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Old 02/02/12, 9:53 AM   #1051
Artoxia
Von Kaiser
 
Night Elf Rogue
 
Frostwolf (EU)
I bought a second set of items from the vendor (from the points you get from killing raid bosses, can't rememder the english designation) to reforge out of expertise into haste/masteyr for the madness of deathwing encounter. Would this be a profit for Ultraxion as well (is he unable to doge?)?

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Old 02/02/12, 10:08 AM   #1052
Probaton
Piston Honda
 
Blood Elf Rogue
 
Hellfire (EU)
Ultraxion can still dodge, it's just parry that's off the table (to simulate standing behind him). This is explicitly stated in the tool-tip by the way.

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Old 02/02/12, 3:49 PM   #1053
keltanen
Glass Joe
 
Blood Elf Rogue
 
Vek'nilash (EU)
Looking at these two logs: World of Logs - Real Time Raid Analysis and World of Logs - Real Time Raid Analysis ...

What happened between those? In the better one Im using normal no'kaled and in the worse Im using tier2 daggers. Are they that much worse or am I missing something here?

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Old 02/02/12, 4:27 PM   #1054
Twoboxer
Glass Joe
 
Troll Rogue
 
Uldaman
Did you check your buffs gained?

Did you have the 20% AP buff in the first fight? Were Synapse springs significantly more active (edit: the better) fight?

Offsetting that, did you use two potions the second fight?

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Old 02/02/12, 8:07 PM   #1055
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
You're missing plenty, because they're not nearly 7k dps worse. I did 1400 more dps with daggers on hultraxion this week than I did on it last week with no'kaled, which is not to say that the daggers are definitively better - they may still be worse - but they're not going to drop your dps by anything noticeable even if they are worse.

You had more main gauche hits and you gained more energy from combat potency during the no'kaled week, which makes absolutely no sense. With that increased energy gain you performed more cp builders and more finishers, though not by much. You had much higher deep insight uptime (~20 seconds more), and you used your synapse springs 6 times instead of 2, which is entirely user error. You also have your AP buff from trueshot aura in the no'kaled week and don't have it in the dagger week, so unless you had might, you were lacking a 20% buff.

Want to know what happened? You forgot to use adrenaline rush. In the no'kaled week you had 50% adrenaline rush uptime, and in the dagger week you used it....once. 6% uptime. 50% uptime, by the way, is almost physically impossible so the log is also bugged.

Edit: No, it is physically impossible even if you abandon SnD completely or get good glyph of SS procs. The time it would take to get adrenaline rush off cooldown again even with absolutely infinite energy is longer than 45 seconds.

Last edited by Sarvius : 02/02/12 at 8:15 PM.

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Old 02/03/12, 5:09 AM   #1056
keltanen
Glass Joe
 
Blood Elf Rogue
 
Vek'nilash (EU)
I also judge the logs because I recorded the fight and used ar on cooldown pretty much.

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Old 02/03/12, 10:03 AM   #1057
AzGuL^
Glass Joe
 
Undead Rogue
 
Kazzak (EU)
Has any wielders of Fangs of the Father experienced weird bugs with the proc? I was playing a bit of 3s last night and a few times when it procced (happened at least 3 times), it did not grant me any combo points. Using finisher did not either.

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Old 02/04/12, 1:21 PM   #1058
omidus
Glass Joe
 
Human Rogue
 
Hellscream
Originally Posted by Probaton View Post
You're taking too long. I tend to pop-up KsP either immediately or a Shallow Insight, simply because if I don't I'm going to miss out on a cd. Then pop AR as soon as you're at a vaguely acceptable amount of energy. Note that Shadowcraft currently tells me that I get more dps if I pop KsP on cooldown instead of waiting for Insight, so basically 'as soon as possible' is what I'm going for with both cds.
Ahh, ok I got the basic idea. Thank you

Originally Posted by Manaba View Post
Just to continue on what Probation stated as I follow a similar plan, assuming you use TofT before the pull and have 2pcT13 it is a good idea to use KsP as soon as possible after the bonus energy (reduced ability cost) runs out and you are low on energy again so that you don't cap out during KsP. Then, as he mentioned, AR after that as soon as you are low enough on energy and hopefully will have an uninterrupted window of attack for the duration of AR.
Yeah I've been doing that and I think my gear got too high now during AR the energy happens and it's just nothing I can do about that and I'm spamming my buttons to prevent energy cap as much as possible. still practicing the spec think I got it. Just need to manage energy better in some sitations.

