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Old 11/06/10, 7:17 PM   #76
Jeppathum
Von Kaiser
 
Night Elf Rogue
 
Moonglade (EU)
A very minor point, and it may be due to the script blocker i have in my browser, but the reforging/gemming/enchanting windows come up at the top of the screen rather than on the level of the items, so you have to scroll all the way up to change a weapon enchant for example.

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Old 11/06/10, 10:59 PM   #77
wtrhzrd
Glass Joe
 
Orc Rogue
 
Black Dragonflight
I think at the moment, it's not anything you have running (or at least it does that with me also). It's more or less the fact that it's alpha and it's still being developed, with major issues being priority and cosmetics probably to follow later.

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Old 11/07/10, 1:54 AM   #78
Ikutaba
Von Kaiser
 
Troll Rogue
 
Silvermoon
I'm curious as to exactly how the reforging math works. Do you always start with a specific piece of gear? Does it value stats with higher potential reforge value over others? i.e. chest has 102 crit rating, gloves have 64 crit rating; reforge chest first.

I was looking for it in the git, but didn't find anything. I would have expected it under app/model/. Can someone point me in the right direction?

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Old 11/07/10, 6:50 AM   #79
cjo20
Glass Joe
 
Human Rogue
 
Bronzebeard (EU)
Originally Posted by Ikutaba View Post
I'm curious as to exactly how the reforging math works. Do you always start with a specific piece of gear? Does it value stats with higher potential reforge value over others? i.e. chest has 102 crit rating, gloves have 64 crit rating; reforge chest first.

I was looking for it in the git, but didn't find anything. I would have expected it under app/model/. Can someone point me in the right direction?
Try looking here: https://github.com/cheald/shadowcraf...scripts/app.js

The function containing the trigger to generate the reforging is on line 772 ( RogueApp.updateDisplayedGear = function() { )

The actual code within that function that works on the reforge is here.

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Old 11/07/10, 6:07 PM   #80
Carridin
Glass Joe
 
Blood Elf Rogue
 
Azjol-Nerub (EU)
I really liked the look of the new armory for Cataclysm. Maybe this look could be something for the ShadowCraft?
Im guessing it would be quite intuitive when its launched, since everyone would be using it. Could just swap out some of the menu-items on the left-side (like the achievements etc thats wouldnt really have any meaning in this tool) and replace them with links to pages where you can set different settings for rotations, formulas and whatever. And the window with the log and reforge/regem recommendations could be under the whole ting, or by the feet of the char. You would see the whole thing, and wouldnt need to scroll so much up and down. Its just a thought anyways.
I also like the "Simple" and "Advanced" feature of it. Ill add to links here aswell

Simple: Vulturex @ Executus - World of Warcraft
Advanced: Vulturex @ Executus - World of Warcraft

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Old 11/07/10, 7:06 PM   #81
wtrhzrd
Glass Joe
 
Orc Rogue
 
Black Dragonflight
I agree. I also think you could remove the character portrait in the middle and use that as an area for either information or stats or something. Like have the links on the left hand side like you said, then use that center area for either display or input. Maybe some tabs, similar to rawr or idps.

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Old 11/08/10, 4:27 PM   #82
Dyslexicmonkey
Casual
 
Troll Rogue
 
Zul'Jin
For some reason, the Frost Witch items (shaman mail) set pieces appear as upgrades.

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Old 11/09/10, 8:32 AM   #83
Simply
Glass Joe
 
Simply's Avatar
 
Orc Rogue
 
Garrosh (EU)
Originally Posted by Dyslexicmonkey View Post
For some reason, the Frost Witch items (shaman mail) set pieces appear as upgrades.
see

Originally Posted by Aldriana View Post
To answer the larger question: for the calculations piece, at least, I'm trying to leave the possibility that other classes may want to use this open. I've organized this in such a way that if a druid or warrior or whatever wanted to write a module, it would be reasonably straightforward for them to do so. I haven't looked at the UI design, but it seems to me it should be reasonably straightforward to make similar allowances there. So for the moment, we're just building towards a rogue tool; however, depending on the level of success it achieves, that may not remain the case indefinitely.

To answer the question in specific: I agree that there should be some way in the UI of limiting results to stuff that is usable by a given class - not just to deal with the leather vs mail question, but also to prevent, for instance, druid set pieces from appearing in the rogue list.

