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Old 12/15/11, 8:26 PM   #811
Velgore
Glass Joe
 
Velgore's Avatar
 
Night Elf Rogue
 
Dragonblight (EU)
Similar bug to one that's happened before... Shadow Craft isn't updating from the armory correctly (old gear still equiped) and the leg enchant keeps vanishing, not that it's any major issue, just a bug.

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Old 12/16/11, 3:52 AM   #812
Artoxia
Von Kaiser
 
Night Elf Rogue
 
Frostwolf (EU)
Are there any problems with auto reforge at the moment? No matter wich Items i change, the auto reforge doenst work at all.

EU-Armory seems to have problems as well, my character has not been updated in the last 5 days.

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Old 12/16/11, 5:01 AM   #813
Celebrim
Glass Joe
 
Worgen Rogue
 
Burning Legion (EU)
If you are trying to make multiple gear comparisons, best bet is to manually update your Shadowcraft character, then use the Save / Load Snapshot function until the Armoury begins to update again.

Is Shadowcraft modelling Kiroptyric Sigil correctly?

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Old 12/16/11, 5:49 AM   #814
iDaemon
Glass Joe
 
Goblin Rogue
 
Dreadmaul
Is T13 modelling correctly?

I've a some huge dps drop when change between T12 4pcs 2pcs heroic even compare with T13 4pcs.

and no dps change when tick trick of trade on every cooldown, since their a bonus from T13 2pcs set?

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Old 12/16/11, 6:02 AM   #815
AzGuL^
Glass Joe
 
Undead Rogue
 
Kazzak (EU)
Originally Posted by nextormento View Post
You are correct in both assumptions. We have that distinction in the engine because, well, they need different modelling; it'd make sense to have a unique way to input this kind of things in the future, mainly because that segregation is as arbitrary as it gets from a UI development perspective. What the front-end is telling the engine to do here is that whenever it sees the item 77974 equiped it should compute as if both wou and the sigil are present (minus the static stats in the sigil). The ranking should be working as intended though.
Are you sure? The LFR version is rated as 1428 EP (assuming that's what base means, before reforging etc), And the Normal version is ranked as 2517.. I don't see how the additional 100 agility would increase it's EP rating by that much.

Oh, yes - I wasn't clear perhaps, I'm fairly certain that the duplicate ID's wont be the source of the low rating of the trinket.

Last edited by AzGuL^ : 12/16/11 at 6:27 PM.

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Old 12/16/11, 11:32 AM   #816
nextormento
Von Kaiser
 
Night Elf Rogue
 
Uldum (EU)
To be clear: I wouldn't expect this particular issue with the ID to extend to the ranking as far as my understanding of the front-end goes (I'm not that familiar with it so I could very well be wrong). There are more issues in play so I'd delay any final assert until the engine gets updated.

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Old 12/17/11, 10:08 PM   #817
Dominelton
Glass Joe
 
Undead Rogue
 
Altar of Storms
There is something I want ask: is there any possibility that it can be implemented an option where i can choose to have a minimum of hit rating on reforges?

I'm asking this because I'm terrible unluck and miss up to 4 times a final move (envenom) in a row, loosing my SnD buff and I dont want it to happen so I want to have the spell hit cap of hit rating.

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Old 12/18/11, 12:21 AM   #818
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
That'd actually be a matter of expertise rating rather than spell hit, as Envenom uses the melee hit table. And, really, you should usually be spell-hit capped just with the normal reforging anyway.

That said, a more robust reforging option would have some value - the ability to force Expertise cap being an obvious option, but even the ability to manually twiddle your stat weights to say "I want Expertise prioritized over Haste but below Mastery, which might not cap it but will at least give me more of it than I otherwise would" would have some value.

That said: I have no ability to comment on whether implementing such a thing is in any way feasible, given that I have not done any work with any part of the ShadowCraft UI, which includes the reforger.

