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Old 01/13/11, 3:40 PM   #286
thingol
Von Kaiser
 
Worgen Rogue
 
Perenolde
Originally Posted by Yurifel View Post
Is there something I don't know about the Bolt Gun that is keeping us from factoring it into our Engineering EP value? A cursory glance at the damage of the gun (6800-10200, 2 minute cooldown) works out to 70.83 dps average-case before even factoring in crit, which is not insubstantial.
This is covered on the first page. Resets you swing timer hence DPS loss.


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Old 01/13/11, 3:45 PM   #287
Yurifel
Glass Joe
 
Goblin Rogue
 
Cho'gall
If this is true, then we'd still have Saronite Bombs, which work out to a much smaller (but still non-zero) dps boost

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Old 01/13/11, 3:48 PM   #288
MikeJ714
Von Kaiser
 
Human Rogue
 
Windrunner
Originally Posted by Yurifel View Post
If this is true, then we'd still have Saronite Bombs, which work out to a much smaller (but still non-zero) dps boost
They might result in a very minimal DPS increase single target, and a bit more in-between FoK's on fights with adds, but 1000 damage still isn't much every 1 minute. Most of engineering benefit comes from the helm, I believe.

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Old 01/13/11, 3:51 PM   #289
Yurifel
Glass Joe
 
Goblin Rogue
 
Cho'gall
Well, most of engineering's value comes from the newly-updated Synapse Springs, of course, but you are correct in that having a perfectly itemized 359 helm can be a small, temporary boost for new characters.

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Old 01/15/11, 7:07 AM   #290
Klemenp
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Under Hard-Mode Raids [Dragonwreck Throwing Axe] is listed as the best ranged weapon, but wouldnt [Kickback 5000] be better?

Just a thought.

PS: I know that you cannot use FOK with Kickback equipped but on fights where you don't need to use FOK that much...

Last edited by Klemenp : 01/15/11 at 7:15 AM.

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Old 01/15/11, 9:06 AM   #291
Thorli
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Human Rogue
 
Kirin Tor (EU)
Throw weapon is better, cause of the ultimates secondary stats for assassinations and their values.
Even with 18+ agility (40 gem + 10 bonus).

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Old 01/15/11, 9:09 AM   #292
Pyriana
Piston Honda
 
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Night Elf Rogue
 
Dragonblight
I'm not sure if it's been pointed out, but there is one minor glyph that is semi-useful on certain encounters, namely the council of the four winds, and that is the safe fall glyph. I was reading through the initial post and thought it may be a good idea to put it in there as a recommendation.


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Old 01/15/11, 10:32 AM   #293
Klemenp
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Originally Posted by Thorli View Post
Throw weapon is better, cause of the ultimates secondary stats for assassinations and their values.
Even with 18+ agility (40 gem + 10 bonus).
Yeah that is true but with a +67gem the EP values of the Kickback 5000 are a bit higher, but then again you don't get to use one in your other gear...

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Old 01/15/11, 10:43 AM   #294
Ruzhy6
Glass Joe
 
Blood Elf Rogue
 
Kil'Jaeden
Originally Posted by Pyriana View Post
I'm not sure if it's been pointed out, but there is one minor glyph that is semi-useful on certain encounters, namely the council of the four winds, and that is the safe fall glyph. I was reading through the initial post and thought it may be a good idea to put it in there as a recommendation.
How so? I also believe it is useful in various other encounters if you fail at dodging certain mechanisms, but for conclave of the four winds it shouldn't really be needed. Unless for some reason your strategy involves having mDPS on the wind boss.

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Old 01/15/11, 10:56 AM   #295
Feist-Mok
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Human Rogue
 
Ysera
Originally Posted by Klemenp View Post
Yeah that is true but with a +67gem the EP values of the Kickback 5000 are a bit higher, but then again you don't get to use one in your other gear...
Exactly that. The Kickback might be better if, over all of your other gear combined, you only have 2 or fewer sockets.

Otherwise, you should always assume normal +40 gems in any socket when evaluating items. The extra +27 comes from your profession, and you'll have that extra +27 somewhere if not in that particular item, so long as you have 3 sockets on your whole gear set. Not having which, unless you dinged 85 a few minutes ago is, quite frankly, near to impossible.


