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Old 01/12/11, 7:27 PM   #286
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
Looking for an updated version of the tricks threat cancel macro. Our rogues are reporting that the macro doesn't work currently, is this due to game design change or does that macro need to be modified.

#showtooltip
/run local p="player" for i=1,40 do if(select(11,UnitBuff(p,i))==59628)then CancelUnitBuff(p,i)end end
/cast [@mouseover,help,nodead][help][@focus,help,nodead][@targettarget,help]Tricks of the Trade; Tricks of the Trade

Haste is the devil...

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Old 01/12/11, 11:03 PM   #287
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
Originally Posted by kelben View Post
Looking for an updated version of the tricks threat cancel macro. Our rogues are reporting that the macro doesn't work currently, is this due to game design change or does that macro need to be modified.

#showtooltip
/run local p="player" for i=1,40 do if(select(11,UnitBuff(p,i))==59628)then CancelUnitBuff(p,i)end end
/cast [@mouseover,help,nodead][help][@focus,help,nodead][@targettarget,help]Tricks of the Trade; Tricks of the Trade
I'm not sure if it's the same for rogues, but for Paladins, if they have "/cancelaura Divine Shield" on the first line, if you press it twice it will work properly.

Perhaps you can try /cancelaura Tricks of the Trade or whatever the buff is called and then /cast TotT.

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Old 01/13/11, 12:20 AM   #288
Maconi
Glass Joe
 
Maconi's Avatar
 
Goblin Rogue
 
Kul Tiras
Something has been bugging me lately and I have no idea how to fix it.

I use OmniCC and for some reason it lists poisons as having a 30 minute timer (when in reality they last 60 minutes). Normally it wouldn't be a problem but I find myself attempting to replace poisons during a fight sometimes by reflex, wasting GCDs, when I didn't really need to because OmniCC was lying.

Is this a known problem with OmniCC, and if so, is there a way to fix it to display the correct 60 minute duration?

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Old 01/13/11, 2:44 AM   #289
Sulphuric
Von Kaiser
 
Sulphuric's Avatar
 
Human Rogue
 
Frostmane (EU)
Originally Posted by Maconi View Post
Something has been bugging me lately and I have no idea how to fix it.

I use OmniCC and for some reason it lists poisons as having a 30 minute timer (when in reality they last 60 minutes). Normally it wouldn't be a problem but I find myself attempting to replace poisons during a fight sometimes by reflex, wasting GCDs, when I didn't really need to because OmniCC was lying.

Is this a known problem with OmniCC, and if so, is there a way to fix it to display the correct 60 minute duration?
Re-applied poisons as we speak, showing 60 minutes duration and working perfectly fine (don't ever recall it falsely displaying a 30 minute duration either). Using latest version as well, so try updating yours if that's possible, or delete the saved variables so the addon gets a "fresh start".

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Old 01/13/11, 3:48 AM   #290
Maconi
Glass Joe
 
Maconi's Avatar
 
Goblin Rogue
 
Kul Tiras
Originally Posted by Sulphuric View Post
Re-applied poisons as we speak, showing 60 minutes duration and working perfectly fine (don't ever recall it falsely displaying a 30 minute duration either). Using latest version as well, so try updating yours if that's possible, or delete the saved variables so the addon gets a "fresh start".
Actually I need to correct myself. When I first apply poisons OmniCC correctly shows 60 minutes on the timer. However, when it malfunctions the OmniCC timer starts to count down 2x faster. If 10 minutes have passed, meaning the timer should display 50 minutes left, it actually displays 40 minutes (as if 20 minutes have passed). When it hits the 30 minute mark the timer hits 0 and the icons remain, although grayed out.

Also, it only happens after I alt-tab out of the game. If I alt-tab out for 10 minutes and then bring the game back up the timers will immediately jump 20 minutes and assume their 2x rate until I reapply the poisons.