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Old 11/10/10, 3:58 AM   #84
Gossipgurl
Glass Joe
 
Orc Rogue
 
Blackrock
I'm not sure if I have missed something, but there seems to be no way to update your character to the latest armory version. As in I ran the spreadsheet, upgraded/changed accordingly however it is still displaying my character as being the same as the first time I put it into the spreadsheet.

Is there anyway to update your character after the initial use, or remove it from the database and then put the most recent version in?

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Old 11/11/10, 3:43 PM   #85
Antiarc
Still alive
 
Antiarc's Avatar
 
Human Rogue
 
Cenarion Circle
Hey folks. I know you're all waiting for updates on this, and I'm still alive, but I've been buried under a mountain of Real Work lately. It's going to be a couple of weeks yet before I can get back to it, but I highly encourage people to fork the repo and issue pull requests as things are fixed or added. I'll be happy to merge them in.

In the meantime, keep providing feedback and I'll go through it all when I can come up for air.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 11/17/10, 5:09 PM   #86
Ruzhy6
Glass Joe
 
Blood Elf Rogue
 
Kil'Jaeden
Not sure if anyone has recommended this or not, but it would be useful to have a search feature on the web ui version. Also to be able to browse by realm too.

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Old 11/22/10, 2:32 PM   #87
Shaithis
Von Kaiser
 
Shaithis's Avatar
 
Undead Rogue
 
Cho'gall
While this is being updated, check this out for all your reforging needs: Reforge Calculator

Very simple to use, simply set the EP weights, set target to 172 expertise, then set target to 342 hit, then hit "optimize." Obviously, use the white hit weight for hit rating.

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Old 11/23/10, 2:50 AM   #88
Eustache
Glass Joe
 
Human Rogue
 
Wrathbringer (EU)
Originally Posted by Shaithis View Post
While this is being updated, check this out for all your reforging needs: Reforge Calculator

Very simple to use, simply set the EP weights, set target to 172 expertise, then set target to 342 hit, then hit "optimize." Obviously, use the white hit weight for hit rating.
I'd view this with some more discretion. Yes it is a nice tool, and it is great for actually laying out your reforging plan manually, but the optimizer is still somewhat suboptimal.

For example, say you have the iLvl 277 tier pants and heroic DBW, the optimizer always advises to reforge the crit on DBW to Expertise because it will match 172 exactly, however you'd lose out on the haste, even though there are options matching the cap exactly and making 70 or so extra haste without any loss.

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Old 11/23/10, 6:51 PM   #89
Athyiken
Glass Joe
 
Blood Elf Rogue
 
Azshara
In reference to the backstab calculation code on page 2 of the posts, I would highly recommend pulling all constants or coefficients into a global constants object and reference that. That way if Blizzard ever feels like adjusting these values, you can more easily update them in a single location instead of littered throughout the code.

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Old 12/03/10, 8:29 AM   #90
Caffeine
Von Kaiser
 
Caffeine's Avatar
 
Goblin Rogue
 
Kilrogg (EU)
I wrote a simple interface to ShadowCraft-Engine that's available here: http://shadowcraft-test.appspot.com
It should mostly work, but I expect there's some bugs in there. Since the actual calculation engine is written in Python it was pretty easy to get it running on Google appengine. It's not much more than a gear selector with some options for glyphs, buffs and a spec preset for each talent tree. I don't have any plans to add a lot to it, armory-import, auto-reforging or a full talent editor won't be added, it's just meant as something to use and play around with now, while ShadowCraft-UI is implemented.

Couple usage notes: you need to manually click the calculate button to update DPS and EP values, as the calculations are all done server side.
The displayed total stats are gear stats only (items, enchants and gems), and don't include base stats, 5% leather specialization or buffs. Of course the actual calculations take all of that into account.
The displayed hit chances include precision and draenei racial (if you set the race to draenei), but expertise racials are not included in the displayed dodge chance. Again, the dps and ep calculations do take racial expertise into account.
There's no support for professions apart from the LW bracer enchant being available.

If you find any bugs or have suggestions, send me a private message, don't clutter this thread with it. There's also a way to send error reports from within the webapp, check out the FAQ. If something breaks or you notice weird results, it's more likely that the webapp is doing something wrong, not the ShadowCraft-Engine.

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