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Old 01/09/11, 2:37 PM   #251
Keernan
Glass Joe
 
Blood Elf Mage
 
Grim Batol (EU)
Just posted this on mmo-champion as well. Wonder if the dmc hurricane value on the first page here is placed so low due to the so called 1 ppm on its proc? People on mmo seem to think that is the case at least, but from the small testing i have made it seems to be approx 4 ppm, and on a dummy it does stand for a total of 3-4% of the damage. On Halfus wyrmbraker it did 2,2% but the aoe and the extra damage on the boss will ofc lower the % damage it makes i guess?

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Old 01/09/11, 4:37 PM   #252
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I think you're confusing "1 PPM" with proccing once per minute. I would expect a 1 PPM enchant to proc roughly 3 times a minute on average and account for roughly 2.5% of your damage in BIS, and a bit more before that. Which sounds an awful lot like what you're seeing. So if you'd like to provide some systematic testing of what the proc rate actually is, that'd be great, but your anecdotal assessment continues to make the current theory - and thus the current valuation - probable.

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Old 01/10/11, 5:23 AM   #253
dmbrandon
Glass Joe
 
Blood Elf Rogue
 
Skullcrusher
Furazoio, have you been able to reproduce those results, as you're the only rogue seeing truly positive results. I would like some harder data than one parse to see if it's truly worth it's cost.

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Old 01/10/11, 6:26 AM   #254
Furazoio
Glass Joe
 
Orc Rogue
 
Warsong
This parses are the first 25man we have because my guild was on vacation for end year celebrations =)
So you probably will see a lot of wipes but feel free to go into every fight to check about hurricane trinket


Halfius 381sec 28procs = 1 proc every 13sec (25man)
Halfius

Valiona 341sec 24procs = 1 proc every 14sec (25man)
Valiona

How i said feel free to check the other parses. You will find about 20 parses that shows proc happens for sure once every 15sec or less

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Old 01/10/11, 8:11 AM   #255
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
According to wowhead comments Unheeded Warning has been changed to: "Your melee attacks have a chance to increase your weapon damage by 680 for 10 seconds"

It seems to be a bit buggy since it does not affect Mutilate but affects sinsister Strike.

peace MK

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Old 01/10/11, 8:55 AM   #256
atroxes
Von Kaiser
 
Human Rogue
 
Auchindoun (EU)
Originally Posted by Speeder View Post
According to wowhead comments Unheeded Warning has been changed to: "Your melee attacks have a chance to increase your weapon damage by 680 for 10 seconds"

It seems to be a bit buggy since it does not affect Mutilate but affects sinsister Strike.
There simple must be more to that proc than a flat 680 damage increase on your weapon. Adding 680 damage per hit, to a 1.4 speed dagger is just asking for trouble.

WoWhead:
  • The 10s duration / 50s ICD remain unchanged, making it rather annoying to gather information on.
  • The 680 will show up on your character panel, and currently displays for Main, Offhand, and Ranged weapon damage. (Example: Dmg Before Proc: 1930-2270; After: 1930-2270+680)

If this is indeed the way Blizzard wants this trinket to behave, I'm suddenly a lot happier that I got myself one the first week of Cataclysm and had it banked since.

Last edited by atroxes : 01/10/11 at 9:11 AM.

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Old 01/10/11, 2:10 PM   #257
Torael_7
Piston Honda
 
Orc Rogue
 
Mal'Ganis
Originally Posted by atroxes View Post
There simple must be more to that proc than a flat 680 damage increase on your weapon. Adding 680 damage per hit, to a 1.4 speed dagger is just asking for trouble.

WoWhead:
  • The 10s duration / 50s ICD remain unchanged, making it rather annoying to gather information on.
  • The 680 will show up on your character panel, and currently displays for Main, Offhand, and Ranged weapon damage. (Example: Dmg Before Proc: 1930-2270; After: 1930-2270+680)

If this is indeed the way Blizzard wants this trinket to behave, I'm suddenly a lot happier that I got myself one the first week of Cataclysm and had it banked since.
Someone else is probably more adept at such estimations than I am, but some basic napkin math still only put it at about 1100 EP for Mutilate, which is an improvement from now, but not enough of one to be worth using over most other available options.

If I'm wrong it and it's actually a superb trinket, it'd be nice to know so I can buy one before they go up in price.

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Old 01/10/11, 5:58 PM   #258
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
Originally Posted by Torael_7 View Post
Someone else is probably more adept at such estimations than I am, but some basic napkin math still only put it at about 1100 EP for Mutilate, which is an improvement from now, but not enough of one to be worth using over most other available options.

