This is the thread for simple questions that don't fit anywhere else. If your question applies to one of the existing thread topics, please post it there instead; if you expect to generate significant additional discussion, create a new thread. If, however, you have a simple question that only requires a simple answer and don't see a better place to post it, this is your thread.
Note, however, that you should still verify that the answer isn't already easily available before posting. Asking people to make specific gear or spec decisions for you is still against the rules. In fact, all forum rules still apply, so please post accordingly.
I believe the most relevant information you are requesting is currently located in a locked thread... HERE
The one notable addendum to that list specific to levelling: Tiny Abom is exceptionally strong because the proc is never wasted. DBW is exceptionally weak because the proc is often wasted, and because the proc prevents you from mounting unless you write a cancelaura line into your mount button.
Originally Posted by missiletoad
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.
I know the current wisdom on Combat rotations is to only use RvS at exactly 4 combo points. I was curious about the effect of using RvS at exactly 3 combo points instead. Since the RvS debuff is 15 seconds, there should be plenty of time to SS again to 5 combo points and Eviscerate or Rupture (especially if you pool some energy at 3cp). Obviously, you'd lose out on the benefits of going straight from 3cp to 5cp and Eviscerating/Rupturing (and thus eroding the value of the SS glyph). My conjecture was that the guaranteed RvS debuff on finishers would compensate. I lack the math chops to work this out, and was curious if this had been considered and rejected.
It's been asked before. The gist of the answer is: the only way to get the buff without potentially wasting a combo point is by RSing at 4 CP. And a wasted combo point reduces the value of RS. Since it's only about 100 DPS when done optimally, any loss makes the DPS gain/loss pretty insignificant compared to not using it at all. And that's before you figure any deaths caused by the extra complication in your cycle distracting you from the fire you're standing in.
As far as I understood it, RvS at 4cp was never about the 15 second buff. It had to do with the fact that if your Glyph of Sinister Strike procced, you would lose a combo point, and wasting combo points is always a dps loss.
It just depends how long you're going to be aoeing. If the mobs will be alive for more than 8 seconds (if I recall correctly) then deadly is ideal. Usually mobs will be alive for either much less or much more than 8 seconds, though, so you should be able to judge the situation as it comes. Usually deadly is best.
If they die under 8 seconds anyways, changing to instant from deadly won't really speed things up that much and I doubt you really need to care about that pack of adds. Deadly covers the more important set, and ensures a poison debuff on the target for your specs debuff to apply.
The 8 second number was based on a) assassination and b) number of poison procs only; it didn't account for deadly poison, which is looking increasingly significant. The numbers will need to be run for all specs and level 86.
Now that Envenom scales with Mastery, I'm wondering if envenom clipping is really such an issue anymore. I've noticed that ever since I reforged all my crit into mastery, I'm getting 25k envenom crits in 5 man heroics, and 40k envenom crits in 25 man ICC, which is far more than I ever got before Mastery was available. Furthermore, with energy regen being what it is now, keeping the Envenom buff up constantly is really not a problem.
Therefore, if I'm getting those kind of crits from Envenom, would I perhaps want to consider Envenoming as soon as possible to get as many crits as possible, and not worry so much about clipping. It seems to me (and obviously I could be wrong about this which is why I'm asking) that maximizing the number of crits I have in any given fight while simultaneously maintaining 100% Envenom buff uptime is no bad thing.
Except that not clipping Envenoms has absolutely nothing to do with how many of them you get off. That's sort of the point: you can delay them without changing the number you get (provided you don't cap on energy). So you should. Because its free damage to not overlap your Envenoms.
Did anyone find a good way to use redirect in a macro?
I was thinking of a redirect, startattack, sinister strike kind of macro, but as redirect invokes the global cooldown it seems like this is not possible.
Redirect + cheapshot: Redirect creates some aggro and makes a mob attack you, but as it does not take you out of stealth, so you can get a cheapshot of before the mobs attack breaks your stealth.
Were the engineering tinkers removed? I'm maxed (wrath) eng and looking through the stuff the trainer can teach, and I don't see a single tinker of any type. Any idea on this? Other profs seem to get their selfish raid perks already, or so I'm led to believe.