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Old 02/13/12, 10:25 AM   #1066
Grimwolf
Von Kaiser
 
Grimwolf's Avatar
 
Worgen Rogue
 
Turalyon
I use UIM:ComboPoints. It works fine with the daggers.

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Old 02/13/12, 10:49 PM   #1067
Maleficius
Glass Joe
 
Night Elf Rogue
 
Drenden
Basic Question on Macros

I use several macros and have a basic question on how WoW handles lines that can not be completed or are already in progress. For example, here is my combat spec dps macro:

/cast Adrenaline Rush
/use 13
/use potion of the tol'vir
/startattack

I have added in the use trinket portion since I am occasionally now using the VP trinket for burst, but what happens if an on use trinket is not equipped or what happens if my combat pot cd is not up? Does this waste a GCD or cause any other delay? Also what if I am already autoattacking and it gets to the startattack line?

I use similar macros for assassination and I also use the recommended /startattack in a macro after all my moves that give CPs so I am always autoattacking, but my real question is any of this causing a waste of processing time, resetting my swing timer, or otherwise causing me some delays. Thanks.

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Old 02/14/12, 12:48 AM   #1068
jAsOs
Von Kaiser
 
Troll Rogue
 
Nagrand
Seems like your macro would work fine even without the trinket and pot up.
Because none of those abilities invoke a GCD.

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Old 02/14/12, 2:19 AM   #1069
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Like Jasos hinted at, the only thing that stalls macros these days is when you have multiple lines of commands and more than one of them would trigger a gcd.

So pre-patch, you could not have had the following macro for example:

/cast Adrenaline Rush
/cast Sinister Strike
/startattack

The macro would successfully cast adrenaline rush the first time and then would simply return an ability-not-ready error on every consecutive keypress. You can, however, have macros with multiple abilities as long as only one of them invokes a gcd. So it's fine to have /cast Premeditation /cast Ambush or /cast Shadowstep /cast Vanish.

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Old 02/16/12, 8:30 AM   #1070
KingZer0
Glass Joe
 
Human Rogue
 
Sen'jin (EU)
I have a rather simple question concering RvS because i don`t think, i`ve fully understand the description
of how to use RvS, as written in the Combat Guide.

From my understanding, the first and most important rule is, to only use RvS if you have 4 combo points, to prevent loosing one additional combopoint from the SS glyph.

What i don`t understand is the follwing part:

you can use RvS when you are about to SnD and have 4 combo points such that the RvS debuff is present on your target for your next Rupture or Evis. You must remember to not use RvS again if that next Rupture or Evis is 4 combo points or it will be a DPS loss.
I pretty much just use RvS anytime i have 4 combo points and are about to Rupture or Evis after receiving the 5th.
The 5th combo point comes from RvS of course and i repeat that everytime i`ve build 4cp through SS, except when i refresh SnD. Anything wrong with that?

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Old 02/16/12, 9:11 AM   #1071
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
If you only RvS at 4 just before you are going to do an Evis or Rupture, then no, it's fine.

But your DPS may improve if you also RvS at 4 just before refreshing your SnD. You then have enough time to work back up to 5 CPs and do an Evis or Rupture before the RvS buff falls off. Doing this can be helpful because on the second build-up you may proc directly from 3 to 5 CPs. However, if you go this route, you have to remember NOT to RvS at 4 on the second build-up, because you will still have the previous RvS buff active.

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Old 02/16/12, 9:52 AM   #1072
CaptStabbin
Glass Joe
 
Human Rogue
 
Drak'thul
This has probably been anwsered but I cant seem to find a response...

On Madness Ive noticed since switching to a SnD/Evis rotation and cutting out Rupture I have lost dps. I was talking to some people and they said it because of the Spellweave Mechanic. Is this True? And should I be using rupture on that fight?

I noticed the DPS loss in LFR (So it could be cause RNG someone told me)
Silly but I have no idea what RNG means(Would love an explination)

Thank You for your time...