If I'm wrong it and it's actually a superb trinket, it'd be nice to know so I can buy one before they go up in price.
Unheeded Warning - Item - World of Warcraft not sure if his maths/EP values are correct though

and for non-believers, apparently the trinket has already been changed on the PTR.

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Old 01/10/11, 7:22 PM   #259
Torael_7
Piston Honda
 
Orc Rogue
 
Mal'Ganis
Originally Posted by ShadowStrk View Post
Unheeded Warning - Item - World of Warcraft not sure if his maths/EP values are correct though

and for non-believers, apparently the trinket has already been changed on the PTR.
I'm not sure if my numbers are right, but I know for certain his are wrong; he's adding the 680 on as weapon DPS, which isn't the same thing as weapon damage.


Just for reference, with typical combat weapons, I get 680/2.6/5=52 average MH dps and 97 average OH dps, so for combat that gives 52*4.45+97*2.16+321*2.7=1307 EP. Similar calculations for Assassination give me 1187 EP. I just am not sure if I'm missing anything...my numbers might not be much more valid than his.

Last edited by Torael_7 : 01/10/11 at 7:30 PM.

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Old 01/12/11, 2:24 AM   #260
Sakuru
Von Kaiser
 
Goblin Rogue
 
Twisting Nether (EU)
Professions - Engineering

The update of Synapse Spring on the patchnotes for the 4.0.6, found here, makes the tinker give you Agility, Streangth, or Intellect based on which is highest for your toon.

As this has an uptime of 12 seconds every minute, that equals to ((12/60)x480)x2.6=249.6 EP and ((12/60)x480)x2.7)=259.2 EP for assassinaton and combat respectivly.

This would place Engineering as a very viable profession again for rogues, and is it possible to update the first post to reflect this?

Edit:
Corrected some typos.

Last edited by Sakuru : 01/12/11 at 6:27 AM.

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Old 01/12/11, 7:24 AM   #261
Shougeki
Glass Joe
 
Undead Rogue
 
Zenedar (EU)
Patch changes:

Seems they are increasing proc chance on both eye's of Rajh. This is probably going to make it more valuable as a trinket, than its current place of 9th. Obviously no clue how much better until it is tested.....

# Left Eye of Rajh: Chance of triggering increased.

Gear:

# A socket has been added to all crafted epic armor pieces that did not already have one.

Once again, increasing the rating of Belt of Nefarious Whispers and Assassin's Chestplate

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Old 01/12/11, 7:27 AM   #262
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
I wonder what's the socket bonnus on belt and chest.


Second thing (take it with grain of salt since I found this on wow forums)is that S'n'D increases now haste not attack speed I don't have PTR char so if somebody could verify that it'd be appreciated.
EDIT: Most likely its because of changes how haste is dispalyed on character sheet

Last edited by Speeder : 01/12/11 at 10:05 AM.

peace MK

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Old 01/12/11, 9:20 AM   #263
opt1knerv3
Glass Joe
 
Undead Rogue
 
Emerald Dream
Originally Posted by Sakuru View Post
The update of Synapse Spring on the patchnotes for the 4.0.6, found here, makes the tinker give you Agility, Streangth, or Intellect based on which is highest for your toon.

As this has an uptime of 12 seconds every minute, that equals to ((12/60)x480)x2.6=249.6 EP and ((12/60)x480)x2.7)=259.2 EP for assassinaton and combat respectivly.

This would place Engineering as a very viable profession again for rogues, and is it possible to update the first post to reflect this?

Edit:
Corrected some typos.
Does this mean that top 2 professions would also be jewelcrafting and engineering, with leatherworking being effectively replaced.

Enchant Bracer - Agility - Permanently enchant bracers to increase Agility by 50. Requires a level 300 or higher item.
Creates Enchant Bracer - Agility.
130*2.6=338
50*2.6=130
therefore effective leatherworking EP is 208 which is less than both JC and engi.
Does this hold water, is my math correct?

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Old 01/12/11, 9:42 AM   #264
skari
Glass Joe
 
Human Rogue
 
Krag'jin (EU)
With the EP values posted on page 1 the order of professions should be:

1) engineering (as mentiod bevore around ~260 ep)
1) leatherworking ((130*2.6)-(65*1.2)=~260 ep)
2) juwelcrafting ((67*3*2.6)-(40*3*2.6)=~211 ep)
3) all other crafting professions (80*2.6=~208 ep)
4) other professions

dunno where you get the enchant with 50 agi for bracers? i think there is only the 65 haste enchants at the moment.
or did i lost something somewhere?

edit: sorry i missed the datamined enchant with 50 agi here in the forums and on wowhead... that drops leatherworking out of the tops

Last edited by skari : 01/12/11 at 10:12 AM.

