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Old 12/30/10, 1:11 AM   #151
Xinadia
Glass Joe
 
Blood Elf Rogue
 
Feathermoon
Expose Armor

I had a thought regarding the Improved Expose Armor talent, since expose armor has a chance to proc the extra combo point from ruthlessness, and can proc poisons could it be worth using when at 4 combo points to increase it to 5 for free? Other then the 20% chance of not getting your energy back anyway.

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Old 12/30/10, 2:17 AM   #152
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Maybe, if you could afford to take it. But given that it comes at the expense of DPS talents, its not going to be a viable strategy in general.

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Old 12/30/10, 2:28 PM   #153
Komskies
Glass Joe
 
Orc Death Knight
 
Hyjal
A note for Assassination rogues with Herbalism. You are able to macro your Lifeblood haste bonus in with Vendetta as they both have a 2 minute cooldown and can both be activated with a single button press. One less cooldown to keep track of.

#showtooltip Vendetta
/cast Vendetta
/cast Lifeblood

Last edited by Komskies : 12/30/10 at 5:20 PM.

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Old 12/30/10, 5:18 PM   #154
Escroc
Glass Joe
 
Worgen Rogue
 
Bleeding Hollow
I am a little new to rogues, but how does pooling ~90 energy before using envenom help proc poisons? I attempted this on a dummy and found that I was flirting with the SnD timer waiting on pooling enough energy.

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Old 12/30/10, 5:28 PM   #155
Shadowwaltz
Von Kaiser
 
Undead Hunter
 
Kil'Jaeden
You pool energy while the envenom buff is running. If you envenom as soon as you have the combo points while you already have an envenom buff up, you're wasting envenom uptime, but if you wait til it falls off before you envenom, the buff is up longer. What they meant was you shouldn't pool energy higher than around 90 while doing this or you risk capping out.

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Old 12/30/10, 7:39 PM   #156
xmod2
Don Flamenco
 
Undead Rogue
 
Emerald Dream
Originally Posted by Escroc View Post
I am a little new to rogues, but how does pooling ~90 energy before using envenom help proc poisons? I attempted this on a dummy and found that I was flirting with the SnD timer waiting on pooling enough energy.
You also want to get a couple of mutilates/backstabs in during the envenom buff if you can. Only pool if you can, don't risk dropping slice to pool the energy.

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Old 12/30/10, 9:58 PM   #157
MikeJ714
Von Kaiser
 
Human Rogue
 
Windrunner
Any chance at a normal BiS list at any point? I've made my own assumptions on the gear for the most part, but be nice to see a list since our spreadsheet is still being worked on.

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Old 12/30/10, 10:50 PM   #158
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I resist the notion of making lots of intermediate BIS lists under different restrictions, as in practice most of them are completely artificial. People will generally start picking up raid pieces before they finish full heroic 5man BIS; people will generally start doing hard modes before they finish full normal BIS. In terms of which pieces you're going for, I recommend plugging the EP weights into Wowhead (or equivalent) and letting it rank stuff for you (make sure to set gems to rare and turn reforging on). For trinkets you might need to do some calculations manually, but most of the information for the better trinkets is available for you to do that.

So: if someone would like to build a convenient guide of "items that are good" for a range of gear levels, that'd be fine, but I don't think we want to go down the road of building half a dozen BIS lists under different assumptions.

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Old 12/31/10, 12:33 AM   #159
Crimsonsky
Von Kaiser
 
Blood Elf Rogue
 
Illidan
Real quick, I didn't mention Quicksilver because I didn't know about it, which goes to show how lucky I am with drops. Throat Slicer will yield similar dps and is easy to get. Always a plus in my book.

My opinion on what to look for in your equips is hit/mastery/haste. You're going to get some crit so reforge that into hit until the spell hit cap. I hesitate to say that most of the gear now is decently itemized but it isn't necessarily godawful either. Morrie's Waywalker Wrap is better than Assassin's Chestpiece for example by quite a bit, but that might get fixed. The trinkets are listed here and you can assume that their ranking will stay mostly the same as you are gearing up. The set bonus is nothing we haven't seen before, and thusly nothing special, so do offpieces until you can grind up the valor points if you really want it. When you look at it you don't have many options really, if it says 372 you can assume it is BiS or close to it, not counting trinkets.

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Old 12/31/10, 2:25 AM   #160
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
Originally Posted by Escroc View Post
I am a little new to rogues, but how does pooling ~90 energy before using envenom help proc poisons? I attempted this on a dummy and found that I was flirting with the SnD timer waiting on pooling enough energy.
From Envenom tooltip:
Following the Envenom attack your Deadly Poison application chance is increased by 15%, and your Instant Poison application frequency by 75%, for 1 sec plus an additional 1 sec per combo point.
If you have more energy to use Mutilate/Backstab, you'll have more "attacks", ergo, more poison procs due to the buff.

