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01/25/11, 2:12 PM
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#211
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Im***est.
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Originally Posted by Cerevantes
Lastly, Fan of Knives does not apply the poison on your throwing weapon. Only the Mutilate talent Vile Poisons applies poisons on Fan of Knives, and those are the mainhand and offhand poisons. Sofar as I know, the only abilities that apply the poison on throwing weapon are Deadly Throw, and the base Throw ability.
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This is incorrect. All specs apply the poison from their THROWN weapon with FoK. Mutilate additionally applies the poisons from your MH and OH weapons.
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Originally Posted by missiletoad
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.
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01/25/11, 2:20 PM
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#212
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Glass Joe
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Originally Posted by Cerevantes
Lastly, Fan of Knives does not apply the poison on your throwing weapon. Only the Mutilate talent Vile Poisons applies poisons on Fan of Knives, and those are the mainhand and offhand poisons. Sofar as I know, the only abilities that apply the poison on throwing weapon are Deadly Throw, and the base Throw ability.
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Not sure I understand what you mean here. If you mean that if I apply Mind Numbing to throwing weapon and FoK (specced into VP or not), I won't apply Mind Numbing then that's plain wrong. However, if you meant that not being specced into VP will not allow you to apply MH and OH poisons from FoK casts, you are correct-omundo.
edit: feist-mok beat me to it 
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01/25/11, 3:43 PM
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#213
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Von Kaiser
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Originally Posted by Feist-Mok
This is incorrect. All specs apply the poison from their THROWN weapon with FoK. Mutilate additionally applies the poisons from your MH and OH weapons.
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yep entirely my mistake on this one! This shows you how much I actually Fan things in current content. >.>
Last edited by Cerevantes : 01/25/11 at 3:51 PM.
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01/25/11, 4:04 PM
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#214
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Von Kaiser
Human Rogue
Black Dragonflight
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Originally Posted by Feist-Mok
This is incorrect. All specs apply the poison from their THROWN weapon with FoK. Mutilate additionally applies the poisons from your MH and OH weapons.
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Ok THAT's the part I was missing. Vile Poisons applying the MH/OH Poisons. So for FoK if I understand it correctly it looks like this (MH Instant, OH Deadly, Thrown Instant):
Combat = (Thrown Damage*1.75 + % Chance for Instant)
Mutilate = (Thrown Damage + (% Chance for Instant + % Chance for Deadly + %Chance for Instant)*1.2*Mastery))
It's pretty clear to me now why Mutilate is so ahead on AoE damage. Plus with Mutilate applying 8% spell damage to any AoE'd target (which is usually taking spell damage), as opposed to combat simply giving +4% physical damage, it makes sense.
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01/25/11, 4:21 PM
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#215
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Mike Tyson
Night Elf Rogue
Doomhammer
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With the minor adjustment that Combat probably uses WP instead of IP, and that Mutilate actually gets much (almost half, IIRC) of its damage just by rolling DP on all targets.
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01/25/11, 4:21 PM
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#216
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Glass Joe
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A slight correction, I believe it was found that for Assassination anything that lives beyond ~5 seconds of AoE (which is pretty much everything that needs to be AoE'd in raids currently), Deadly is better on the thrown.
Edit: Aldriana beat me to it.
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01/25/11, 4:24 PM
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#217
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Piston Honda
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Originally Posted by Lokar
Combat = (Thrown Damage*1.75 + % Chance for Instant)
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Not that this makes Combat FoK in line with Assassination's but if you are using FoK as Combat you should be using WP on your throwing weapon not IP, unless what you are FoKing will last for ~30+ seconds in which case you may want to use DP.
Double Post on the Combat part.
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01/26/11, 4:44 AM
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#218
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Glass Joe
Gnome Rogue
Stormrage (EU)
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Has anyone calculated the mean value for the CDs of AR and KsP because of RB?
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01/27/11, 5:45 AM
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#219
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Von Kaiser
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Originally Posted by chipix
Has anyone calculated the mean value for the CDs of AR and KsP because of RB?
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Depends on when you use em & your haste. Let's say you regen 13 energy per second (5%ish haste) & use KS after AR (which you should since you wanna get Deep Insight up before you KS). The remaining cooldown on KS after five 5-point eviscerates would be:
(39energy)*(5 SS)*(5 evis) + (10 energy per evis)*(5) = 1025 total energy
1025 energy / 13 energy per sec = 78.85 seconds
So in that 79 second time frame, you have reduced the CD of KS by 50 seconds, meaning it's up again & you have a 79 second cooldown. In this situation I would keep the last set of 5 CP's and wait to use my 5th evis until after it comes off of cooldown, as you only have to wait 1 second.