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Old 01/12/11, 9:46 AM   #265
zhrgg
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
Originally Posted by skari View Post
With the EP values posted on page 1 the order of professions should be:

1) engineering (as mentiod bevore around ~260 ep)
1) leatherworking ((130*2.6)-(65*1.2)=~260 ep)
2) juwelcrafting ((67*3*2.6)-(40*3*2.6)=~211 ep)
3) all other crafting professions (80*2.6=~208 ep)
4) other professions

dunno where you get the enchant with 50 agi for bracers? i think there is only the 65 haste enchants at the moment.
or did i lost something somewhere?
It's in the new patch notes. This brings LW in line with every other 80 agi profession.

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Old 01/12/11, 10:32 AM   #266
Chult86
Piston Honda
 
Goblin Rogue
 
Illidan
Originally Posted by Speeder View Post
I wonder what's the socket bonnus on belt and chest.


Second thing (take it with grain of salt since I found this on wow forums)is that S'n'D increases now haste not attack speed I don't have PTR char so if somebody could verify that it'd be appreciated.
EDIT: Most likely its because of changes how haste is dispalyed on character sheet
Correct me if I'm wrong, but isn't a SnD change to 25% Haste rather than 25% AS just a huge buff overall, since it accomplishes the same as the old version but now basically gives Vitality to Assassination?

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Old 01/12/11, 11:07 AM   #267
Speeder
Piston Honda
 
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Orc Warrior
 
Burning Legion (EU)
Originally Posted by Chult86 View Post
Correct me if I'm wrong, but isn't a SnD change to 25% Haste rather than 25% AS just a huge buff overall, since it accomplishes the same as the old version but now basically gives Vitality to Assassination?
That's why I don't believe it's been changed. I am rater positive it's only character sheet change mentioned somwhere in patch notes

peace MK

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Old 01/12/11, 4:38 PM   #268
Nubaeus
Glass Joe
 
Blood Elf Rogue
 
Mal'Ganis
Been tearing apart logs for not only myself but tons of other rogues on WoL. I thought that there might be a way to make minor adjustments to the spec to increase the energy gain . The point of this post isn't me suggesting to stray away from garrote/rupture but to try to maximize the energy gain during the course of a fight.

Getting to the actual point. I've been going back and forth between the standard 31/2/8 and 31/3/7. Instead of having the points in opportunity (yes I know that decreases direct damage from mutilate, garrote AND backstab), I put them in elusiveness. Granted this is only through going through logs with no extensive testing but these are results I've gotten on the same fight with the same gear just with the different specs.

Percentage of damage with number of uses of said proc/ability
31/2/8: Fight length- 6:14
Mut 12.7% - 119
Env 11.8% - 34
VW 8.9% - 85
IP 24.7% - 402
DP 15.2% - 132
BS 3.9% - 23
Garr 0.5% - 12
31/3/7: Fight Length - 5:35
Mut 11.4% - 121
Env 12.1% - 34
VW 9.1% - 75
IP 27.0% - 399
DP 13.9% - 108
BS 4.0% - 21
Garr 0.6% - 18
Granted these numbers are only a comparison of only two different logs. I'm posting comparison because it is on the same fight but with a time difference of 39 seconds.
What really stood out for me was how many more procs/use I got out of my abilities that already cause most of the damage (IP, VW, Mut). Is it possible that the energy gain from having vanish on a shorter cooldown outweighs the damage increase of Mut/garrote/BS?

Last edited by Nubaeus : 01/12/11 at 5:46 PM.

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Old 01/12/11, 5:27 PM   #269
liftir
Von Kaiser
 
Worgen Rogue
 
Ysera
Looking at a parse of mine, Mutilate/Backstab/Garrote accounted for a combined total of 22% of my total damage done. You are advocating dropping a 30% increase to 20% of our total damage in favor of possibly getting an extra Overkill in a fight? Overkill is ~60 extra energy over 20 seconds. It's pretty clear which talent is more valuable.

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Old 01/12/11, 5:35 PM   #270
Nubaeus
Glass Joe
 
Blood Elf Rogue
 
Mal'Ganis
Originally Posted by liftir View Post
Looking at a parse of mine, Mutilate/Backstab/Garrote accounted for a combined total of 22% of my total damage done. You are advocating dropping a 30% increase to 20% of our total damage in favor of possibly getting an extra Overkill in a fight? Overkill is ~60 extra energy over 20 seconds. It's pretty clear which talent is more valuable.
It's not just from overkill though if you reopen with garrote. Both yield more energy which helps with more cp's which obviously mean more finishers giving a possibility for more RS procs.

And it's not just for the overkill, losing that initial damage seems to allow you to attack more with Mut/BS which in turn gives more IP and DP procs.

