Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Closed Thread
 
LinkBack Thread Tools
Old 12/09/10, 5:43 AM   #16
 Ryazan
Weirdo Beaver
 
Ryazan's Avatar
 
Night Elf Rogue
 
Ragnaros (EU)
Originally Posted by StoicRoivaS View Post
Were the engineering tinkers removed? I'm maxed (wrath) eng and looking through the stuff the trainer can teach, and I don't see a single tinker of any type. Any idea on this? Other profs seem to get their selfish raid perks already, or so I'm led to believe.
It would seem so, at least according to Wowhead. I was browsing engineering schematics and I couldn't find anything really. The only item which came even mildly close was [High-Powered Bolt Gun].

- Taking your candles since 2005

Finland Offline
Old 12/09/10, 6:54 AM   #17
korner
Von Kaiser
 
korner's Avatar
 
Troll Rogue
 
Азурегос (EU)
Originally Posted by StoicRoivaS View Post
Were the engineering tinkers removed? I'm maxed (wrath) eng and looking through the stuff the trainer can teach, and I don't see a single tinker of any type. Any idea on this? Other profs seem to get their selfish raid perks already, or so I'm led to believe.
They are discovered much like alchemy flasks, while crafting other items.
For example, I have discovered Tazik Shocker - Spell - World of Warcraft while leveling Engineering with trainer recipes.

Ukraine Offline
Old 12/09/10, 7:00 PM   #18
Sulphuric
Von Kaiser
 
Sulphuric's Avatar
 
Human Rogue
 
Frostmane (EU)
I'm currently running LW & Engineering on my rogue, and if I got the EP values right, it was LW > JC > rest

And atm, Engineering seems very weak, considering the fact that you can't really use nitro boots in a raid environment anymore with the new failure rate, as you risk wiping your raid. So I'm very tempted to drop Engineering for JC as it grants me 3 new good binds (we got 3 new abilites eh). But before I start leveling it, is there anything that actually makes up for it beyond the EP value? I know you got jeeves and portable mailbox, but that alone doesn't seem to weight up for it, especially not when pushing for max potential dps

Also, have anyone figured a good way to track Bandit's Guile? I'm using class timers for the important things to track (snd, rupture, etc) - probably possibly to manually insert the spell names and track it there, but I'm looking for a good option that doesnt take as much space. Kinda hoping there would be someone that had made a mod that's something like just a small circle in green/yellow/red displaying your state so you can keep track and use Killingspree the second it turns red, as I don't see much reason to have a timer/bar for it (Killing Spree just lasts for 2-3 seconds anyway).

And last, I've been trying to make better use of my Blade Flurry lately. As it's often you run into times where you have to cancel it to not hit CC during heroics, and times where it's just 1 target left and you want to cancel it to not lose energy. Manually clicking it off is a pain, and I tried to use a /cancel aura + /cast macro, but when you're close to capping the energy, you cant do much more than to press it 2-3 times you make sure you actually pull the spell off, which means it's easy to cancel it out. Is there any way to set some sort of 'hinder' to stop the macro from canceling out if you press 2-3 times quickly, or set some sort of delay?

Norway Offline
Old 12/10/10, 10:49 AM   #19
taleden
Glass Joe
 
Tauren Druid
 
Spinebreaker
Originally Posted by Sulphuric View Post
Also, have anyone figured a good way to track Bandit's Guile? I'm using class timers for the important things to track (snd, rupture, etc) - probably possibly to manually insert the spell names and track it there, but I'm looking for a good option that doesnt take as much space. Kinda hoping there would be someone that had made a mod that's something like just a small circle in green/yellow/red displaying your state so you can keep track and use Killingspree the second it turns red, as I don't see much reason to have a timer/bar for it (Killing Spree just lasts for 2-3 seconds anyway).
You could try Auracle. The three levels each have a different buff name and different icons, right? So you could put those three names into one Auracle tracker, and then whichever one is present will show up with its proper icon, but there would only be one icon on the screen in a consistent spot. Or you could set it up to only register the highest level and ignore the others. Then just turn off the duration text and spiral if you don't need them, for less clutter.