EDIT: If this is posted in the wrong place please let me know...
EDIT 2: Fixed post per Forum Rules

Last edited by CaptStabbin : 02/16/12 at 1:40 PM.

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Old 02/16/12, 10:47 AM   #1073
KingZer0
Glass Joe
 
Human Rogue
 
Sen'jin (EU)
But your DPS may improve if you also RvS at 4 just before refreshing your SnD. You then have enough time to work back up to 5 CPs and do an Evis or Rupture before the RvS buff falls off. Doing this can be helpful because on the second build-up you may proc directly from 3 to 5 CPs. However, if you go this route, you have to remember NOT to RvS at 4 on the second build-up, because you will still have the previous RvS buff active.
Thanks for the explanation. Now i got it.

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Old 02/16/12, 1:57 PM   #1074
tygo09
Glass Joe
 
Human Rogue
 
Shattered Halls
Originally Posted by CaptStabbin View Post
This has probably been anwsered but I cant seem to find a response...

On Madness Ive noticed since switching to a SnD/Evis rotation and cutting out Rupture I have lost dps. I was talking to some people and they said it because of the Spellweave Mechanic. Is this True? And should I be using rupture on that fight?

I noticed the DPS loss in LFR (So it could be cause RNG someone told me)
Silly but I have no idea what RNG means(Would love an explination)

Thank You for your time...


EDIT: If this is posted in the wrong place please let me know...
EDIT 2: Fixed post per Forum Rules
it means random number generator

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Old 02/16/12, 3:51 PM   #1075
CaptStabbin
Glass Joe
 
Human Rogue
 
Drak'thul
Originally Posted by tygo09 View Post
it means random number generator
Yes I recieved a private message about RNG... Now the question about wether or not to use rupture on Madness hasnt really been anwsered. Private msg said to just keep using Evis. But Im curious to know if rupture will have more effect on proc'ing spell weave over the course of the encounter thus doing more dps or Evis is the way to go all the way dont worry about spellweave, etc. etc.

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Old 02/16/12, 4:00 PM   #1076
tygo09
Glass Joe
 
Human Rogue
 
Shattered Halls
Originally Posted by CaptStabbin View Post
Yes I recieved a private message about RNG... Now the question about wether or not to use rupture on Madness hasnt really been anwsered. Private msg said to just keep using Evis. But Im curious to know if rupture will have more effect on proc'ing spell weave over the course of the encounter thus doing more dps or Evis is the way to go all the way dont worry about spellweave, etc. etc.
only thing i know to tell you is common stuff like dont use rupture if mangle or hemo or w/e isnt up and dont use rupture if u dont think its going to last for its full duration

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Old 02/17/12, 7:53 AM   #1077
Hamsda
Piston Honda
 
Hamsda's Avatar
 
Goblin Priest
 
Mannoroth (EU)
Not having played a rogue in ages but knowing the encounter at least good, I'd think that the usage of rupture won't net you any additional dps in regards to Spellweave. Yes, an additional dot will procc more spellweave but you have to consider that spellweave does nothing against the target it procced on. Assuming you won't be putting up a rupture in AoE situations it will not increase your overall dps.

There are only 10 types of people... those who understand binary and those who don't.

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Old 02/17/12, 1:25 PM   #1078
Aslice
Glass Joe
 
Orc Rogue
 
Kilrogg
In the DW encounter - I try to leave a Rupture running on any target when I have to run off somewhere ( if it works out ).
In that case - for Hemmorage bloods - if Rupture was still ticking on the Arm and the bloods are brought over to AoE with the arm ... That could be a case where Rupture triggering Spellweave with beneficial results.

I am usually BF / KS on the Bloods as they get moved back to the arm - but I had in my mind it would help. Not confirmed though.

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Old 02/19/12, 7:12 PM   #1079
pooh8840
Glass Joe
 
Human Paladin
 
Scilla
What does it mean in the assassination post about wasting all cps from mutilate?

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Old 02/19/12, 10:53 PM   #1080
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Mutilating at 5 cps.

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