furtim
It's doing exactly what it should be doing, finding the Optimal Reforges, and being exactly at the cap isn't always optimal.
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Ok, then i am probably way to focused on Stat Weights and getting to, for example, expertise cap.
I guess overall best stat increase > cap expertise and then go for secondary stat (?)
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08/02/11, 2:55 PM
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#569
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Von Kaiser
Night Elf Rogue
Uldum (EU)
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Originally Posted by Aldriana
if I'm right in that guess (which, lets be clear, I may or may not be), it sounds like there's actually 2 separate bugs - first, you're getting a haste tinker instead of the agility one, and second, its being averaged in for purposes of figuring out which stat your trinket procs - but those just affect where the problem occurs; it will still happen that at key values of Haste and Mastery, you'll get these weird spikes. We'll have to come up with a better way of addressing that at some point - or maybe just ignore it, as in practice it should be pretty rare that that happens.
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The first bug is caused by the most recent update to the engine the webapp is using: as a legacy, I left the old wotlk haste tinker (and didn't change its generic name) along with the new synapse springs. The front end is still pointing < here> to 'engineer_glove_enchant', where it should be pointing to 'synapse_springs'. That, or we could put the synapse_springs data into engineer_glove_enchant in the engine.
The second one is a bit more funky and would require some tweaking in the engine as Aldriana pointed out.
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08/03/11, 1:38 AM
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#570
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Glass Joe
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I have a question. For my current set up, Shadowcraft is rating Riplimb's Lost Collar higher (by about 28 ponts) than Flembinder's Girdle. Is this right? I am using the Collar per Shadowcraft but I constantly have others tell me that I should be using the Girdle...
Nm...now it's showing that as much better...so strange
Last edited by Ascari : 08/03/11 at 1:54 AM.
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