Originally Posted by Ruzhy6 View Post
How so? I also believe it is useful in various other encounters if you fail at dodging certain mechanisms, but for conclave of the four winds it shouldn't really be needed. Unless for some reason your strategy involves having mDPS on the wind boss.

For Heroic, many strats do call for Rogues to sit on Rohash (the wind boss) full time, specifically because of the combination of Feint, glyphed safe fall, cloak and Recup.

The other encounter where it comes to mind as being useful for mitigating an unavoidable mechanic is Ascendant Council.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 01/16/11, 12:54 AM   #296
Pyriana
Piston Honda
 
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Night Elf Rogue
 
Dragonblight
Originally Posted by Ruzhy6 View Post
How so? I also believe it is useful in various other encounters if you fail at dodging certain mechanisms, but for conclave of the four winds it shouldn't really be needed. Unless for some reason your strategy involves having mDPS on the wind boss.
We actually moved melee to the wind boss specifically because our healers were having trouble keeping casters up after the fall + a cast on them, rogues warriors and feral druids being relatively self sufficient on that platform the healer doesn't really have to worry about anyone falling to their death.

Edit: It also seems more optimal that way, aside from the feral druid having problems shredding and mut rogues in execute range, the cyclones are easily dodgeable with how large Roshan?'s hitbox is. Add to that being able to spread out on the ice guy's platform instead of having a large clump of melee getting hit when he puts down his patch of slow, and you've reduced over all raid damage by quite a bit it seems.

It also saves your life if rocket boost fails and your chute doesn't deploy/is on cooldown, if you were at full health.


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Old 01/16/11, 6:44 AM   #297
Pepin
Glass Joe
 
Gnome Rogue
 
Warsong
Yellow Spell White
3/3 Precision 241 (2%) 1127 (11%) 2523 (21%)
2/3 Precision 481 (4%) 1332 (13%) 2763 (23%)
I'm a little confused, I'm not sure I understand.

When your speaking about 11% hit (3/3 precision) are you referring to total +hit% or just total hit%?

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Old 01/16/11, 7:17 AM   #298
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
Originally Posted by Pepin View Post
I'm a little confused, I'm not sure I understand.

When you're speaking about 11% hit (3/3 precision) are you referring to total +hit% or just total hit%?
3/3 Precision gives you 6% hit, 11% hit is required to cap spell hit as you'll then have 17% in total (the cap).

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Old 01/16/11, 4:36 PM   #299
Arà adne
Glass Joe
 
Dwarf Priest
 
Sylvanas (EU)
Anyone done any testing on how good the four set bonus is from PvP gear compared to heroic gear? What I mean is with 10 extra energy and 180+70 agi from the set bonuses it really seems to be a viable choice. The 10 energy can be good if you are pooling and since agility has such an high value it can almost be better than having random heroic pieces even if their stats are better?

From my own tests I seem to do more damage in heroic dungeons with four set bonus and rest PvE. The gloves are also situationally good due to the 5 energy kick. On dummy I also do more damage.

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Old 01/16/11, 4:55 PM   #300
Cerevantes
Von Kaiser
 
Worgen Rogue
 
Kargath
Originally Posted by Ar� adne View Post
Anyone done any testing on how good the four set bonus is from PvP gear compared to heroic gear? What I mean is with 10 extra energy and 180+70 agi from the set bonuses it really seems to be a viable choice. The 10 energy can be good if you are pooling and since agility has such an high value it can almost be better than having random heroic pieces even if their stats are better?

From my own tests I seem to do more damage in heroic dungeons with four set bonus and rest PvE. The gloves are also situationally good due to the 5 energy kick. On dummy I also do more damage.
relatively moot question since they're nerfing the 4pc bonus agi amounts significantly in 4.0.6

I used to use Vicious gloves for kick duty fights until I got 4pc /w engineering hat, and at that point its a wash dps wise (did several Halfus & Maloriaks with both configs and they came out to being nearly identical damage)

At the moment the only class who goes for 4pc PvP bonus in PvE are hunters.


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