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Old 12/13/10, 6:41 PM   #61
cerin616
Glass Joe
 
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Night Elf Rogue
 
Laughing Skull
Quick question for copyright reasons. Do you mind if i just copy past your post here to throw as an update onto the think tank? I took this post and just edited it to make it smaller, to throw into there, but as it is your work, I am obliged to ask your permission. If not, I would really appreciate if you could throw a link to this on the think tank "rogue pve dps" at least.
Just wanna keep Vulajin's page up to date for people.
Thanks.

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Old 12/13/10, 6:49 PM   #62
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The TTT on the whole is largely dead, and the rogue page on it doubly so - it was never even updated for Wrath, so I seriously doubt anyone is still using it as a resource. If someone would like to apply as a TTT author and make a new, replacement article, that'd be fine, but I don't see a lot of value in just copy-pasting (or linking) an article in the place where most people look for it to a location where very few people go.

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Old 12/14/10, 12:08 AM   #63
sakon90
Glass Joe
 
Blood Elf Rogue
 
Earthen Ring
Originally Posted by Eustache View Post
This is wrong. Read the tooltip again:

Increases the damage dealt by your poisons by 20% and gives you 100% of the 
normal chance of applying poisons from your equipped melee weapons 
when you use the Fan of Knives ability.
Ergo, your chance to apply your melee weapon poisons while FoK'ing is equal to your normal procc chance on those melee weapons, which is not 100%. I know that the German tooltip is wrong, as it actually says you have a 100% chance to procc your melee weapon poisons, but the original English tooltip is the correct one.
Apologies I should have worded that better, I understand the application rate of vile poisons with FoK. What i mean is given that you are already applying deadly poison because of the talent, why does the increase in the rate of application of DP outweigh the increase in IP dmg and the higher chance to proc deadly brew? (Assuming 1/2 Deadly Brew)

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Old 12/14/10, 12:32 AM   #64
Zulkeir
Von Kaiser
 
Troll Rogue
 
Black Dragonflight
Originally Posted by Deadly Poison
Each strike has a 30% chance of poisoning the enemy for (127 * 4) Nature damage over 12 sec. Stacks up to 5 times on a single target. Once stacked to 5 times, each application of Deadly Poison also causes the poison on the Rogue's other weapon to apply.
Once you reach 5 stacks of deadly poison, every DP application results in an Instant poison application. This means 3 things:
  • Your DP applies faster, reaching higher stacks and higher damage faster.
  • With 2 chances to apply DP, you are very unlikely to ever drop DP from any mob in range.
  • With DP having a higher proc than IP, once your 5 stacks of DP are applied, the procs of DP will occur more often than an IP on the same weapon, and consequently do more damage, (and also results in more chances for deadly brew, if you are concerned). To elaborate, most thrown weapons in Cataclysm arrive around 1.8 speed, +-.2. At that speed the proc chance of IP is close to a 40% proc chance. Deadly Poison after improved is 50%, so once you reach 5 stacks of DP, you are applying IP with that weapon more frequently. The slowest throwing weapon I have found mention of is 2.2 speed, which arrives close to, but is still under DP at 47%.

Essentially, any fight which lasts long enough to stack 5 DP's on your targets, double WP will do more damage. Any fight that doesn't last that long would probably prefer triple instants, but if the fight is that short, do you really care?

Last edited by Zulkeir : 12/14/10 at 12:48 AM. Reason: Quoting the DP tooltip for clarification.

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Old 12/14/10, 4:22 AM   #65
Phrixos
Glass Joe
 
Undead Rogue
 
Burning Blade
I have a question about the beginning of the rotation. Mine is garrote-snd-mut-env-mut4+-rup

My question is, is this optimal? I notice my deadly poison does not stack fast enough at the beginning of the encounter to match my combo points for the envenom, hence wasting combo points (if I wait, with this rotation I usually energy cap or drop my snd from the point from garrote). I understand the priorities once the rotation is established, I am just wondering the optimal way to start an encounter, wether it be a boss or single target trash. Any information would be helpful.

