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02/15/11, 10:44 AM
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#526
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Piston Honda
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Originally Posted by Lichslap
Has anyone done any smart work on what the optimal AOE rotation is for Mutilate FoK Spam?
What’s best?
1. Just spam FoK.
2. Spam FoK whilst maintaing SnD (refresh SnD with Envenom using mutilate to build CPs when required).
3. Use FoK inbetween keeping SnD up as above whilst also maintaining a low Rupture Cycle.
4. Use FoK whilst maintaining low rupture cycle and ignoring SnD.
Or something else
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Honestly it all depends on the specific circumstances of the fight in question.
Right now the only times I use Fan of Knives are:
Halfus (burning the whelps down)
Maloriak (burning the adds during the green vial phase)
Conclave (when I'm on the add boss, which is never, but in theory anyway)
For all three of these fights it's crucial that all the adds dies as soon as possible, so I just spam FoK while autoattcking the nearest mob. The reason I don't try to maintain my rupture/SnD while I do this isn't the energy cost (which is trivial) but rather the GCDs since seconds count during those phases.
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02/15/11, 10:57 AM
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#527
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Piston Honda
Blood Elf Rogue
Hellfire (EU)
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Originally Posted by Lichslap
Has anyone done any smart work on what the optimal AOE rotation is for Mutilate FoK Spam?
What’s best?
1. Just spam FoK.
2. Spam FoK whilst maintaing SnD (refresh SnD with Envenom using mutilate to build CPs when required).
3. Use FoK inbetween keeping SnD up as above whilst also maintaining a low Rupture Cycle.
4. Use FoK whilst maintaining low rupture cycle and ignoring SnD.
Or something else
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SnD has very little influence on FoK spam as it would only boost the dps you do on the target you're auto-attacking, which is only about 10% of the damage you're doing during spam (depending on the number of mobs present). Hence keeping SnD up on a pack big enough to warrant FoK is going to be a dps loss.
Rupture is a different story. As VW procs ten energy a Rupture application will directly boost the number of FoKs per second and might therefore significantly boost performance. However, seeing as a single Rupture application will cost you
55(Muti)+25(Rup)=80 energy
and will ultimately gain you an average of
4.3(avg Rup ticks from one Muti)*.6(VW proc%)*10(energy gain from VW proc)= 26 energy
I'd personally go for just plain old vanilla FoK spamming. As for the damage gain from Muti+Rup I've been assuming that if that were significant in an aoe situation we wouldn't bother with FoK at all. Now of course I'd be the first to admit that the math isn't foolproof but seeing as a) my rotation consists of spamming one button and a Rupture rotation will be infinitely more vulnerable to RNG, b) aoe-spam is seldom if ever significant in a bossfight and c) I've been topping the aoe charts with my one-button-aoe I'm reasonably sure it's a valid strategy.
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02/15/11, 12:02 PM
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#528
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Von Kaiser
Troll Rogue
Black Dragonflight
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There is far more available to you than that. For starters, there are very few fights which will have significant adds up that you need to burn down, and that will take longer to kill than a full duration of rupture/SnD.
On any current boss, you should definately maintain SnD and Rupture on your main target while killing the adds; using your cooldowns to burn adds can also net a large advantage, using vanish during this time will net you your overkill buff, a garrote, and a 1pt rupture on another mob, which will shoot your energy regen to ridiculous heights.
The biggest thing you can do though, is watch your boss timers, refresh SnD and Rupture before the adds spawn, and then get back onto the boss after they are dead. All of your bleeds will net you increased energy, as well as doing increased damage, not keeping them up is a DPS loss. The boss will always live longer than the adds, not keeping SnD up is a DPS loss as having to refresh it uses CP that would otherwise be doing damage.
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02/15/11, 12:19 PM
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#529
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Von Kaiser
Night Elf Rogue
Steamwheedle Cartel
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Especially on Maloriak it woukd be more beneficial to make sure you have a long enoug rupture duration on him prior to the add switch to not have to put up a bleed during the green phase. Focusing on putting as much damage as quickly as possible on the adds is the #1 priority. I haven't done Halfus yet when we had whelps, but I imagine the concept is the same.
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02/15/11, 1:06 PM
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#530
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Von Kaiser
Troll Rogue
Black Dragonflight
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Maloriak is rather easy, you can stay on him, and the cauldron will knock you back on top of the adds, hit rupture as you're in the air and a 5 pt rupt will tide you over for the whole phase. I also vanish->garote->rupt one of the adds as well, if vanish is available.