Also I didn't factor in combat potency procs because it's late and I don't even want to try and work that math out. Epic geared rogues also have a lot more haste than that. Let's just say the cooldown is around 60-70 seconds as long as you have 100% uptime. Not being on your target & being able to use all your energy increases the CD.
Last edited by Shadowwaltz : 01/27/11 at 5:52 AM.
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01/28/11, 12:04 PM
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#222
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Glass Joe
Human Rogue
Nazjatar (EU)
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01/31/11, 3:11 PM
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#223
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Von Kaiser
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One question, one comment.
What's the EP value of Str in Combat? I believe I saw something that weights it about 1.05, can anyone confirm that as roughly accurate?
Through sheer lack of anyone else in the group being able to use it, I ended up with the [Right Eye of Rajh], as my second trinket is currently fairly mediocre [Grace of the Herald], I'm trying to value whether it's worth going ahead and using it rather then Grace. If my number is accurate, the value of Str, appears to be enough above Crit to allow me to take advantage of the Hit and reforge/re-enchant items to haste for an overall improvement until I get the [Left Eye of Rajh] to drop, or another upgrade becomes available. If it's value is lower then Crit, then calculating it is a bit more difficult, and may not be the no brainer it seems.
With the current Meta requirements in place until the changes go live, I'm finding [Lightning Dream Emerald] to be the best choice to satisfy the requirement to activate a Relentless Earthseige for my Yellow and Blue slots. The gems list to use in Blue or Yellow slots, will screw you when attempting to get your Meta live as it will count them as Reds
Edit: added gem link
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01/31/11, 3:21 PM
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#224
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Im***est.
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Originally Posted by Troisloeil
One question, one comment.
What's the EP value of Str in Combat? I believe I saw something that weights it about 1.05, can anyone confirm that as roughly accurate?
Through sheer lack of anyone else in the group being able to use it, I ended up with the [Right Eye of Rajh], as my second trinket is currently fairly mediocre [Grace of the Herald], I'm trying to value whether it's worth going ahead and using it rather then Grace. If my number is accurate, the value of Str, appears to be enough above Crit to allow me to take advantage of the Hit and reforge/re-enchant items to haste for an overall improvement until I get the [Left Eye of Rajh] to drop, or another upgrade becomes available. If it's value is lower then Crit, then calculating it is a bit more difficult, and may not be the no brainer it seems.
With the current Meta requirements in place until the changes go live, I'm finding [Lightning Dream Emerald] to be the best choice to satisfy the requirement to activate a Relentless Earthseige for my Yellow and Blue slots. The gems list to use in Blue or Yellow slots, will screw you when attempting to get your Meta live as it will count them as Reds
Edit: added gem link
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1 Str provides 1 AP. Since BoKings/Mark provides a 5% bonus to strength, each point of Strength is really 1.05 points, or 1.05 AP.
Since 1 EP=1AP, the 1.05 number is, and always will be, exact, not an estimate.
As to your comment: That would be true if the RED was worth using. As it stands, the DPS loss from gemming with green gems and not using any Agility gems is larger than the DPS gain from using the 3% crit meta. Thus, with the current requirements in place, you shouldn't be using the crit gem, and instead should use a Thundering Skyflare, or Destructive or Fleet Shadowspirit.
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Originally Posted by missiletoad
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.
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01/31/11, 3:32 PM
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#225
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Von Kaiser
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Originally Posted by Feist-Mok
1 Str provides 1 AP. Since BoKings/Mark provides a 5% bonus to strength, each point of Strength is really 1.05 points, or 1.05 AP.
Since 1 EP=1AP, the 1.05 number is, and always will be, exact, not an estimate.
As to your comment: That would be true if the RED was worth using. As it stands, the DPS loss from gemming with green gems and not using any Agility gems is larger than the DPS gain from using the 3% crit meta. Thus, with the current requirements in place, you shouldn't be using the crit gem, and instead should use a Thundering Skyflare, or Destructive or Fleet Shadowspirit.
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Thank you
I can see the Thundering, and considered the Destructive, but I can't see the Fleet, that makes no sense with Mastery , in Combat, being my lowest value stat. Again, as it stands now, understand that a change is coming. What's would be the valuation concept behing using Fleet?
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