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Old 12/31/10, 10:24 PM   #161
Alhoon
Glass Joe
 
Alhoon's Avatar
 
Draenei Shaman
 
Bronzebeard (EU)
Originally Posted by Aldriana View Post
I just checked the numbers on this, and the answer is basically no. Even if you're at the point where you can't reforge hit to *anything* else such that precision is only giving you white hit, 2% white hit is still more damage than one point of Elusiveness - and by about a factor of 3. And in practice, you can almost always reforge more hit to mastery or haste (or even expertise or crit, if nothing else) to get down to the spell hit cap, and thus gain even more benefit. So realistically, Precision will always beat Elusiveness.
Reduced cooldown of Vanish not only increases Opportunity uptime, but also increases Garrote uptime, which in turn creates more Venomous Wounds procs. This is with the assumption that Garrote is more viable opener than Mutilate.

If we take a deeper look, Elusiveness puts Vanish cooldown in line with Vendetta cooldown, as Zurm pointed out eariler. This means Elusiveness has increased potential when used in conjunction with mechanics that make Vendetta more than just plain 5% overall dps increase, and when these mechanics occur more than once per fight. While this may sound far fetched, it really isn't. Whenever boss enters a phase of increased damage taken multiple times during the encounter, the importance of Vendetta is increased. At least Magmaw and Omnitron have these kinds of mechanics. It also increases EP value of on-use effect trinkets with 2 minute cooldown, namely Unsolvable Riddle at this point of the expansion. If Vendetta was taken into consideration when calculating Unsolvable Riddle EP, this obviously does not increase its EP into levels where it would be considered viable alternative to other trinkets.

Bottom line is, saying that Precision will always beat Elusiveness seems a bit too much, seeing how many variables affect it's effectiveness.

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Old 12/31/10, 10:53 PM   #162
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
1) If Garrote is in fact better than just autoattacking out of a Vanish, it isn't going to be by very much.
2) Its very easy to overestimate the benefit of stacking cooldowns - it increases their value, but typically not by very much.

So: yes, there are other factors that will increase the value of Elusiveness. But they don't triple it. They probably don't even double it. I'd be very surprised if they boost it by as much as 50%. So while Elusiveness might not be *quite* as bad as indicated above... it's still clearly vastly inferior. So unless something changes radically, Elusiveness is always going to be worse than Precision, no matter how badly you want it to be otherwise.

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Old 01/01/11, 4:40 PM   #163
Legitimate
Glass Joe
 
Legitimate's Avatar
 
Troll Rogue
 
<Og>
Burning Legion
On the discussion of what you open out of stealth with, it seems that Garrote would be the obvious choice, given that venomous wounds is worth a pretty substantial amount of damage (3344 in my current mediocre gear @ 15% crit, 6 ticks per garrote = an average of 13844 damage per application of garrote as well as 36 energy), plus the damage from garrote itself (926/tick, 6 ticks, same crit etc. = 6389 damage), makes for an average total of 20233 damage per application of garrote as well as the 36 energy, which is significantly more damage than both ambush and mutilate.

The only thing you are losing straight out is 2-3 combo points, but unless those 2-3 combo points are worth 11k~ damage and 36 energy, I don't see how anything else can even be considered unless I'm missing a significant variable.

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Old 01/01/11, 5:13 PM   #164
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Don't forget that Garrote costs your 50 energy in the first place, so what you're doing is spending 14 energy for (in your example) ~20k damage and 1 combo point instead of 55 energy for a somewhat smaller amount of damage and 2.6(ish) combo points. And I admit, that looks like it favors Garrote somewhat - but its unclear by how much.

However, the thing to remember is that when speaking of Vanish and Overkill (as we were), Garrote costs you 1 second of autoattack as well, as you have to wait for GCD to Garrote out whereas you can autoattack out *instantly*. And between the autoattacks themselves and the resulting IP procs you lose, you are talking thousands of damage there as well.

Hence, while it probably does make sense to *open* with Garrote, it appears to be a little less clear and a little more marginal whether it makes sense when you're vanishing for Overkill.

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Old 01/01/11, 6:07 PM   #165
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
Originally Posted by Aldriana View Post
However, the thing to remember is that when speaking of Vanish and Overkill (as we were), Garrote costs you 1 second of autoattack as well, as you have to wait for GCD to Garrote out whereas you can autoattack out *instantly*.
Last I checked vanish doesn't invoke a GCD so it's not a whole second, right? You're losing out on some autoattack damage while you wait for the client to recognize that you're vanished and actually attempt to cast Garrote, but I'd expect that to be on the order of a single server round trip, i.e. dependent on your latency. Plus, I'm not entirely certain that attempting to cast garrote while out of stealth won't send the command to the server anyway, meaning that the dps loss could be minimal (is there an easy way to test this?).

I think it'd be interesting and relevant--both to vanishing and to starting a fight, in case you have to run around the boss or something--to be able to determine the exact dps gain of Garrote over mutilate, and how many [milli]seconds of autoattack that corresponds to.

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