Offline
Old 12/10/10, 12:53 PM   #20
Sulphuric
Von Kaiser
 
Sulphuric's Avatar
 
Human Rogue
 
Frostmane (EU)
Originally Posted by taleden View Post
You could try Auracle. The three levels each have a different buff name and different icons, right? So you could put those three names into one Auracle tracker, and then whichever one is present will show up with its proper icon, but there would only be one icon on the screen in a consistent spot. Or you could set it up to only register the highest level and ignore the others. Then just turn off the duration text and spiral if you don't need them, for less clutter.
Tried it playing around with it for a bit now, but there's 2 flaws. I can't seem to remove the red border (pretty much want it to display nothing while neither is active), and I can't seem to be able to add 3 spell ID's in one tracker, will only let me accept upon adding 1, 2, but not 3.

I don't mind the timer, it didn't clutter much and seemed handy. But this kinda showed me I might have missunderstood the mechanics a bit, as it saw it kept refreshing from 13s-ish back to 15s, then randomly changing to the second phase. I assumed it was chance on your SS/RvS to start the cycle, whereas green would last 15s, yellow 15s, red 15s, then cycle starts over again. But if I understood it correctly now by the wowhead comments, you have X% chance to start the cycle, then every SS/RvS has a 100% chance to refresh that timer for the same phase, while you still have the X% chance to jump to the next phase on every SS/RvS. But when you reach the third (red, deep), will that only last 15seconds, so you're secured it wont jump out of the cycle or refresh it afterwards? So phase 1 & 2 duration can vary a lot, while the last is always 15 seconds?

Last edited by Sulphuric : 12/10/10 at 12:59 PM.

Norway Offline
Old 12/10/10, 1:02 PM   #21
taleden
Glass Joe
 
Tauren Druid
 
Spinebreaker
Originally Posted by Sulphuric View Post
Tried it playing around with it for a bit now, but there's 2 flaws. I can't seem to remove the red border (pretty much want it to display nothing while neither is active), and I can't seem to be able to add 3 spell ID's in one tracker, will only let me accept upon addon 1, 2, but not 3.
The configuration is somewhat roundabout; you have to go into Tracker Styles and define how things look in various cases, which will then apply to each tracker which uses that style. In this case if you don't use Auracle for anything else you can just change the Default tracker style's border/icon/text settings and uncheck "show when missing", and then it should become invisible when no matching buff is present. It should also let you add as many auras as you want to one tracker; I have some with dozens (i.e. all short-term CC effects - tons of them). Just type in each SpellID, hit enter for a new line, repeat, and click "Okay" at the end so it saves your changes. It should convert the SpellIDs into buff names -- if that doesn't work you can also just type in each buff's name ("Shallow Insight", "Moderate Insight", "Deep Insight" iirc).

As for the cycle, yeah my understanding is there's a % chance to start and then progress to the final state, but then the final state only lasts awhile until falling off, and then you start the cycle over. Otherwise you'd get to Deep Insight pretty early and then stay there the whole fight if it kept refreshing, that wouldn't seem right. So in that case, if you only care about being in the final state, you might just want to put Deep Insight in the tracker and nothing else; if you're worried about making sure you use the right abilities to refresh/advance from earlier states, then you'd keep all three and maybe even keep the timer enabled so you know when it'll fall off if you don't refresh/advance in time.

Offline
Old 12/10/10, 2:05 PM   #22
Fogkin
Glass Joe
 
Orc Rogue
 
Deathwing
This might be a stupid question, but I cannot seem to find where the skill level for lockpicking is now. Or do we not level up from picking locks anymore? I'm at 82 right now and have opened at least 2 dozen boxes and have yet to get a skill up in it. Did Blizz make it so your lockpicking skill is associated with your level and so you don't have to level it anymore?

Offline
Old 12/10/10, 2:11 PM   #23
Killme888
Piston Honda
 
Killme888's Avatar
 
Goblin Rogue
 
<FH>
Black Dragonflight
Originally Posted by Fogkin View Post
This might be a stupid question, but I cannot seem to find where the skill level for lockpicking is now. Or do we not level up from picking locks anymore? I'm at 82 right now and have opened at least 2 dozen boxes and have yet to get a skill up in it. Did Blizz make it so your lockpicking skill is associated with your level and so you don't have to level it anymore?
It goes up with your level just like all weapon skills now.

On a side note, the pick pocket/lock picking glyphs are amazing, I've been picking pockets in all the heroics hoping to get the epic throwing.

