Originally Posted by MaskedEmrys
Everything that I've tested/seen/worked out has shown that the daggers won't be best in slot until T3. Poison damage is lower, as expected, and for some reason main gauche damage is lower as well - not just on a per-hit basis but overall.
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Main Gauche damage will be lower - while you're getting more procs from autoattacks (making up for the lower damage), the same is not true for your instant attacks - you have the same number of instant attacks as before, and each such proc does less damage, so...
This is to some extent mitigated by the higher number of autoattack procs giving you more energy regen, so the overall effect on your damage done is not as large as it appears, but its definitely true that the portion of your damage done by Main Gauche is lower than it was.
This is, I should note, related to the reason why your poison damage goes down - you have the same number of special attacks, but each has a lower chance to proc poison, so you have fewer poison procs.
I also have a sneaking suspicion that the daggers might not be as compelling an option for Combat until the final stage, because my sense is that the proc rate of the set bonus is balanced with the legendary proc in mind rather than the straight stacking agility of the lower-stage daggers. The free finishers of the legendary have an additional benefit for Combat due to Restless Blades, so its plausible that the legendary proc needs to happen less often to keep them balanced across specs; this would explain why the proc rate for Combat is so much lower than for the other specs, and in that event its plausible that the lower-tier daggers aren't as good for Combat as the other specs.
To be clear: I'm not saying this is absolutely the case - I haven't had time to fully analyze the procs and weapons across specs - but from what I've heard about the intended balance and what we're seeing so far, its at least plausible that the early-stage daggers might be less advantageous for Combat than they are for the other specs.