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Old 12/04/11, 3:31 PM   #751
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
The Sub modelling is pretty erratic at BiS levels, the EP weights reported are jumping all over the place (like haste being worth 5.4, while Agi is 3.68, etc). I think this has to do with crit cap issues, but I haven't nailed down what or where though.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 12/04/11, 3:37 PM   #752
StijnH
Glass Joe
 
Human Rogue
 
Aerie Peak (EU)
There seems to be something wrong with the normal version of Starcatcher Compass.

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Old 12/04/11, 3:46 PM   #753
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I ran across the same issues with sub BIS gearing, but for me its spiking haste as well as hit/expertise which implies its not a hit cap problem - at least not directly. It seems like its vastly overestimating the value of autoattack damage somehow, but as I haven't touched the sub model in almost a year I don't have any immediate ideas as to why.

I'll work on the problem as I have time, but I don't consider it to be the most pressing issue to resolve, as we're still a month or two out from people getting close to BIS gear levels.

Edit: And now I got it to spike mastery but not haste, which implies that something is going pretty deeply wrong at a fundamental level here.

Last edited by Aldriana : 12/04/11 at 4:10 PM.

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Old 12/04/11, 4:07 PM   #754
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
I'd suggest that it's possible that it's an interaction with whatever is causing that infinite loop bug mentioned a few pages back. If the model can't get attack speeds to converge to an acceptable level, then it might be failing at a wildly inaccurate value.

Edit: I've fixed normal Starcatcher; it was an item ID mapping issue.

Last edited by Antiarc : 12/04/11 at 4:13 PM.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 12/04/11, 4:37 PM   #755
Antiarc
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Human Rogue
 
Cenarion Circle
As requested, I've added an option switch to control whether epic gems are used in "Optimize Gems" or not.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 12/05/11, 2:16 AM   #756
AzGuL^
Glass Joe
 
Undead Rogue
 
Kazzak (EU)
Looks like the Sinister Strike/Revealing Strike damage bonus is not modelled.



edit: sorry, it is modelled in the overall dps output, just not on the main hand item list by the looks of it.

Last edited by AzGuL^ : 12/05/11 at 2:34 AM.

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Old 12/05/11, 2:20 AM   #757
Fae
Von Kaiser
 
Human Rogue
 
Argent Dawn (EU)
I suspect there is an issue with normal [Nocturnal Gaze]. It's ranked ~1500 base (almost as low as [Wind Dancer's Helmet]) while [Dark Phoenix Helmet] and [Blackfang Battleweave Helmet] sit at around ~2000 base. Thats disregarding set bonuses and below expertise cap.

EDIT: Nevermind, it seems it was just some random UI glitch related to the set bonus. It's showing properly when I tried another comparison method.

Last edited by Fae : 12/05/11 at 5:23 AM.

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Old 12/05/11, 3:03 AM   #758
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
I went to those high gear levels again, took off the tier pieces and reforged out of crit to hit/exp, it was still generating some odd numbers but they weren't as extreme at least.

On another note. Have you, Antiarc, put any thoughts in exposing the crit cap, or some derivation of it, through the UI? With the EP weights on the fritz, I could see it being helpful for reforging sometime soon, and more informative than knowing my +strength at the very least. I'm just not sure how it should be displayed, but that could be a somewhat interesting point of discussion.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 12/05/11, 3:11 AM   #759
Antiarc
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Human Rogue
 
Cenarion Circle
Originally Posted by AzGuL^ View Post
Looks like the Sinister Strike/Revealing Strike damage bonus is not modelled.
It's modeled in the DPS calculations, but not in the EP calculations. Given the exceptional nature of the items, I'm not inclined to do a ton more work to display 'em. It's easy enough to test their effect.

I suspect there is an issue with normal [Nocturnal Gaze]
No, what's happening is that you're likely expertise capped, so the expertise on the item isn't contributing towards any kind of DPS upgrade. The ranking charts show how much of an upgrade an item is relative to your current loadout. If you drop expertise, the value of the item rises. Try selecting it and auto-reforging to see where it ends up.

Have you, Antiarc, put any thoughts in exposing the crit cap, or some derivation of it, through the UI?
I've not, but could be persuaded to. I've already got all the capping code written for hit/expertise, so it shouldn't be massively painful to add crit capping calculations to it as well. I'd just need some direction on what'd be most useful to people.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 12/05/11, 4:05 AM   #760
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Having talked with the other Rogue in my guild about how to display that, we ended up agreeing that displaying the crit% remaining (white hit%, not white crit+hit%) would probably end up being most effective. This could flip red as soon as it goes below 0% which should be pretty clear about what it does.

The problem as we saw it was that showing it as a "remaining crit rating" is that crit% is built around agi+crit rating, so it would be reasonable but odd. Also, showing the crit+hit% section of the combat table is a little meaningless in itself the way the UI is set up now, since it doesn't reflect your crit%, and therefore it would be a number without any purpose.

Of course, someone else may have a better idea.

Last edited by Pathal : 12/05/11 at 4:15 AM.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 12/05/11, 1:00 PM   #761
Webot
Glass Joe
 
Dwarf Hunter
 
Sen'jin
The tool doesn't seem to be detecting Dragonbone Leg Reinforcements on armory import. The enchant just shows up as blank. May be an ID change or something because askmrrobot has the exact same problem.

You can use Jaggator @ Sen'Jin-US as an example to test this.

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Old 12/05/11, 1:56 PM   #762
Laeahndria
Glass Joe
 
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Blood Elf Rogue
 
Blackrock
pretty sure kiroptyric sigil isn't calculating correctly. [Kiroptyric Sigil]

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Old 12/05/11, 3:44 PM   #763
Jaysen
Glass Joe
 
Human Rogue
 
Velen
Unless I'm missing it somewhere way down the list, the raid finder version of [Wrath of Unchaining] is not present. The heroic version is missing as well.

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Old 12/05/11, 7:17 PM   #764
eylieen
Glass Joe
 
Human Rogue
 
Frostmourne
Using gear that's more or less identical to my old firelands set (only change is Fear+Vengeance and h:cyclone to arrow of time) is giving me a massive dps result for assassination, several thousand higher than what it was pre 4.3. It's also simming as much higher single target than combat, is this correct or some strange miscalc in the sheet? Personally I'd be stoked to hear assassination is performing at this high a level, but I'd like to make sure it's not just a screw-up before I go changing specs/addons/gear etc.

Last edited by eylieen : 12/05/11 at 7:25 PM.

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Old 12/05/11, 7:27 PM   #765
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Well, the obvious thing to note is that 4.3 buffed the AP raid buff from 10% to 20%, which works out to something like an 8% DPS increase. And then the stage one daggers are a solid 2% better than anything in Firelands. So you should expect to be about 10% ahead of where you were at the end of Firelands. If you're seeing more than that, it might be a bug, but if you're on that order: working as intended.

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