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Old 01/17/11, 2:48 PM   #126
Tumblebeer
Von Kaiser
 
Worgen Rogue
 
Xavius (EU)
Swapping weapons reest your swing timer though. But several encounters have some running distance where you can swap your weapon if you like.

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Old 01/22/11, 9:25 AM   #127
THEFREAKISH
Glass Joe
 
Orc Rogue
 
Die Nachtwache (EU)
Primary Talents

venomous_wounds 1636.00
[..]

DPS Breakdown

[..]
venomous_wounds 1640.33 8.60%


The values of venomous wounds as part of the DPS breakdown and as a primary talent are pretty close to each other - shouldn't they either be exactly the same or the first value a fair amount bigger, as this one should take the energy regen into consideration?

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Old 01/22/11, 11:08 AM   #128
Caffeine
Von Kaiser
 
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Goblin Rogue
 
Kilrogg (EU)
Originally Posted by THEFREAKISH View Post
The values of venomous wounds as part of the DPS breakdown and as a primary talent are pretty close to each other - shouldn't they either be exactly the same or the first value a fair amount bigger, as this one should take the energy regen into consideration?
Sort of a coincidence the values are so close to each other. The value in the DPS breakdown is the DPS of the venomous wounds damage proc, the value in the primary talents section is the per point value of the talent, taking all aspects of it into account.

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Old 01/30/11, 12:59 PM   #129
Faergun
Glass Joe
 
Night Elf Rogue
 
Anachronos (EU)
UI progress

At the risk of asking, this thread has been awfully quiet. Any update on UI development?

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Old 01/30/11, 3:33 PM   #130
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I had one person contact me about working on something about two weeks ago. I believe he is attempting to write a new UI from scratch in python, but I haven't heard anything from him in two weeks or so so I can't really comment on how he's doing. So there might be something from that avenue at some point; so far as I know that's the only real development going on right now.

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Old 02/07/11, 11:51 AM   #131
Caffeine
Von Kaiser
 
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Goblin Rogue
 
Kilrogg (EU)
I updated the web UI for 4.0.6: http://shadowcraft-test.appspot.com/

I added the new metagem and bracer enchant, as well as an option on the settings page for a ruptureless combat cycle. The changes to shadowcraft-engine give me the same results as http://elitistjerks.com/f78/t111329-...7/#post1842882, so should be roughly correct.

If you have any problems, I'd prefer private messages via this forum as it will make it easier to follow up of something is unclear.

Last edited by Caffeine : 02/14/11 at 12:48 PM. Reason: change url

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Old 02/08/11, 12:42 AM   #132
 Andeh
The Titleless
 
Goblin Rogue
 
Balnazzar
Does this 4.0.6 version include the changes to Unheeded Warning? It doesn't appear to, as it's still showing it to be inferior to Tia's Grace, when I recall seeing early calculations pointing to it being pretty good for Combat.

Also, a minor bug: the Combat template defaults to Glyph of Rupture instead of Glyph of Slice n Dice, which is slightly inferior.

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Old 02/08/11, 1:40 AM   #133
ermethic
Glass Joe
 
Worgen Rogue
 
Sylvanas (EU)
Any chance to get the new Alchemy trinket in too ?

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Old 02/10/11, 11:56 PM   #134
nonmagical
Von Kaiser
 
Undead Rogue
 
Laughing Skull
Originally Posted by amafi View Post
I'm not much of a linux guy, but I did manage to get it running under virtual box on Ubuntu 10.04LTS.

I basically just followed this guide:
Installing Ruby 1.9.2 and Rails 3 stable on Ubuntu / Neurons to bytes

And then I installed Aptana Studio 3.
MongoDB is way out of date on the official repos, but there's a handy page here.

Then I cloned the shadowcraft ui git from within aptana, and ran bundle install.
Did have to resolve a couple dependencies, xmllib-dev and xsltlib-dev I think it was, but that's easily done.

After that, just run the server (either from the Run menu, from the cogwheel icon on the left of the window next to the project name, or by typing "script/rails server" in the bottom terminal in aptana.) Then just point your browser at localhost:3000 and it should be up and running.

As for it being worth it or not, I have no idea. I've been wanting to learn some Ruby for a long time, so I think it's a great opportunity to have a poke. So far I've managed to break a lot of things, and not much else, but at least it's interesting.

I did look at installing on windows for about 15 minutes, but it just seems like way more work.
Besides, it's always nice just stuffing things like this on a virtual machine so you can mess around without anything actually breaking.
I did everything in this step and in the post two down from this one. I have Git for windows, Aptana, Ruby, downloaded thin (though not sure where it is even used in this process) and Mongo. I clone shadowcraft-ui and cd to the folder. But when I attempt to 'bundle install' it says the command is not found.

And that is where I am stuck. Any tips would be appreciated. I've never used these programs and did as much research as I could on my own but now am at a dead end.

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Old 02/11/11, 3:15 AM   #135
Dharenna
Glass Joe
 
Human Rogue
 
Alonsus (EU)
I played today a bit with Caffeine shadowcraft UI and noticed weird feature.