P.s. My reason for popping env so early is to refresh snd and apply the env buff to ramp up the DP stacks.

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Old 12/14/10, 5:07 AM   #66
Groover
Glass Joe
 
Worgen Rogue
 
Kil'Jaeden (EU)
The EP for crit, does it include the seal fate talent ? I am low on energy with the low crit rates now and more combo points would be nice.

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Old 12/14/10, 8:48 AM   #67
Dyno
Glass Joe
 
Human Rogue
 
Tichondrius
On the matter of Avalanche vs Hurricane, I haven't tested hurricane at all, but I've been using dual-avalanche (1.80 and 1.40 speed weapons) for a couple days now and I can confirm that it does roughly ~1.9% of my overall damage. This is based on conventional raid/instance data and a few raid boss dummy DPS sessions (although I wasn't specifically testing avalanche at the time). I can't recall it ever being less than 1.7% in any of my cursory glances at recount data.

Unfortunately, the servers are down right now, or I would log on and do some more testing just to be absolutely sure. Hopefully this information is helpful. No one on my server has Landslide yet, and I know I definitely won't be putting it on anything less than 359 ilvl daggers.

Last edited by Dyno : 12/14/10 at 8:54 AM.

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Old 12/14/10, 12:45 PM   #68
Drakoo
Glass Joe
 
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Goblin Rogue
 
Spinebreaker (EU)
Originally Posted by Phrixos View Post
I have a question about the beginning of the rotation. Mine is garrote-snd-mut-env-mut4+-rup

My question is, is this optimal? I notice my deadly poison does not stack fast enough at the beginning of the encounter to match my combo points for the envenom, hence wasting combo points (if I wait, with this rotation I usually energy cap or drop my snd from the point from garrote). I understand the priorities once the rotation is established, I am just wondering the optimal way to start an encounter, wether it be a boss or single target trash. Any information would be helpful.

P.s. My reason for popping env so early is to refresh snd and apply the env buff to ramp up the DP stacks.
I find that using Garrote > SnD > Mut to 4-5 > Rupture > Envenom with 1 CP from Ruthlessness or 1 Mut gives me the best start. The big problem is, it relies on luck way too much. If I proc Relentless or Ruthlessness then it's smooth sailing, if I don't proc anything I end up with my pants down.

I feel like the entire Muti rotation is too much based on chance as it is now. I didn't like the Envenom spam of WotLK but having to rely on 60% procs from talents like Ruthlessness and Venomous Wounds isn't a better alternative. I also have problems with Rupture because of the way you can or can't overwrite it.

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Old 12/14/10, 1:36 PM   #69
Kurnel
Glass Joe
 
Worgen Rogue
 
Moon Guard
Originally Posted by Drakoo View Post
I find that using Garrote > SnD > Mut to 4-5 > Rupture > Envenom with 1 CP from Ruthlessness or 1 Mut gives me the best start. The big problem is, it relies on luck way too much. If I proc Relentless or Ruthlessness then it's smooth sailing, if I don't proc anything I end up with my pants down.

I feel like the entire Muti rotation is too much based on chance as it is now. I didn't like the Envenom spam of WotLK but having to rely on 60% procs from talents like Ruthlessness and Venomous Wounds isn't a better alternative. I also have problems with Rupture because of the way you can or can't overwrite it.

I have begun, for most every fight (And this is not coming from the best geared rogue in the world, but I am in nearly all 346s, with 6.5% haste, spell hit capped, and 14% crit (Thank you worgen buff)) To have my initial rotation as Garrote > Muti> SnD> Mut to 4-5 > Rupture > Muti to 4-5 > Envenom.

This seems to be the only way that I can keep from having SnD drop before I can get my first envenom off. And I am sure its a gear thing and lacking of the amount of haste to help my energy regen, but it is something that I feel should be responded to.

I also feel I should note that I always open up with cheap shot on trash, I have found that it is almost always more worthwhile to have that 2 seconds of less dmg to the tank at the beginning of a pull as apposed to have that extra 30k dmg to the mob. (Also using kidney shot almost every time its off CD on trash, just to help healer mana.)