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Old 01/12/11, 5:42 PM   #271
Ends
Von Kaiser
 
Human Rogue
 
Turalyon
Essentially what you're asking is trading 20% increased damage on mutilate, backstab and garrote for a 2 minute vanish. I'm going off the top of my head but with about 20% haste you're regenning 12 energy per second. Assuming the 30% haste stacks multiplicatively you're gaining about 3.6 energy per second or a total of 72 energy per overkill. Then you're getting 6 extra ticks of garrote that have a 60% chance to proc venomous wounds so 3.6 ticks at 10 energy gives you another 36 for a total of 108. So you get 2 extra mutilates or 1 extra mutilate and 2 backstabs, and the damage from the garrote and its venomous wound procs.

Just from looking at your damage breakdowns the first thing that I notice is you either didn't open with garrote or you missed a vanish because you'd ideally have 18 ticks of garrote one from you opener one from your vanish 20 seconds in and the other at 3:20 seconds in. I don't know how you have 28 ticks of garrote on a 5:35 long fight. Even with a 2 minute vanish you're only going to get 4 garrotes off: :00, :20, 2:20, and 4:20 at 6 ticks each. Assuming that's a typo, on the 5:35 fight you gained the 2 mutilates and the garrote damage I described above. You performed 121 mutilates and 21 backstab, and lets say your untalented base mutilate average is 13k and your base backstab damage is 11k. That works out like this

Eluiveness Muti damage 1,570,000 121*13,000
Opportun. Muti damage 1,872,000 120*(13,000*1.2)

Elusiveness BS Damage 231,000 21*11,000
Opportunity BS Damage 250,800 19*(11,000*1.2)

Opportunity is 321,000 damage ahead.I would think that gap would continue to get wider as your gear increased. Vanish is also very situational the best time to use it varies widely. Given my very very rough napkin math it doesn't seem like its a theory worth pursuing.

Last edited by Ends : 01/12/11 at 5:43 PM. Reason: Because I can't add 72 and 36

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Old 01/12/11, 5:47 PM   #272
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
More to the point, previously in this thread Elusiveness was analyzed and found to be inferior to Precision, which is inferior to Opportunity (if marginally) in its own right. So barring significant new evidence that previous analysis was incorrect (which I haven't seen), its really not clear to me why this needs to be discussed.

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Old 01/12/11, 9:47 PM   #273
MikeJ714
Von Kaiser
 
Human Rogue
 
Windrunner
How's the new Alchemy trinket holding up on the EP values? I did some quick math and came up with 1475EP, but that seems wrong to me. Was wondering if this might be worth picking up right away.

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Old 01/13/11, 2:00 AM   #274
Ivanvenove
Von Kaiser
 
Blood Elf Paladin
 
Azralon
Originally Posted by skari View Post
With the EP values posted on page 1 the order of professions should be:

1) engineering (as mentiod bevore around ~260 ep)
1) leatherworking ((130*2.6)-(65*1.2)=~260 ep)
2) juwelcrafting ((67*3*2.6)-(40*3*2.6)=~211 ep)
3) all other crafting professions (80*2.6=~208 ep)
4) other professions

dunno where you get the enchant with 50 agi for bracers? i think there is only the 65 haste enchants at the moment.
or did i lost something somewhere?

edit: sorry i missed the datamined enchant with 50 agi here in the forums and on wowhead... that drops leatherworking out of the tops
I think now the order will be:

1)Engineering;
2)JC;
3)All other crafting professions;

According with the EP values from page 1 of the guide.

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Old 01/13/11, 4:53 AM   #275
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
Originally Posted by Ivanoize View Post
I think now the order will be:

1)Engineering;
2)JC;
3)All other crafting professions;

According with the EP values from page 1 of the guide.
Looks like the guy you quoted calculated incorrectly, I'm surprised I didn't notice (80 agility x 2.6EP is 208)

You are correct, Engineering leads with 249.6EP (based on the previous calculation, I did not look this over). Following, is Jewelcrafting by 2.6 EP at 210.6EP (as JC earns 81 agility whilst other professions gain 80).

Enchanting (2x40agi ring), Leatherworking (130agi enchant), Blacksmithing (2x40agi socket) each earn an overall benefit of 80 agility, leaving it at 208EP.

tl;dr - Engineering - 249.6EP // JC - 210.6EP // Everything else that gives agility as a bonus - 208EP

[e] Engeering maths is fine, 12/60 uptime every minute (1/5th), 1/5 * 480 agility = 96 agility average. 96 x 2.6EP = 249.6EP
[e2] Strings was nerfed to 10 seconds (from 12), dropping Engineering to 208EP.

Last edited by Syncness : 01/18/11 at 12:53 AM.

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