I'm having the same problem as some above. All other rogues I've clicked into show up but Cynity @ Emerald Dream (currently page 44) greets me with a blank page.
I was actually looking at the source for the armory the other day and pondering whipping together a quick python script to parse the stats information from the armory to pass to ShadowCraft. There's a block of data in the HTML that includes all of the information, so it should just be a matter of pulling out that bit, pulling out the needed stats from it, then passing them to ShadowCraft. If you look at the source for an "advanced" armory page, search for "Summary.Stats". That's the block I think I need.
There's a section for gear as well, but it only includes the item names not the item numbers. It also doesn't include gems, enchants, or reforging. You'd have to parse all of that from the HTML, sadly.
Is this some thing I'm doing wrong or does it simply not function yet?
New armory display - Forums - World of Warcraft
The new armory isn't fully up yet and the old armory doesn't support everything that some tools need. This is causing friction. Some tools have been temporarily modified to scrap the HTML of the new armory but this is a temporary solution and probably not really a focus of anyone; some are simply waiting for the new armory to be completed (sometime after the new year I think).
When the new armory is completed I'm sure you'll see something here. Shortly after that everything should start working much more smoothly.
Hello, I am having some trouble trying to get Shadowcraft working. I downloaded the 'cheald-shadowcraft-ui-b688f4a' file from github and read the README file. I downloaded 'ruby-1.9.2-p136' and 'mongodb-win32-x86_64-1.6.5' like it says, but after that the README does not make sense to me. When I put '//github.com/cheald/shadowcraft-ui.git' into my browser github says, "That page doesn't exist!"
Ok, I've tried search for it and trying to find a way to export my gear. Now I'm really frustrated, because the ShadowCraft Addon doesn't have any /Shadowcraft or /SC command... Can someone please give me some advice?
I've read through this thread and seen the various short answers on using the tool (needing Ruby and Mongodb) and read the Readme at the git website but it's all still a little unclear. *IF* this is a version/tool we are able to use now to make some reasonable choices (and I think I saw Aldriana saying it was at that stage) could someone either add to the front page or even PM me with a bit more clear instructions on how to set this all up? I hope this isn't viewed as "hand holding" as I'd like to think I'm not alone in being unfamiliar with some of these required tools, it's not as simple as "load up in Excel and adjust as needed" anymore.
Caffeine posted a link on page 4 of this thread to a basically functional version of the app. The front end used there is not the fancy thing that Antiarc started and does not have Armory import, but it is pretty up-to-date and uses Aldriana's modeling code to do its calculations (or so I understand). It does have an import/export feature so you should only have to enter all of your gear once. It does not require downloading any frameworks, languages, or libraries.
And that link is fantastic, and a wonderful short term solution. Is the primary page initially started as our UI for all things measured (Roguething) still being driven forward or is a new solution in the works?
Firstly, many thanks for the incredible work the team is doing in relation to this project. Initially when I clicked the link there was a nice easy to understand reforging webpage where I could input some basic numbers and the webpage would provide a suggestion as to what should be reforged to get the best from my character.
I do have a question though, and it relates to those of use who thought python was a type of snake and have no computer programming experience whatsoever. (some of us took law/psychology at uni because we are hopeless at mathematics.)
Does this project require the end user to have some prerequisite knowledge of programming to be able to utilise this tool?
I ask this, as when I navigate to the Github website, I look at some of the explanations and instructions and feel completely inadequate. Quote:
"Start it up (passenger, unicorn, thin, whatever your poison) and you're rolling. Sweet."
or
"rails console production
> Item.populate
> Enchant.update_from_json!"
If this is all for the programmers and testers, I am humbled by the work that has gone in to date, and look forward to the day when we the old and mathematically challenged may enjoy the fruits of your labours.
ShadowCraft-Engine was never really intended to be a tool that the masses would use directly. It was specifically designed as the brains, with the idea that we could plug into UIs that other people would write in different projects. Unfortunately, UI development has sort of lagged behind Engine development (partly because I got far more help than I expected on the Engine so we got something working far more quickly than I would have thought possible), so right now we're left with a perfectly functional (if slightly primitive in terms of cycle modeling) theorycraft tool that there's no particularly easy way to use.