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Old 02/10/12, 11:08 PM   #1059
Twoboxer
Glass Joe
 
Troll Rogue
 
Uldaman
So at the end of raiding this week, I have 332 gems. The first kill next week will allow me to complete Cluster Clutch.

My question is this: if I collect clusters from subsequent kills *before* actually getting the quest "Sharpening Your Fangs", will they count towards the quest? Or do I lose another week lol?

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Old 02/10/12, 11:22 PM   #1060
Grimwolf
Von Kaiser
 
Worgen Rogue
 
Turalyon
Just keep collecting them. You don't need to hurry and make the second kill. Any clusters you save are good for the next stage of the questline.

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Old 02/11/12, 3:35 PM   #1061
Dimgo
Glass Joe
 
Blood Elf Rogue
 
Gurubashi
does kick reset swing timer? I was thinking about using as a energy dump

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Old 02/11/12, 4:04 PM   #1062
Whistles
Piston Honda
 
Gnome Rogue
 
Staghelm
Originally Posted by Dimgo View Post
does kick reset swing timer? I was thinking about using as a energy dump
What?! No. Just let your energy cap. You get nothing by dumping energy into something that doesn't generate damage.

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Old 02/11/12, 5:26 PM   #1063
13a5ti
Glass Joe
 
Goblin Rogue
 
Blackrock (EU)
Originally Posted by Whistles View Post
What?! No. Just let your energy cap. You get nothing by dumping energy into something that doesn't generate damage.
In 4.2 (don't know if it is true now) Kick could procc your Mainhandpoison, but as far as I know most Dragonsoul-Bosses are Kickimmune, so it does nothing.

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Old 02/12/12, 8:40 PM   #1064
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
There's no such thing as kick-immune. If casting kick had some potential effect like proccing a poison, it would always have that effect. Bosses can be immune to the other effects of kick (interrupt or talented silence), but no boss is entirely immune to an ability.

Edit: By the way, kick still procs your mh poison. Turned sideways and it took 3 kicks before I got a proc. Combat log showed only instant poison.

Last edited by Sarvius : 02/13/12 at 2:03 AM.

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Old 02/13/12, 2:02 AM   #1065
Drenordrin
Glass Joe
 
Dwarf Rogue
 
Lothar
Combo Point Addon

I have been using NugComboBar for about 2 years now, quite happily, but it does not cooperate with the legendary proc. It does not show the regained 5 combo points, and ceases to work as normal until you perform a finisher after the buff expires. I wanted to know if anybody was experiencing similar issues, and could recommend a replacement addon. Thanks.

EDIT: After relogging, this glitch has gotten a little better, but it is still not updating the combo point graphic in a reasonable amount of time for the amount of eviscerate spam going on. Open to suggestions on new mods still.

Last edited by Drenordrin : 02/13/12 at 2:38 AM.

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Old 02/13/12, 10:25 AM   #1066
Grimwolf
Von Kaiser
 
Worgen Rogue
 
Turalyon
I use UIM:ComboPoints. It works fine with the daggers.

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Old 02/13/12, 10:49 PM   #1067
Maleficius
Glass Joe
 
Night Elf Rogue
 
Drenden
Basic Question on Macros

I use several macros and have a basic question on how WoW handles lines that can not be completed or are already in progress. For example, here is my combat spec dps macro:

/cast Adrenaline Rush
/use 13
/use potion of the tol'vir
/startattack

I have added in the use trinket portion since I am occasionally now using the VP trinket for burst, but what happens if an on use trinket is not equipped or what happens if my combat pot cd is not up? Does this waste a GCD or cause any other delay? Also what if I am already autoattacking and it gets to the startattack line?

I use similar macros for assassination and I also use the recommended /startattack in a macro after all my moves that give CPs so I am always autoattacking, but my real question is any of this causing a waste of processing time, resetting my swing timer, or otherwise causing me some delays. Thanks.

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Old 02/14/12, 12:48 AM   #1068
jAsOs
Von Kaiser
 
Orc Rogue
 
Cho'gall
Seems like your macro would work fine even without the trinket and pot up.
Because none of those abilities invoke a GCD.

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Old 02/14/12, 2:19 AM   #1069
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Like Jasos hinted at, the only thing that stalls macros these days is when you have multiple lines of commands and more than one of them would trigger a gcd.