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Old 01/13/11, 4:07 AM   #291
Shalcker
Von Kaiser
 
Human Paladin
 
Wildhammer (EU)
Originally Posted by Deius View Post
Hello fellow Rogues,
I've just read the damage buffs datamined by MMO-C for Subtlety, and I'm wondering if this might bring it inline with Combat or even Mutilate? And if so would a guide for Subtlety PvE possibly be made?
Fiddling with simcraft for ptr data, i could bring Subtlety into ~200 dps range of Combat (out of ~24000 total) (using combat-272 gear with gems/enchants replaced to +agi and mainhand dagger from bis-assassination, with final find weakness uptime at around 38%).

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Old 01/13/11, 6:41 AM   #292
Speeder
Piston Honda
 
Speeder's Avatar
 
Orc Warrior
 
Burning Legion (EU)
Originally Posted by Shalcker View Post
Fiddling with simcraft for ptr data, i could bring Subtlety into ~200 dps range of Combat (out of ~24000 total) (using combat-272 gear with gems/enchants replaced to +agi and mainhand dagger from bis-assassination, with final find weakness uptime at around 38%).
It's all and good but in reality due to difficult rotaion, target switching and positional requirments sub may be more than 200dps lower in comparision to combat. Don't get me wrong - I am strong supporter of sub but I just don't see it (yet) in real life scenario

peace MK

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Old 01/13/11, 8:43 AM   #293
thirus
Glass Joe
 
Troll Rogue
 
Gorgonnash (EU)
Originally Posted by Speeder View Post
It's all and good but in reality due to difficult rotaion, target switching and positional requirments sub may be more than 200dps lower in comparision to combat. Don't get me wrong - I am strong supporter of sub but I just don't see it (yet) in real life scenario
I agree on positional requirements, but target switching that involves running a few yards to the next mob let you build up combo points(due to hot/dot crits) so the ramp-up time is lessened and should be comparable to mutilate and combat. You could even consider asking a healer for dropping a few hots before the pull to let you ramp up to 5cp and start with recuperate right before your first ambush, since it doesn't cancel stealth. The rotation shouldn't be a problem either. You got 3 bars you gotta keep an eye on and every minute you drop in a shadowdance which just basically changes your main cp builder to ambush, so nothing fancy there. In return for a more complicated cycle you get a hot constantly ticking on you and a reduced cooldown on CoS and arguably ShadowStep which is mainly used as a dps-cooldown.

It may take some time till we see all three specs more or less equally presented in progress raids, but the current ptr changes seem to take the right direction. If either the positional requirements of some abilites would be removed or the bosses itself changed in way to be more "attack from behind" friendly it should enhance this goal even more.

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Old 01/13/11, 9:11 AM   #294
Shougeki
Glass Joe
 
Undead Rogue
 
Zenedar (EU)
Originally Posted by reowulf View Post
I'm hitting 85 soon, so i need to figure what spec/build/rotation to use, for PVP... I've been reading a lot about it, and i figure something... I have no idea what to do...


So, I will say what i like, Stun! I like to cheap shot, Kidney shot, anything like that, make my enemy unable to move as long as possible, but the builds and rotations that a researched for that are very old, so that raise me a question, is that a bad strategy these days? Rogues can’t be specialized in this kind of stuff anymore?
All stuns are being dropped to 8s in PVP with patch 4.0.6

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Old 01/13/11, 9:36 AM   #295
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Shougeki View Post
All stuns are being dropped to 8s in PVP with patch 4.0.6
Crowd control (Blind, Sap, Sheep, etc) is being limited to 8 seconds in PvP. Stuns never were that long anyway.

Stopped Playing

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Old 01/13/11, 9:41 AM   #296
Probaton
Piston Honda
 
Blood Elf Rogue
 
Hellfire (EU)
Originally Posted by Shougeki View Post
All stuns are being dropped to 8s in PVP with patch 4.0.6
Aside from the fact that you aren't in any way answering his question you also mean all incapacitates (sap, blind, etc) are down to 8 seconds. Stuns remain, as far as I know, unchanged.

