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01/20/11, 6:28 AM
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#31
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Von Kaiser
Troll Mage
Twisting Nether (EU)
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Originally Posted by Lokar
I dunno, it's quite good in heroics to be sure, and for clearing trash. But for actual boss encounters, I only see it as "imbalanced" on Halfus. No other boss really benefits from multi-target killing for extended periods of time. It is useful in some parts (adds on Conclave, last 25% of Cho'Gall, maybe for phase 2 of Al'akir) but certainly not imbalanced in these cases.
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For this tier, sure. But if we ever see a Twin Valkyr's or Anub'arak situation again, we're into and far beyond pre-nerf Heart Strike territory and I wouldn't expect it to last long after the first round of ridiculous logs are posted.
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01/20/11, 7:51 AM
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#32
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Piston Honda
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Should be fairly easy for them to nerf, though. Just have it do 50% damage to the target it's cleaving to or something along those lines.
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01/24/11, 3:48 PM
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#33
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Glass Joe
Worgen Rogue
Emerald Dream (EU)
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Update on the Blade Flurry perma-cleave:
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Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
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Source
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01/25/11, 2:03 PM
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#34
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Glass Joe
Worgen Hunter
Cho'gall (EU)
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PTR Build 13561 :
Subtlety
Executioner now increases the effectiveness of Slice and Dice by 20%, up from 16%. Each point of Mastery increases damage by an additional 2.5%, up from 2%.
Elusiveness now reduces the Cooldown of Cloak of Shadow by 20 sec, up from 15 sec.
Source : MMO-Champion - Patch 4.0.6 - PTR Build 13561
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02/07/11, 3:54 AM
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#35
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Von Kaiser
Night Elf Hunter
Caelestrasz
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Rogue Bug Fixes
- Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz'jar, Throne of the Tides), Noxious Mire (Naz'jar Sentinel, Throne of the Tides).
- Cheat Death was activating by a warlock's Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.
- Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.
- Feint now correctly reduces Quake damage from Rom'ogg Bonecrusher (Blackrock Caverns).
- The Honor Among Thieves buff icon is now correctly displayed for the rogue, and not just for the rogue's party members.
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02/07/11, 7:06 AM
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#36
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Von Kaiser
Human Rogue
Ravencrest (EU)
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The list also has.
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Ruthlessness has the correct chance to proc when Envenom is used.
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02/08/11, 9:28 PM
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#37
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In the rear with the gear!
Troll Rogue
Khaz'goroth (EU)
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Haste Issue Causing Ability Errors - Forums - World of Warcraft
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An apparent last-minute bug which was not found on the PTR before the patch was finalized has caused the client and server to disagree on the way haste affects resource generation. This bug will manifest itself in the UI showing a player they have enough resources to use an ability, but the server correctly prevents it as they in fact do not. A death knight for example might see a rune light up that isn’t actually available so when they use the ability, it won’t fire. A rogue may think they have enough energy to use Sinister Strike, but they can’t actually afford it so when they push the button, they will get an error. This bug could affect rogues, death knights, hunters and Feral druids, because these characters all gain more resources from haste. It will also affect buffs that affect attack speed, such as Slice and Dice, Windfury, Icy Talons, and Hunting Party, but also attack speed lowering effects like Thunder Clap. We're currently working on a fix.
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05/03/11, 7:28 AM
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#38
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Von Kaiser
Human Rogue
Ravencrest (EU)
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Hotfix solved the backstab energy issue.
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Originally Posted by Blizzard
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05/03/11, 8:19 AM
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#39
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Piston Honda
Troll Rogue
Moonglade (EU)
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Rogue
Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
Stealth now once again begins its cooldown once the rogue leaves Stealth.
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From 4.2 patch notes, will give us some great extra utility when mobs need to be cc'd after the pull, when sap is useless e.g any adds which spawn during an encounter (Lady Naz'jar adds for example)
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05/26/11, 6:26 PM
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#40
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Glass Joe
Troll Rogue
Twisting Nether (EU)
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- Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
- Combat Readiness and Cloak of Shadows now share a cooldown.