Hopefully, the UI that Antiarc was working on can be built out into a more fully functional tool that integrates with the engine as was expected; failing that, perhaps one of the testing UIs people have written can be fleshed out, or a new one written from scratch by a different author - the beauty of the way things are arranged is that any UI that anyone cares to write can be easily plugged in to the existing calculation module(s). If we continue to be without a UI for long enough, I may work on something myself, but as a) there are still modeling improvements I'd like to make and b) UI design/implementation isn't really my forte, it will probably be a while before I get around to it; hence, I profoundly hope that someone can find time to write something usable before it comes to that.
I too am humbled by the hard work and effort that has gone into this, and hope to see a UI up and running soon.
As an aside (and I'm sure this must have been discussed), did we consider dropping this into the rawr UI? It's got a pretty helpful UI and set of functions for reforging, armory download, etc.
In the meantime, looking forwards to someone building on the UI, saves so much time from manually crunching numbers
What we have wouldn't drop cleanly into Rawr, and I think porting it wouldn't really be any easier than writing a new Rawr module from scratch. As for why we didn't decide to do that in the first place, I'd take a look at this thread; but, to paraphrase, while there's a lot of things Rawr does well, there's also a lot of things about it that people didn't like (I remember platform compatibility was a big one, but there are others). And we basically decided that we could do better writing our own thing from scratch. And I think we can. It'll just take some time, is all.
How well is Avalanche/Hurricane currently modelled?
With Scaleslicer, I'm trying to decide whether to go dual Hurricane or leave Avalanche on my off hand. Unfortunately Caffeine's UI only supports Landslide or Hurricane, and I've found an issue on GitHub dealing with the proc behaviour of Hurricane and Avalanche from a month ago, which doesn't seem to be resolved yet (at least the thread isn't).
Not terribly well in the official version. The infrastructure doesn't currently exist to model two different procs with two different proc behaviors, so most of the good numbers about how it works come from hacked versions that I've out together to try to get some ballpark figures.
Is there any plan to consider ranged weapons aside from Throwing Knives? My thought process is two-fold: First, while the [Dragonwreck Throwing Axe] is amazing for 359-level gear there is no heroic version, so might not [Themios the Darkbringer] end up being statistically superior? Second, whether than DPS increase (if any) is worth the hassle of burning a GCD to switch in case you want to use Fan of Knives or keep Deadly Poison up on Atramedes or Nefarian.
<08-07-09 02:09>[Velth] This is the behavior of a benefactor of the EJ forums?
Is there any plan to consider ranged weapons aside from Throwing Knives? My thought process is two-fold: First, while the [Dragonwreck Throwing Axe] is amazing for 359-level gear there is no heroic version, so might not [Themios the Darkbringer] end up being statistically superior? Second, whether than DPS increase (if any) is worth the hassle of burning a GCD to switch in case you want to use Fan of Knives or keep Deadly Poison up on Atramedes or Nefarian.
It might be statistically better to use an item level 372 bow with a /equip macro for FoKing, but the inconvenience with reforging in regards to caps (spell hit for mutilate, expertise for combat) in addition to the fact that you have to wait a second before FoKing would likely make it more of a hassle than it's worth.
The addon "Pawn" will semi-automate the reforging process.
You will have to set your own EP values in their config GUI, then there will be a box at the bottom of the reforge interface that makes suggestions based on EP values, however, I'm not sure if it takes into account certain caps (hit/spell hit).
No spreadsheets or addons have necessarily accounted for hit/expertise caps (as far as I remember). It was always up to your judgement to realize that you were capped. However, with Pawn, you can at least set hit to 0 manually if you are at cap to avoid it from prioritizing going over a cap.
No spreadsheets or addons have necessarily accounted for hit/expertise caps (as far as I remember). It was always up to your judgement to realize that you were capped. However, with Pawn, you can at least set hit to 0 manually if you are at cap to avoid it from prioritizing going over a cap.
Not really true, the addon Reforgenator let's you not only input your own model but also allows you to set priority based caps.
It might be statistically better to use an item level 372 bow with a /equip macro for FoKing, but the inconvenience with reforging in regards to caps (spell hit for mutilate, expertise for combat) in addition to the fact that you have to wait a second before FoKing would likely make it more of a hassle than it's worth.
At least for Mutilate, I have found this to not be true in my experience. I have my normal Mut Macro equip Kickback 5000 and my normal Fan of Knives macro equip Slashing Thorns/Dragonwreck. You have so many extra GCDs and you always know when you're going to fan, which is already rare, that there is never any wasted time. Also, neither piece has hit, which makes that an easy reforge for both specs.
Both of the 372 weapons are far superior stat sticks than 359 dragonwreck, so this concept seems key.