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Old 12/19/11, 3:09 AM   #819
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
I was trying to see what the max possible DPS for a sub-finisher build was and I noticed that Coup de Grace and Aggression appear to be exactly the same, and acting oddly. The first two ranks of each give me the same DPS boost (using hemo as my CP generator), while the third gives me a reduced number.

My base build was Talent Calculator - World of Warcraft
With this, 0/2 = 2/0 = 1/1 (m/n being points in Coup/points in Aggression). And, the DPS gained per point of each talent is the same going from 0->1 as it is going from 1->2. However, going from 2->3 yields a lower DPS gain. As such, 1/3=3/1<2/2.

I used the current BiS sub gear for this model, except using the Blade of the Unmaker instead of the set one due to the reforging bug.

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Old 12/19/11, 3:25 AM   #820
Fae
Von Kaiser
 
Human Rogue
 
Argent Dawn (EU)
I suspect that offhand poison selectbox doesn't work. No matter what poison I choose, DPS doesn't change. The graphbox actually doesn't react at all, not even with 0.0 dps difference.

Edit: Once again, a random UI glitch that was resolved by "clearing all saved data". Sorry for hasty posting.

Last edited by Fae : 12/19/11 at 10:54 AM.

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Old 12/19/11, 3:43 PM   #821
Grimwolf
Von Kaiser
 
Grimwolf's Avatar
 
Worgen Rogue
 
Turalyon
Originally Posted by Haileaus View Post
I was trying to see what the max possible DPS for a sub-finisher build was and I noticed that Coup de Grace and Aggression appear to be exactly the same, and acting oddly. The first two ranks of each give me the same DPS boost (using hemo as my CP generator), while the third gives me a reduced number.
For each of these talents, the first 2 points give you a 7% increase in damage of Eviscerate. The 3rd point in each of these talents only gives 6%, so yeah 1/3=3/1 <2/2. They aren't acting oddly at all.

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Old 12/19/11, 7:50 PM   #822
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
Originally Posted by Grimwolf View Post
For each of these talents, the first 2 points give you a 7% increase in damage of Eviscerate. The 3rd point in each of these talents only gives 6%, so yeah 1/3=3/1 <2/2. They aren't acting oddly at all.
Oops, in that case it is just a tooltip error in Shadowcraft, like the one for Find Weakness (still says 50%). Not a big deal though.

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Old 12/20/11, 3:38 AM   #823
Leasie
Glass Joe
 
Undead Rogue
 
Jubei'Thos
I'm currently experiencing problems trying to get 3 x Chimera's eyes in my gear when I switch from Blackfang Battleweave Tunic (LFR) to Dark Pheonix Tunic (Heroic).

When I switch from T13 LFR > T12 Heroic chest, it no longer gives me the option to place the three gems in my gear, only two.
Any Idea if this is a known issue, or if the gem is being counted but not shown somewhere?

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Old 12/20/11, 5:35 AM   #824
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Originally Posted by Leasie View Post
I'm currently experiencing problems trying to get 3 x Chimera's eyes in my gear when I switch from Blackfang Battleweave Tunic (LFR) to Dark Pheonix Tunic (Heroic).

When I switch from T13 LFR > T12 Heroic chest, it no longer gives me the option to place the three gems in my gear, only two.
Any Idea if this is a known issue, or if the gem is being counted but not shown somewhere?
The gem still exists in shadowcraft, it's just not displayed and it isn't added to your stats. That's why there's already a gem in the socket when you switch back to t13. It does the same thing with belts, which change their number of sockets pretty frequently between items. It makes absolutely no difference what your JC gems are in, so just move the third one to a different slot.

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Old 12/20/11, 12:39 PM   #825
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
<--- Fairly new to the Rogue arts.

Does Shadowcraft calculate the DPS you should be capable of in:
1) current gear AS IS, or
2) current gear if it were maximally reforged, gemmed, enchanted

Thxx

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