For combat when my gear was under expertise cap but reforging last bits mastery to expertise to get rid last 0.5% dodges resulted total DPS drop instead, quite weird as EP values for mastery is still much lower than EP value for expertise.

This happened only when tweaking reforged bits near expertise cap, at 1% dodges mst->exp reforge was still DPS gain, but once there was just ~0.5% dodges remaining it suddenly was not ...

I *suppose* it could be caused by different expertise values needed for sword MH / dagger OH as human rogue, but at least Caffeine UI does not show different MH/OH dodges there so I started to wonder if its UI "feature" or shadowcraft engine bug. Unfortunately I don't have time and probably not enough python knowledge either to check it directly from shadowcraft source so i figured i ask here.

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Old 02/11/11, 5:50 AM   #136
Caffeine
Von Kaiser
 
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Goblin Rogue
 
Kilrogg (EU)
Originally Posted by Dharenna View Post
I *suppose* it could be caused by different expertise values needed for sword MH / dagger OH as human rogue, but at least Caffeine UI does not show different MH/OH dodges there so I started to wonder if its UI "feature" or shadowcraft engine bug. Unfortunately I don't have time and probably not enough python knowledge either to check it directly from shadowcraft source so i figured i ask here.
It is indeed a UI limitation. ShadowCraft-Engine properly adds racial expertise to the hands where it applies, so only the mainhand in your case.
Before 4.0.6, the EP value of expertise that applied to only one hand was split evenly between main- and offhand, each having close to half the value of "full" expertise. With the main gauche changes in BIS gear I now get:

exp 1.65
mh exp 1.04
oh exp 0.61

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Old 02/21/11, 2:20 PM   #137
Flaer02
Glass Joe
 
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Worgen Rogue
 
Perenolde
I see that non-thrown ranged weapons were added to Caffeine's web UI, I'm wondering if you might consider adding [Kickback 5000] as well. From a 'stat stick' perspective I see it coming out above some of the raid drops due to the large amount of Agility on it (125 with a Delicate Inferno Ruby).

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Old 03/06/11, 10:15 AM   #138
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
I've picked this up again, now that work has calmed down a bit. I'm very close to a release.

Fixes and features:

* Now integrated with Shadowcraft-Engine; it's providing live DPS estimates. Communicates with the backend via websockets for extra speeeeed.
* Updated to work with the new armory. Supports character import, automatic item discovery, and proper handling of random suffix items.
* Overhauled the design to be a bit more "IDE-ish".
* Supports history and snapshotting. Track your DPS changes as inputs change, and revert to a previous snapshot easily.

To do before release:

* Fix a bug with offhand selection
* Fix a bug with weapon selection when using a dagger-based spec
* Add "checkpointing", so you can save a given setup for later usage.
* Fix options input (currently uses a hardcoded set of cycle and raid buff options)
* Fix cogwheel gems
* Fix engineering enchants
* Fix tailoring enchants
* Auto glyph import
* Auto reforge import
* Trinket EP values from the engine
* Metagem EP corrected

I've also made a number of performance improvements to shadowcraft-engine that result in about a 40% speed increase in my tests, which makes the engine very close to viable for realtime work.

Overall, it's very close, and I'm very excited about it.



Last edited by Antiarc : 03/12/11 at 5:53 AM.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 03/08/11, 11:27 PM   #139
nonmagical
Von Kaiser
 
Undead Rogue
 
Laughing Skull
So Antiarc, just clarifying.. Is this update going to allow the use of Shadowcraft without needing all the developer tools (mongodb, ruby, git, etc), or will we still need to have all of those to use it?

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Old 03/09/11, 3:23 AM   #140
Fae
Von Kaiser
 
Human Rogue
 
Argent Dawn (EU)
The updated interface looks really neat, can't wait for public release.

There is one thing that caught my interest - what is exactly "auto reforge import" you mentioned in your "to do" list? When I saw it, I was just thinking that it would be really useful to build an interface capable of importing results given by Complete Rogue Reforger tool.

With Korner's recent optimalizations, calculation time is usually several seconds. So it would be nice to be able just copy-n-paste results for different gearsets instead of manually going thru the list and adjusting items one by one.

Unless, of course, you plan to integrate your own reforger implementation into ShadowCraft-UI itself.

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Old 03/09/11, 5:45 AM   #141
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Really nice progress on the interface, antiarc.

@fae the first versions i saw definitly took care of reforging, gemming and enchanting optimizations.

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 03/09/11, 11:15 AM   #142
Antiarc
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Human Rogue
 
Cenarion Circle
@nonmagical - I'll be publishing this on the web on my own VM, so you don't have to have any tools to use it. It's designed to be deployed as a web app, so the end user doesn't need any development tools. I know it's a hefty dependency list - it's not designed to be run by your average user.

@Fae - the "auto reforge import" refers to importing reforges from the Armory. Right now, your profile imports without any of your existing reforges intact. Shadowcraft does indeed include a reforger, but it's a hill-stepping reforger, and not an exhaustive one like the Perl version. An import for that might be handy!

