Originally Posted by thirus
Two Questions about sub:
1. Aldriana, did you consider a more eviscerate focussed sub cycle with hemo as main cp builder and talent points 3 in ruthlessness, 3 in coup de grace and 2 in lethality + evi glyph, if yes how far was it behind?
2. How can we try to help you to get a more sophisticated model of sublety? Should we provide logs or do some mechanics testing?
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1) I've looked at it briefly but haven't had time to model it in detail. My sense is that it winds up being inferior, but I don't have any good estimates as to by how much.
2) The biggest thing limiting improvement of the subtlety model is simply my free time. Between work, the holidays, and getting geared up + raiding, I've had very little time to worry about improving any of the class models - and, subtlety being apparently weaker than the other trees, I confess that its not my first priority for spending time on. Eventually there are some questions that will need to be answered, such as: how many crits per second does a typical raid generate? How variable is the cycle? How flexible is the cycle? What's the effect of latency on squeezing moves into a Shadow Dance? And so forth. But all in all, even to the extent that I do have time to work on modeling, it seems to me that working on what appears to be the weakest tree, played by the fewest people, should not be my first priority.