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Old 12/14/10, 2:17 PM   #70
Sonni
Glass Joe
 
Worgen Rogue
 
Nordrassil (EU)
Kurnel, Drakoo

If you are starting with Garrote, there is no need to apply rupture before garrote has fallen off because venomous wounds only procs only from garrote OR rupture, like stated in the talent tooltip.

Each time your Rupture or Garrote deals damage to an enemy...

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Old 12/14/10, 2:21 PM   #71
Feist-Mok
Im***est.
 
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Human Rogue
 
Ysera
Originally Posted by Sonni View Post
Kurnel, Drakoo

If you are starting with Garrote, there is no need to apply rupture before garrote has fallen off because venomous wounds only procs only from garrote OR rupture, like stated in the talent tooltip.
I'm not sure why you read that tooltip to imply that Venemous Wounds procs are exclusive to only one bleed at a time - if you have both bleeds up, both should have the opportunity to proc VW.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 12/14/10, 2:22 PM   #72
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Generally that sort of tooltip doesn't imply any sort of exclusivity, and in the limited amount of testing I've seen it appears that VW can in fact proc off both Garrote and Rupture at the same time.

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Old 12/14/10, 2:24 PM   #73
phantomhitman
Glass Joe
 
Goblin Rogue
 
Dark Iron
Originally Posted by Sonni View Post
Kurnel, Drakoo

If you are starting with Garrote, there is no need to apply rupture before garrote has fallen off because venomous wounds only procs only from garrote OR rupture, like stated in the talent tooltip.
I would like some confirmation on this. I was under the impression that it procs off of both at the same time. One of us in misreading the tooltip. I take "or" to mean both spells, not just one at a time.

edit-questioned answered while I was posting.

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Old 12/14/10, 3:01 PM   #74
Wowslayer
Glass Joe
 
Troll Rogue
 
Wildhammer
I am 100% certain that rupture and garrote are capable of procing VW at the same time, and as such have determined a more fluid opening, though I'm not sure if it necessarily yields the highest dps. Starting this expansion I used the standard Garrote > SnD > 4+ Envenom > 4+ Rupture, but found that there are times even with overkill and garrote procing VW that the first envenom cuts it close to refreshing SnD, and on occasion drops it. Granted at a certain point this may be outgeared with haste, but as of currently I found that the opening of Garrote > Rupture > 1-3 SnD > 4+ Envenom > 4+ Rupture yields a considerably more stable starting rotation. The first SnD is used by your next source of CP's, whether it be Ruthlessness or a Mutilate, hence the 1-3. By the time you are at the 4+ Rupture the first Rupture usually had just ran out, or you even end up waiting on it pending good energy/CP procs. If anybody would like me to do comparative testing I would be more than willing, but I know that opening usually relates to all of .1% of our dps on relevant fights.

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Old 12/14/10, 5:37 PM   #75
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
So, I've run some updated numbers on Avalanche, and the fact that it apparently can't proc of Instant Poison at all is a major blow to its efficacy. At entry raid gear levels (i.e., mostly 333-346) its comparable to though slightly weaker than Hurricane for Assassination, but scales more poorly so by end T11 the profession order will pretty clearly be Landslide >> Hurricane > Avalanche. However, at the moment the difference is small enough that I don't see any urgent need to reenchant...

...on one hand. Unfortuantely, it appears that Avalanche on two weapons doesn't fully stack - hence, while using one Avalanche is only a small DPS loss (~20 DPS MH, ~15 DPS OH) relative to double Hurricane, double Avalanche is more like 80 DPS behind double Hurricane. So I'd generally recommend switching at least one weapon with Hurricane even if you don't have the financial resources to do both.

Edit: Found a slight bug with these calculations - Avalanche may be just slightly better than is stated. Its still not worth doubling up on, but its probably within 5 DPS or so of Hurricane on the OH at current gear levels. Whether its 5 DPS better or 5 DPS worse depends on whether it can proc off Venomous Wounds, which hasn't been tested yet.

Last edited by Aldriana : 12/14/10 at 6:41 PM.

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