Originally Posted by Aldriana
Also note that, again Garrote costs 50 energy, so by the end of it you actually have less energy for Mutilate and finishers
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In the long run, I've found Garrote to actually cost 0-10 energy. I usually get 40-50 energy return through VW with it; so with that on top of not wasting combo points with Mutilate as an opener, wouldn't you technically get more energy AND a lot more damage? I went on the training dummy and did 10 runs of garroting + auto attacking to get my posions up so VW would proc, by the end of garrote VW had done close to 20k damage, garrote around 15k, and an average of 45 energy returned - Which means that I did 45k damage for an average of 5 energy, plus didn't waste combo points on SnD by using Mutilate.
I realize that 10 times on a dummy isn't much - especially in an uncontrolled test (had my full gear on, with proc trinkets etc) - But I just wanted to get some quick numbers.
I've always found it to feel a lot quicker when you Garrote -> SnD -> Mut -> Rupture then start your rotation, compared to Mut -> SnD -> 4+ Rupture -> start rotation.
Originally Posted by Aldriana
Not sure I agree with that point. Getting a Garrote up is better than nothing from a Venomous Wounds perspective, but having both Garrote and Rupture up is better still. So getting a Rupture up is still a rather good idea, even if you are opening with Garrote.
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Definitely gotta agree with that though. There really isn't a point in stalling putting your rupture up. The VW damage alone on top of your energy regen requires it.