Assassination- Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
- Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
Combat- Savage Combat now increases attack power by 3/6%, up from 2/4%.
- Vitality now increases attack power by 30%, up from 25%.
Subtlety- Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
- Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.
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4.2 PTR Notes, May 26th.
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05/31/11, 9:17 PM
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#41
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Glass Joe
Troll Rogue
Frostwhisper (EU)
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Subtlety
- Hemorrhage base damage has been increased by 40%.
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Patch 4.2 - PTR Build 14199
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06/17/11, 9:00 AM
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#42
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Blog Post on 4.2 Changes:
Rogues We nerfed Cloak of Shadows because it felt like rogues could counter both casters and melee specs too easily. This change forces them to choose between Cloak of Shadows and Combat Readiness.
However, we wanted to compensate rogues for this PvP nerf, and we concluded rogue damage in PvE was also too low, so we buffed their damage overall.
The buff to Hemorrhage was designed to make it less punishing when it wasn’t possible to get behind a target, which often arises in PvP but also sometimes in PvE. There was also some commentary at the top seemingly directed at us (and others) being "middle of the pack" to which the response seems to be, "Yup, we know but we're fine with that."
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06/24/11, 5:01 PM
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#43
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Von Kaiser
Human Rogue
Ravencrest (EU)
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From the Damage Dealer Q&A
Ask The Devs #10 - Damage Dealing (Answers) - Forums - World of Warcraft

Q: Rogue is the only pure melee damage dealer class, however their overall damage is lower to compare with other pure DPS classes (like mages, warlocks and hunters) due to obsolete mechanics. We lose a lot of DPS while switching between targets, which happens rather often in Cataclysm encounters. Redirect ability is useful of course, however its cooldown is way too long and at the same time you can’t redirect poisons and some other effects from one target to another. Taking this in mind, do you have any plans to change rogue mechanics in the nearest future? – Луксурия(EU-RU)
A: One of the defining elements of rogue gameplay is the feeling of building up potential against a single opponent, and then unleashing that power. Redirect allows rogues to “cheat” on these mechanics once per minute (or more often with Restless Blades), but if we removed these ramping elements entirely, rogues would lose a large piece of what makes them unique.
We recognize that at the end of the day, however, many players would rather be powerful than unique. Ideally, we’d like you to be both. Having to build up combo points to operate at maximum effectiveness is a disadvantage compared to being able to just do maximum damage from the outset, and having to move to melee range to attack a new target is a disadvantage compared to being able to switch instantly from range.
There’s nothing inherently wrong with disadvantages, as long as they are counterbalanced by equally powerful strengths. Rogue damage recently has been lower than we’d prefer, even on fights with low movement and no target-switching, which should be absolutely ideal for rogues. We’ve taken steps in 4.2 to increase rogue damage output across the board, and we will continue to make adjustments until we feel that rogue performance is where we’d like it to be.
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07/01/11, 8:04 PM
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#44
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Glass Joe
Worgen Rogue
Emerald Dream (EU)
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Whilst this is a very "hand wavy" response and doesn't provide any major information as to how or dates - there is at least a glimmer of hope in a response regarding Rogue ramp up time in the future:
"You've got a point.
While we're unlikely to eliminate dps ramp up time for rogues altogether, we're sensitive to the fact that rogues require multiple methods to do so, when combo points do a pretty good job of handling that job. We will look at methods of streamlining rogue dps ramp time at some point in the future."
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09/12/11, 12:58 PM
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#45
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In the rear with the gear!
Troll Rogue
Khaz'goroth (EU)
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Class Feedback – Rogue - Forums - World of Warcraft
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We’re looking for feedback on your class as we work on changes and adjustments for a future game update. While we may be making some specific class changes in 4.3, what we’re looking for in this thread is overall feeling on the class as a whole for more long term changes in the future. (...)
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