As for answering the question itself: pinning down a surefire PVP spec/rotation is all but impossible as every class you face requires a different tactic and each player plays his character differently. This thread is also mostly dedicated to PVE dps questions, although I would have to admit I wouldn't know where to send you regarding PVP tips.

Nevertheless I will attempt to pin down a few generalizations:
-Stuns do, indeed, rock. Use them on everything except Mages as they will be able to blink out of them. Use Garrote on Mages instead wherever possible for the Silence.
-Rupture on plate wearers because Bleed dmg isn't mitigated by armor.
-Incapacitates are you friend. They give you time to pool energy and position yourself. They also allow you to tackle someone's buddy while they're busy staring at the ceiling.
-Casters will always try to stay as far away from you as possible. Do anything and everything in your power to prevent this (eg. Smoke Bomb, Sprint, Crippling Poison/spec into other slows).
-Remember that PVP isn't so much about killing your opponent as it is about staying alive longer than he does. Everything that keeps you alive is worth using. You have Evasion, Combat Readiness, Vanish, Cloak of Shadows and Dismantle for a reason.

Hope this gives you enough to get started.

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Old 01/13/11, 9:44 AM   #297
Zereo
Glass Joe
 
Worgen Druid
 
Burning Blade
Originally Posted by reowulf View Post
I'm hitting 85 soon, so i need to figure what spec/build/rotation to use, for PVP... I've been reading a lot about it, and i figure something... I have no idea what to do...


So, I will say what i like, Stun! I like to cheap shot, Kidney shot, anything like that, make my enemy unable to move as long as possible, but the builds and rotations that a researched for that are very old, so that raise me a question, is that a bad strategy these days? Rogues can’t be specialized in this kind of stuff anymore?
Since the release of the expansion, Cheap Shot and Kidney Shot share diminishing returns. This means if you open with a Cheap Shot, using a 5 CP Kidney is not worth it, as it will only last a couple of seconds. You can, on casters at least, open with a glyphed Garrote, which will silence them for 5 seconds, almost as good as a stun.
I don't see too much harm done, really. You just need to use other abilities now, instead of the same old "Stunlock/Dead/Repeat". It gives PVP a little more freedom and flavor, in my opinion.

EDIT: Slight double post w/Probaton.

Last edited by Zereo : 01/13/11 at 9:51 AM. Reason: Repetition

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Old 01/13/11, 10:31 AM   #298
Feist-Mok
Im***est.
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by sp00n View Post
Crowd control (Blind, Sap, Sheep, etc) is being limited to 8 seconds in PvP. Stuns never were that long anyway.
Interestingly, the change to Revealing Strike is going to make a glyphed RvS Kidney Shot into the longest CC in the game at 8.7 seconds.

Originally Posted by missiletoad View Post
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.

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Old 01/13/11, 11:34 AM   #299
Yarmoshy
Glass Joe
 
Dwarf Rogue
 
Turalyon
Do MH and OH EP values take SnD into effect? What other buffs do they take into effect?

Sorry if it's posted somewhere, looked for about an hour and couldn't find the answer to my question :/

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Old 01/13/11, 11:41 AM   #300
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Originally Posted by Yarmoshy View Post
Do MH and OH EP values take SnD into effect? What other buffs do they take into effect?

Sorry if it's posted somewhere, looked for about an hour and couldn't find the answer to my question :/
EP values take everything into consideration. They're the final values after raid buffs, talents, gear, gems, enchants, cooldowns, etc. They do not need to be altered in any way unless you're subtracting a modifier you know you won't have (maybe your raid has no mangle debuff for example) but that should usually be done with a spreadsheet because even the smallest change will affect (sometimes nearly) every aspect of your damage spread.

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