Originally Posted by Iroared
I might have to play my rogue for our spine hc attempts, are there any specific tricks for maximum burst on tendons? I've read the cataclysm mechanics threat, the build linked there has 1 point in serrated blades - what for? Surely at least enveloping shadows would provide more benefit to the raid, or maybe more points in precision for minor increase in WP damage (since rupture won't be used at all here)?
Regarding glyphs, I assume hemo and backstab; is third still SnD or would ShD provide bigger benefit here? Also, I shouldn't use glyph of TotT to provide more raid damage?
What kind of damage per lift should I be looking at in full normal gear + 406 daggers?
|
Well, I'll just quickly go over it:
Spec
Using standard spec (7/3/31 for Hemo, 8/2/31 for BS) to keep up DPS on Amalgamations without giving up much (if any) Tendon DPS
Glyphs
SnD glyph is required for SnD not to run out during Tendon phase
Eviscerate glyph is recommended because Eviscerate makes up for a lot of Tendon damage
Backstab/Hemorrhage glyphs (depending on spec) are recommended to optimize overall DPS on Amalgamations and Tendons
Shadow Dance glyph makes up for no additional Find Weakness uptime on Tendons due to Vanish so it only provides a fairly low damage gain that's usually negated by other glyph choices even on Tendons
Gear
2pcT12/2pcT13 is recommended, Valor Points trinket is really useful because it's ready for every Tendon phase, otherwise standard Sub gear
Spine Rotation
5cp Recup shortly before Amalgamation starts casting explosion
CloS after beginning of explosion cast
5cp SnD during explosion cast
Shadowstep during explosion cast (for the +30%)
TotT when Amalgamation is dead
Spam /tar boss2 macro
Once the Tendon is attackable:
(Hemo if no bleeds in raid and Hemo spec)
Shadow Dance + Berserking + Trinket
Ambush
Eviscerate (Rupture instead if no bleeds in raid and BS spec)
Ambush + Premeditation
Eviscerate
Ambush
Ambush
Eviscerate
Vanish + Ambush
<Standard filler + 5cp Eviscerate rotation>
CD Rotation
This depends largely on how fast your raid is between tendons but what works for us is:
First Amalgamation >90% Shadow Dance
First Tendon phase Shadow Dance + Trinket + Berserking + Vanish
Second Amalgamation Preparation
Second Tendon phase Shadow Dance + Trinket + Vanish
Third Amalgamation >90% Shadow Dance
Third Tendon phase Shadow Dance + Trinket + Berserking
Fourth Tendon Shadow Dance + Trinket
Fifth Amalgamation >90% Shadow Dance
Fitfth Tendon Shadow Dance + Trinket + Berserking + Vanish (+Bloodlust)
Sixth Amalgamation Preparation
Sixth Tendon Shadow Dance + Trinket + Vanish
Damage per tendon phase in my gear (398 average) is 1.1mio-1.4mio without Bloodlust and 1.6mio-1.8mio with Bloodlust.
Edit: Forgot an important part in the rotation. I also forgot noting that this is obviously only the way I've been doing it and especially the CD rotation depends on your raid setup and tactic used.