I was reviewing the code and was wondering - in the server.py file, under the gear procs section, there are #'s followed by item names, IE(77974: 'lfr_wrath_of_unchaining). Anyone know what the numbers stand for?
The reason why i ask is i noticed In that file the LFR Sigil and Wrath have the same # at the start, as noted last page by Aldriana, the lfr wrath seems to be pulling data from both, if the code was modified for the nonexistent sigil, would that potentially fix the wrath numbers?
Last edited by Midnight08 : 03/17/12 at 9:12 AM.
Reason: perfectionist - spelling error =P
I can't speak for every depeloper but, as far as I'm concerned, I don't think I'll be pushing new code into the engine untill the next xpack drops. Aldriana showed some interest in working on the legendary proc and I had some bash at it, but the complexities involved abound; this, coupled with raid proggression going faster than legendary acquisition for many of my peers, made me lost interest in it.
As for the cap expertise toggle: the premise of the project is that it would figure the weight for experstise (if it had the legendary proc modeled) and then decide if it was worth it to cap or not. So, as a general approach I don't think it's necessary: it'd be more of a bandaid to the lack of a model for the proc. However, there are fights where some stats have their value diminished (spine in this tier) so it'd be nice to have a way to input our own weights or, even better, a way to surface some of the options the engine natively supports (parriable, dodgeable, target level, etc.). That said, one of the reasons for the success of the tool is it's ease of use, so these features should be very carefuly handled. Also, this is more of an front-end rework, on which I don't collaborate much so Adrine might be better suited to address it; I supose some changes are due with the next xpack so stay tuned.
I might add that there are some other wonderful tools out there than can help you with this issue (namely wowreforge, askmrrobot, reforgelite, etc.): you can input the EP from ShadowCraft to any of those and work your way around the caps you need.
On my rogue Rideit of Kazzak EU my dps showed around 45k with spine hc reforges in combat. I pressed the "Clear all saved data" button and now it shows as 47.8k dps with spine hc reforges. If I press reforge for combat reforges it puts me up at 49k or so, our legendary rogue [name Torne] is only at 50k so I assume I've broke something?
Check your settings tab, you probably had some settings activated that are not considered optimal for sustained DPS, like Wound Poison instead of Instant/Deadly, no bleeds, etc.
The settings tab is reset when you clear the saved data.
I know it's a little late in the game but I found a little bug in that LFR Wrath of Unchaining list way down the list at only 943.0 base (while the reg and H versions are 1500-2000 higher) yet when swapped, the LFR version comes out ~1100 dps higher than the regular version.
Seeing as how you're only gaining the exact same stat on the LFR version, no way in hell should you be losing, no?
Indeed the 502 error seems to still persist. I certainly hope they get this fixed soon, sucks not being able to work my gear changes etc... Is there any way for the server admin to reboot the site or whatever may be needed to get it back up and running?
Ok, since the 502 error is still there, and Antiarc is possibly busy right now or hasn't noticed the problem so far, has anybody successfully and reproducible (sic?) deployed both the backend and the frontend on a virtual machine?
If so, could you please write a step by step guide on how to set up the server / install the required libraries/dependencies? I've taken multiple approaches so far, and failed every single time.
(Ubuntu/VirtualBox is preferred, but can switch to other architectures)