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02/15/11, 2:00 PM
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#531
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Von Kaiser
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I'm not sure why you wouldn't FoK on Maloriak Vile Swills, either - 5 is plenty for FoK to be better than single target. Personally on green phase, I think it's very worthwhile to go a couple of seconds early, get a redirecting 5pt rupture running on one of them, and then FoK. This is coming from heroic, where they have a little more health and getting them all down in time is critical.
On a completely different note, plugging my current gear/reforges/gems into shadowcraft gives me ~22k dps. Switching to Membrane of C'Thun, Dispersing Belt, and Fang of Twilight with appropriate regemming/reforging/respec is a 500 dps upgrade. I know the theorycraft done previously indicated that Assassination was still a few % ahead overall at BiS gear, but the gear I have now is virtually BiS pre-heroic ... I was surprised at the result and wanted to offer it as food for thought.
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02/15/11, 3:43 PM
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#532
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Fire? What fire?
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One of the most compelling reasons for an assassination rogue to use Fan of Knives early on the Vile Swills and Aberrations is to apply the Master Poisoner debuff to all the targets. Since initial threat isn't an issue by using Tricks of the Trade to the add off-tank, we're uniquely able to provide the debuff without any downsides, which is not the case with other classes that can provide the same debuff. In heroic, getting the adds down quickly is important, so any slight personal DPS loss from moving early from the boss to the adds is easily offset by the overall raid benefit.
Last edited by Chasingsol : 02/15/11 at 3:48 PM.
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02/15/11, 9:36 PM
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#533
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Glass Joe
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Macros
Is it possible to get a guide together for macros? Or at least all of the commands to making them? My question is about putting a macro to start Slice and Dice as soon as I Garrote, would it be:
#showtooltip
/cast Garrote
/pause [number of seconds]
/cast Slice and Dice
I'm not sure if /pause is even a command, just a thought if anyone has any suggestions or ideas for different macros on other things that kind of go hand in hand like CoS and Vanish as an example.
-Viro
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02/15/11, 11:53 PM
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#534
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Don Flamenco
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Originally Posted by Chasingsol
One of the most compelling reasons for an assassination rogue to use Fan of Knives early on the Vile Swills and Aberrations is to apply the Master Poisoner debuff to all the targets. Since initial threat isn't an issue by using Tricks of the Trade to the add off-tank, we're uniquely able to provide the debuff without any downsides, which is not the case with other classes that can provide the same debuff. In heroic, getting the adds down quickly is important, so any slight personal DPS loss from moving early from the boss to the adds is easily offset by the overall raid benefit.
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Just in the interest of 100% accurate information - regardless of class - assassination rogues are one of the easiest no-maintenance sources, but affliction warlocks with Jinx are a faster, no randomness, no-threat-generated source of a 40 yard aoe curse of elements on up to 15 targets. Assass rogues are still an excellent source, but don't feel like your guild requires an assass rogue for aoe curse of elements.
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02/16/11, 3:19 AM
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#535
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Piston Honda
Blood Elf Rogue
Hellfire (EU)
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Originally Posted by Viro
Is it possible to get a guide together for macros? Or at least all of the commands to making them? My question is about putting a macro to start Slice and Dice as soon as I Garrote, would it be:
#showtooltip
/cast Garrote
/pause [number of seconds]
/cast Slice and Dice
I'm not sure if /pause is even a command, just a thought if anyone has any suggestions or ideas for different macros on other things that kind of go hand in hand like CoS and Vanish as an example.
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Whether or not we do get this thread together I can tell you that it is not possible to implement delays in macros. In other words; you cannot queue abilities into macros, the only way to make it cast different abilities in sequence is if they're off the gcd. Also; a lot of the macros you're looking for can be found here. A lot of the stuff is outdated but most of the more useful basic macros still work.
That being said I personally avoid the overuse of macros. They tend to cloud what I'm doing and ultimately lower my reflexes. I only go for the most basic [@focus] TotT and /cast Pick Pocket on opener macros.
Last edited by Probaton : 02/16/11 at 3:49 AM.
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02/16/11, 5:18 AM
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#536
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Glass Joe
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I feel this is kind of silly since I will try to find the answer next time I raid, but what interrupts besides kick works for tentacles on the 2nd phase of cho'gall? Does blind work? gouge? cheapshot/kidney shot?
