Originally Posted by Toan
In a similar vein, I occasionally find myself in a situation where I've been pooling energy waiting for the envenom buff to drop with 4cp on my target, ~3s on Rupture left, and I'm approaching 90-100 energy. In such a situation I would envenom to utilize my cp and follow with a mutilate to dump energy as per normal, but then my rupture falls off and I'm left waiting a few seconds to generate the energy for another mutilate so that I can reapply a 4-5cp rupture. So my question is, how detrimental a damage loss is to be expected from not having rupture on my target for 2-4s (keeping in mind I've also lost Venomous Vim procs)? Alternatively, would it be better to apply a 2-3cp rupture immediately following rupture dropping off instead of waiting for the energy for another mutilate/rupture?
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The short answer is that it appears to be better to rupture, regardless of size, then sit around with Rupture down. This has been hypothesized before, and we still need good modeling for it, but in terms of very rough estimates of the damage "cost" relative to the theoretical ideal of always having a 5pt rupture up:
Leaving rupture down for 1 second: 3.4k damage.
Using an undersized rupture: 450 damage per combo point.
That is: using a 1pt rupture is, damagewise, about the same damage loss and letting it drop entirely for half a second. In short: it currently appears that the right decision for rupture is to refresh it on the first GCD where you have combo points after the old one drops. And you should plan to always have combo points.
For those wondering: I do plan to update the ShadowCraft model to reflect this behavior. However, modeling it is harder than you might think, so it might take some time to get it working.
Also, to update the numbers that you quoted with more accurate numbers I computed while working this out:
Clipping one second of envenom buff: 1.4k damage.
Capping energy for 1 second: 8.9k damage.
Wasting all combo points from 1 Mutilate: 19.3k damage.
This is still numbers referring to one particular gear set; don't take these as exact numbers that apply to your situation. However, the general principals - it's better to cap energy for 2 seconds than to Mutilate at 5 CP, and it's better to clip the entire envenom buff - twice - than do either - are probably generally applicable.