Hey guys, consulting Aldriana's FAQ about EPs I've run into a few questions. ( Table Below )
Agi 2.6 2.7 3.5
Yellow Hit 1.75 1.9 1.4
Spell Hit 1.4 1.4 1.05
Mastery 1.3 0.9 0.7
Haste 1.2 1.5 1.3
Expertise 1.1 1.6 1.15
Crit 0.9 0.95 1.1
White Hit 0.75 1.1 0.8
It's obvious that the setup for assassination is agil > ( hit ) > Mastery > Haste > Exp > Crit
Q1: What is the difference between yellow hit and spell hit, I've always assumed it was the same thing since we only have poisons and special attacks, which have the same hit cap ( ? )
Q2: Expertise is rated really low, does this mean that we should not be going for 26/26 now? My reasoning behind such a seemingly silly question is: The EP after the cap is 0, so this table must be before you've reached the cap, and mastery and haste are worth more. I've reached the cap however, because that seems rather counter-intuitive.
Q3: Crit has always been rated low, but this is
REALLY low. I know with hunters there is a minimum amount of crit you want, is there a similar thing for rogues? The only separate tables I've found are for hit and EXP.
Q4 (speculation): Haste increases our focus gain and attack speed, the attack speed closely ties it with benefiting mastery (faster attacks = more poison procs = higher mastery EP weight ). Is there a point where haste surpasses mastery?
Sorry for all the questions, I tried to make them clear and thought out,
Ult
Originally Posted by Coffin Burier
I've recently started opening with Garrote>Rupture and tryed it both in 5 men heroic and in 10 men raids:
If Ruthlessness Proc: S'n'D>Mutilate>Mutilate>Envenom>Mutilate>Mutilate>Rupture
If Ruthlessness doesn't Proc: Mutilate>S'n'D>Mutilate>Mutilate>Rupture>Mutilate>Mutilate>Envenom
In ItemLevel 341, I usually started with Garrote>S'n'D>Mutilate>Rupture, but sometimes I found myself dropping S'n'D because of Envenom being dodged or simply not having enought energy to Envenom. With a Garrote>Rupture opening I find it easier to get started and keep a 100% Rupture uptime, but I've not considered if it could be a dps loss.
How much bad would it be to open with Garrote>Rupture?
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I open with Garrote => SnD => envenom => Mut to 4-5 cp => Rupture.
My reasoning is that the one CP rupture does basically no damage, while using the earliest part of the fight to envenom helps get the poisons up just a
little faster, and sets you up to comfortably get a good rupture going with plenty of time to get enough CP for a solid Envenom.
Cheers,
Ult