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02/16/11, 12:20 PM
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#537
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Piston Honda
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Originally Posted by fbp
I feel this is kind of silly since I will try to find the answer next time I raid, but what interrupts besides kick works for tentacles on the 2nd phase of cho'gall? Does blind work? gouge? cheapshot/kidney shot?
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I can personally confirm cheap shot, kidney shot, kick, arcane torrent, and I do believe gouge. I don't recall trying blind personally, though if gouge works I'm inclined to think that blind works (even if the mob cannot move) though this is uncertain. The take-home point is that aoe silences and stuns both work wonders. War stomp, shadowfury, arcane torrent, hungering cold, shock wave, etc, are excellent for stopping the channel if you happen to have a nice cluster of 3+ or whatever.
And to answer the sustained aoe discussion above, like a couple people have mentioned, keeping up SnD is going to be a large large loss for aoe dmg now that mut's energy income is independent of attack speed (because of SnD no longer increasing energy returns via focused attacks). What *does* matter now though is garrote and rupture. For trash aoe situations, you should open with garrote, then apply a 1 CP rupture, and then if ruthlessness proced, you should redirect that extra CP to another mob and then apply another 1 CP rupture to that mob. From there you can spam FoK basically at the GCD for quite a bit of time. If the pack has reasonable health left after overkill is finished (half health or so on average) you can vanish, garrote, rupture, and then with the possible ruthlessness proc, you can either wait for redirect again (unlikely to come back up) or you can simply reapply the 1 CP rupture when the current one runs out. Keeping garrote/rupture up on as many targets as you easily can while spamming FoK is a very noticeable dps increase for sustained aoe situations. For boss aoe situations, Halfus, Maloriak, etc, you want to be sure to get a 5 CP rupture up ahead of time along with garrote if possible (on the opener for Halfus, or garrote via vanish on Maloriak). I have not specifically tested it, but it is my observation that lower CP ruptures are best for these sort of applications, since the VW proc chance is a static 30% and rupture duration is 8s + 4s for each CP beyond the first (which makes duration per CP highest at 1 CP).
Last edited by StoicRoivaS : 02/16/11 at 12:33 PM.
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02/16/11, 1:52 PM
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#538
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Von Kaiser
Troll Rogue
Black Dragonflight
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Lower CP gives you less chance of recouperating your energy off of relentless strikes, you also end up paying more energy for that rupture as the cost of the finisher itself is only divided by one CP.
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02/16/11, 4:31 PM
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#539
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Von Kaiser
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Originally Posted by fbp
I feel this is kind of silly since I will try to find the answer next time I raid, but what interrupts besides kick works for tentacles on the 2nd phase of cho'gall? Does blind work? gouge? cheapshot/kidney shot?
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Smoke Bomb also works and keeps your tanks/healers from being targeted for a few seconds. Typically I wait to use Smoke Bomb until there is a clump of Stalks so that its effective on multiple targets.
Further note, that when you do this, if you are the only person in the smoke bomb, you will be targeted by all of them in the smoke bomb. This is a good time to use Cloak of Shadows to keep yourself from getting raped.
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02/17/11, 1:39 AM
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#540
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Piston Honda
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Originally Posted by Zulkeir
Lower CP gives you less chance of recouperating your energy off of relentless strikes, you also end up paying more energy for that rupture as the cost of the finisher itself is only divided by one CP.
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While those are true statements, it's not really relentless strikes and energy per finisher that you really care about. It's energy returned per energy spent. "Free" CPs via your garrote opener and ruthlessness generate a fair bit of "free" energy via VW. But dumping 110 energy plus the cost of rupture minus the cost of relentless strikes sure seems like it would be less energy gained relative to energy lost.
Napkin math just to sanity check my statement:
1cp rupture (from garrote opener) costs 25 energy, refunds 20%*25 = 5 energy via RS and refunds 4*10*60% = 24 energy via VW for a total of 4 "free" energy.
5cp rupture costs 110 energy (which is an automatic 5 CP after the "free" one from garrote) for 2 muts and 25 energy for the rupture, refunds 100%*25 = 25 energy via RS and refunds 10*10*60% = 60 energy via VW for a total of 50 energy lost.
Feel free to correct anything I missed, but this fully supports my observations in practice.
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