So pre-patch, you could not have had the following macro for example:

/cast Adrenaline Rush
/cast Sinister Strike
/startattack

The macro would successfully cast adrenaline rush the first time and then would simply return an ability-not-ready error on every consecutive keypress. You can, however, have macros with multiple abilities as long as only one of them invokes a gcd. So it's fine to have /cast Premeditation /cast Ambush or /cast Shadowstep /cast Vanish.

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Old 02/16/12, 8:30 AM   #1070
KingZer0
Glass Joe
 
Human Rogue
 
Sen'jin (EU)
I have a rather simple question concering RvS because i don`t think, i`ve fully understand the description
of how to use RvS, as written in the Combat Guide.

From my understanding, the first and most important rule is, to only use RvS if you have 4 combo points, to prevent loosing one additional combopoint from the SS glyph.

What i don`t understand is the follwing part:

you can use RvS when you are about to SnD and have 4 combo points such that the RvS debuff is present on your target for your next Rupture or Evis. You must remember to not use RvS again if that next Rupture or Evis is 4 combo points or it will be a DPS loss.
I pretty much just use RvS anytime i have 4 combo points and are about to Rupture or Evis after receiving the 5th.
The 5th combo point comes from RvS of course and i repeat that everytime i`ve build 4cp through SS, except when i refresh SnD. Anything wrong with that?

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Old 02/16/12, 9:11 AM   #1071
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
If you only RvS at 4 just before you are going to do an Evis or Rupture, then no, it's fine.

But your DPS may improve if you also RvS at 4 just before refreshing your SnD. You then have enough time to work back up to 5 CPs and do an Evis or Rupture before the RvS buff falls off. Doing this can be helpful because on the second build-up you may proc directly from 3 to 5 CPs. However, if you go this route, you have to remember NOT to RvS at 4 on the second build-up, because you will still have the previous RvS buff active.

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Old 02/16/12, 9:52 AM   #1072
CaptStabbin
Glass Joe
 
Human Rogue
 
Drak'thul
This has probably been anwsered but I cant seem to find a response...

On Madness Ive noticed since switching to a SnD/Evis rotation and cutting out Rupture I have lost dps. I was talking to some people and they said it because of the Spellweave Mechanic. Is this True? And should I be using rupture on that fight?

I noticed the DPS loss in LFR (So it could be cause RNG someone told me)
Silly but I have no idea what RNG means(Would love an explination)

Thank You for your time...


EDIT: If this is posted in the wrong place please let me know...
EDIT 2: Fixed post per Forum Rules

Last edited by CaptStabbin : 02/16/12 at 1:40 PM.

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Old 02/16/12, 10:47 AM   #1073
KingZer0
Glass Joe
 
Human Rogue
 
Sen'jin (EU)
But your DPS may improve if you also RvS at 4 just before refreshing your SnD. You then have enough time to work back up to 5 CPs and do an Evis or Rupture before the RvS buff falls off. Doing this can be helpful because on the second build-up you may proc directly from 3 to 5 CPs. However, if you go this route, you have to remember NOT to RvS at 4 on the second build-up, because you will still have the previous RvS buff active.
Thanks for the explanation. Now i got it.

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Old 02/16/12, 1:57 PM   #1074
tygo09
Glass Joe
 
Human Rogue
 
Shattered Halls
Originally Posted by CaptStabbin View Post
This has probably been anwsered but I cant seem to find a response...

On Madness Ive noticed since switching to a SnD/Evis rotation and cutting out Rupture I have lost dps. I was talking to some people and they said it because of the Spellweave Mechanic. Is this True? And should I be using rupture on that fight?

I noticed the DPS loss in LFR (So it could be cause RNG someone told me)
Silly but I have no idea what RNG means(Would love an explination)

Thank You for your time...


EDIT: If this is posted in the wrong place please let me know...
EDIT 2: Fixed post per Forum Rules
it means random number generator

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Old 02/16/12, 3:51 PM   #1075
CaptStabbin
Glass Joe
 
Human Rogue
 
Drak'thul
Originally Posted by tygo09 View Post
it means random number generator
Yes I recieved a private message about RNG... Now the question about wether or not to use rupture on Madness hasnt really been anwsered. Private msg said to just keep using Evis. But Im curious to know if rupture will have more effect on proc'ing spell weave over the course of the encounter thus doing more dps or Evis is the way to go all the way dont worry about spellweave, etc. etc.

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