Offline
Old 12/10/10, 2:38 PM   #24
Fogkin
Glass Joe
 
Orc Rogue
 
Deathwing
Originally Posted by Killme888 View Post
It goes up with your level just like all weapon skills now.

On a side note, the pick pocket/lock picking glyphs are amazing, I've been picking pockets in all the heroics hoping to get the epic throwing.
Thanks, I must have missed that part of the patch notes.

Offline
Old 12/10/10, 2:53 PM   #25
Cissalie
Glass Joe
 
Blood Elf Rogue
 
Saurfang
Originally Posted by Sulphuric View Post
Also, have anyone figured a good way to track Bandit's Guile? I'm using class timers for the important things to track (snd, rupture, etc) - probably possibly to manually insert the spell names and track it there, but I'm looking for a good option that doesnt take as much space. Kinda hoping there would be someone that had made a mod that's something like just a small circle in green/yellow/red displaying your state so you can keep track and use Killingspree the second it turns red, as I don't see much reason to have a timer/bar for it (Killing Spree just lasts for 2-3 seconds anyway).
The Combo Points Redux addon tracks it, 3 little dots that change color green-yellow-red as it goes up.

Offline
Old 12/10/10, 6:19 PM   #26
Pest
Glass Joe
 
Goblin Rogue
 
Zuluhed (EU)
Originally Posted by Sulphuric View Post
I'm currently running LW & Engineering on my rogue, and if I got the EP values right, it was LW > JC > rest
According to the Assassination Guide for Cata Tailoring is weighted around 92 Agility, while Jewelcrafting is only 81 Agility. But there seems to be an uncertainty of the ICD of the Tailoring Cloak Enchantment.

Is there any new state of the art concerning this issue?

Offline
Old 12/11/10, 12:11 PM   #27
Cissalie
Glass Joe
 
Blood Elf Rogue
 
Saurfang
What meta gem is combat using? Chaotic Shadowspirit still has the blue>red requirement and I can't see anything great at the recipe vendor.

Offline
Old 12/11/10, 12:21 PM   #28
Killme888
Piston Honda
 
Killme888's Avatar
 
Goblin Rogue
 
<FH>
Black Dragonflight
Originally Posted by Cissalie View Post
What meta gem is combat using? Chaotic Shadowspirit still has the blue>red requirement and I can't see anything great at the recipe vendor.
I'd assume [ZZOLDDesign: Thundering Skyflare Diamond] until they patch [Relentless Earthsiege Diamond] requirement back to the way it was, it's what I'm using anyways. As for mutilate it's probably better to use [Fleet Shadowspirit Diamond] provided that someone actually got that pattern which is probably unlikely at least for a few more days when more people can do the JC daily and get the less important cuts.

Offline
Old 12/11/10, 2:00 PM   #29
Zaniel
Piston Honda
 
Zaniel's Avatar
 
Night Elf Rogue
 
Aggramar
Mutilate has runspeed built in, thanks to talents. So is 54 Mastery from the Fleet really better than all the other meta gems out there? I'm honestly asking, since it seems rather dubious.

Offline
Old 12/11/10, 2:52 PM   #30
Sabrelime
Glass Joe
 
Undead Rogue
 
Detheroc
Originally Posted by Zaniel View Post
Mutilate has runspeed built in, thanks to talents. So is 54 Mastery from the Fleet really better than all the other meta gems out there? I'm honestly asking, since it seems rather dubious.
Your other options are 54crit+random useless effect. You cannot activate the old meta or the new crit+critdamage meta easily anymore so the mastery meta easily wins as the best.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Warlock Simple Questions Thread: Cataclysm Edition bartolimu Warlocks 538 09/01/12 1:22 PM
Hunter Simple Questions / Simple Answers: Cataclysm Edition Narcosleepy Hunters 355 07/16/12 2:23 PM
SimulationCraft for Warlocks (Cataclysm Edition) Zakalwe Warlocks 824 04/06/12 8:50 AM
Shaman: Simple Questions / Simple Answers -- Cataclysm Edition Jessamy Shamans 117 04/14/11 9:03 AM
Hunter FAQ Cataclysm Edition (read this before asking questions) Rivkah Hunters 0 01/19/10 7:10 PM