I'm currently sort of refactoring all the Javascript, as it's a nasty procedural mess, but once that's done it should help me go ahead and tie off these last few issues quickly. I've procured the VM for the deployment already, so I'm paying for it now, so it's in my interest to go ahead and get this done soon.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 03/09/11, 2:23 PM   #143
GingerUrza
Glass Joe
 
Gnome Rogue
 
Darksorrow (EU)
Refresh of current site

What you're working on looks great Antiarc, quick question though.

Will there be a refresh of the current data held on the site and/or the ability to reload from the Armory repeatedly? My character was one of the ones which bugged out and doesn't display anything on the gear sheet at present.

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Old 03/09/11, 9:20 PM   #144
oldbuster
Glass Joe
 
Gnome Rogue
 
Caelestrasz
Antiarc, what you are doing of your own volition and personal expense deserves a medal.

In lieu of the medal, I do not think it would be too much to ask for the rogue community to throw a couple of dollars each in your direction to repay you in some small way for all of your hard work.

If you were to set up a paypal account, I for one would be only to happy to send a little something your way, as this project, from what I understand has enveloped a good chunk of your personal life.

While I know you do this for the love of it and for the rogue community in general, please allow the rest of us to, in some small way, express our appreciation.

Kind Regards

OB

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Old 03/10/11, 1:23 PM   #145
Elimite
Glass Joe
 
Troll Rogue
 
Suramar
Aldriana and ieatpaperbag deserve equal praise and commendation along with Antiarc.


Will the web app work on all major browsers (IE, Firefox, Chrome, Safari)? Please tell me I don't have to switch to IE.

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Old 03/10/11, 3:07 PM   #146
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
@GingerUrza: It'll do fresh imports and you will be able to refresh from the armory. None of the old data will be carried over.

@oldbuster: I appreciate the sentiment, but as Elimite pointed out, there are multiple other people working on other facets of this project, as well, and they deserve as much credit! I'll think about PayPal once I have this actually done and published, but I'm not worrying about it for now.

@Elimite: It'll work best in Safari/Chrome, good in Firefox/IE9, and I do not recommend that it be used in IE8-. I'm developing it in Chrome and cross-testing periodically. When advanced features like local storage and websockets are available, they're being used; when they aren't, there are fallbacks to things like Flash storage and AJAX post requests.

At a minimum, I'm going to ensure that it works in Safari/Chrome/Firefox/IE9, but anything other than that I make no guarantees for. This is a Javascript-heavy app and needs a fast JS engine. Older browsers (particularly older versions of IE) are far too slow.

Last edited by Antiarc : 03/10/11 at 3:20 PM.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 03/13/11, 10:52 AM   #147
Shantoz
Glass Joe
 
Blood Elf Rogue
 
<N/A>
Vashj (EU)
I recently started trying to optimise my gear and was told the best way to do so was through spreadsheets, although the thing is I have no idea how to get the web interface working, when I go to it and import my character my spec and character name is the only thing that is imported, anything else like my gear isn't shown. Unless I need to add the gear myself or I need to do something else in order to get it working. I also think the OP should be updated maybe with a how to on how to install the full thing onto your computer for people who might not know a lot about computing. Just my opinion anyway, great job though and thanks.

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Old 03/13/11, 10:57 AM   #148
Soldier62994
Von Kaiser
 
Human Rogue
 
Zul'Jin
There is nothing to install, you should be [currently] using the Caffeine version linked to in the OP.

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Old 03/18/11, 10:36 PM   #149
Antiarc
Still alive
 
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Human Rogue
 
Cenarion Circle
Alright, ladles and germs, here we go.

ShadowCraft - Rogue DPS Spreadsheet

Have at it. Bug reports and suggestions welcome.

Edit: Some people are getting 500s upon importing to the armory. Just try again, and it should work.

Last edited by Antiarc : 03/18/11 at 10:48 PM.

Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft

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Old 03/18/11, 11:30 PM   #150
Garotherno
Glass Joe
 
Troll Rogue
 
Auchindoun (EU)
Thanks for your great work, I really looked forward to this release.

The "Optimize Gems" feature suggested that I replace 20agi/20haste and 20agi/20hit (Combat) on [Wind Dancer's Legguards] which actually showed as a -5 DPS loss, whereas the old Shadowcraft app showed it as a 2 DPS gain.

Its results also differed from Caffeine's app when I mixed around gems on other items aswell. On one item matching a socket bonus came out as a gain on your engine, although the switch wasn't suggested by Optimize Gains, and the switch showed as a loss in Caffeine's app.

The gems also show different DPS values depending on which item I bring them up for, which I find pretty weird. Any reasoning behind this or am I just missing something?

The recommended reforging on an item piece shows for assassination, even though I'm combat. I.e. bringing up a piece I had reforged to haste it suggested reforging into mastery. The DPS values that shows up when you're about to reforge are also for assassination.

The optimal reforging tool however worked perfectly fine and suggested results similiar to the Complete Reforge Tool. Seems to just be the suggesting that uses assassination values.

That's all I've come across so far, but I will be sure to tell you if I find more. Again, thanks for the hard work!

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