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Old 02/22/12, 3:28 PM   #1026
Sigfodr
Glass Joe
 
Worgen Rogue
 
Stormrage
Glyph of SnD currently sims as a 145 dps increase over Glyph of Evis for me, but I know that the legendary proc isn't actually modelled in Shadowcraft. I was wondering if the extra eviscerates from the proc could potentially be enough to push it above SnD for combat.

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Old 02/22/12, 9:39 PM   #1027
Sarranti
Glass Joe
 
Goblin Rogue
 
Argent Dawn
I am curious if there is some haste breakpoint for combat rogues. Right now I am at 2553 haste, which is just under 15 energy regen/ sec. There are some times when Starcatcher compass is proccing and really boosting the regen. Is it more efficient at some point to go with mastery or is haste still the king? I'm sure that I could probably do a better job of managing my energy too at times, but sometimes the regen just gets crazy.

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Old 02/23/12, 12:02 AM   #1028
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
It's been mentioned several times, but energy generation is only half of the equation of what haste brings to the table, with white swings being the other half, which in turn procs more MG hits.

White hits are roughly 30-35% of our damage, with MG procs probably around 10% or so, so it'd likely take an insane amount of mastery to make it worth more than haste.

You will energy cap at times, it is inevitable, and as long as you are using your abilities correctly and not capping because you are doing nothing, then just enjoy not being energy starved.

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Old 02/23/12, 2:25 AM   #1029
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Mastery also decreases in value when you're working with daggers rather than a 2.6 because all of the MG procs you would have gotten from ss/rvs throughout the fight now do less damage. If all we did was autoattack it would be a wash; the reduced damage balances out with increased procrate from white hits. But we don't, and it's the same reason that total instant poison procs will be reduced as well. You're performing the same number of SS hits (roughly) and each of them has a reduced chance to proc it.

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Old 02/23/12, 4:54 AM   #1030
Lanwa
Glass Joe
 
Gnome Rogue
 
Die Nachtwache (EU)
T13 P4 for combat rogues bonus is worth 441 EP (an extra of 3 seconds for adrenaline rush)

When I look into Shadowcraft, the glyphe of adrenaline rush is worth 1338,5 EP for 5 seconds. If I calculate it by 5/3 I got an EP of 803,1. Even if not all fights can effectly use this long time of adrenaline rush, the EP should be even higher than 441.


Sorry - got it now

Last edited by Lanwa : 02/23/12 at 6:52 AM.

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Old 02/23/12, 6:45 AM   #1031
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
You're confusing EP with DPS, which are not the same.

1 EP is equal to 1 AP, but 1 AP does not equal 1 DPS.

Changing from a 40 Agi gem to a 50 Agi gem nets me 50.4 DPS, so if I take that 50.4 and divide it by 10 (the increase in Agi), then divide that with my Agi EP, I get my DPS per EP.

50.4 / 10 / 2.83 = 1.78 DPS per EP

For me, the AR Glyph is worth 1320.1 DPS, so:
AR Glyph DPS / DPS per AP / 5 seconds of AR * 3 seconds of AR = 4pc EP

1320 / 1.78 / 5 * 3 = 444.94 EP, which is pretty damn close to the 441 estimation, and i'm not even in BiS gear.

This isn't the exact math, but it's close enough.

Last edited by Furtim : 02/23/12 at 7:13 AM.

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Old 02/24/12, 12:12 AM   #1032
Sehjiro
Glass Joe
 
Night Elf Rogue
 
Tanaris
Comparing shadowcraft values, Belt of Hidden Keys is coming out rougly 16 dps ahead of belt of flayed skin despite it's being valued higher than hidden keys, this is after both reforging and optimizing gems. Is this some sort of fault in the calculations? I know the dps difference is miniscule, but it still bears looking at imo. Has anyone else noticed this?

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Old 02/24/12, 1:42 AM   #1033
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
It's a 363 dps loss for me with optimal reforges/gems in both setups. Are you selecting heroic belt of hidden keys? It's in the list despite the fact that it doesn't exist. Only thing I can imagine would produce those results.

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Old 02/24/12, 11:33 AM   #1034
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
The likely culprit is that Flayed Skin has a ton of expertise on it, so if you're already at/near the cap it will be a dps loss to equip it until you reforge.

That being said, for 397 gear the Hidden Keys belt is superior to Flayed, it's just that there isn't a heroic version of it...so the 410 Flayed is BiS.

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Old 02/25/12, 5:29 AM   #1035
Stealthbomb
Glass Joe
 
Goblin Rogue
 
Sunstrider (EU)
I apologize if this has already been mentioned, but Kick can proc MH poison. Since it's off the GCD and combat rogues in current ilvl has A LOT of energy going to waste with Blackhorn trinket, 2set t13(4set also for that matter), Adrenaline Rush, Killing Spree proccing Combat Potency etc. Wouldn't it be an idea to use Kick in your rotation when you have excess of energy?

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Old 02/25/12, 12:56 PM   #1036
Twoboxer
Glass Joe
 
Troll Rogue
 
Uldaman
There's a discussion about using Kick as an energy dump in the Simple Questions thread that concludes beginning here:

Kick Immune

The bottom line seems to be it will be useful if the target is not "kick immune".

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Old 02/26/12, 11:16 PM   #1037
Artemise
Glass Joe
 
Human Rogue
 
Maiev
I noticed the know Shadowcraft bugs section doesn't mention No'kaled anymore; so for combat, is the 403 version better in main hand vs Sleeper (granted Dreamer is OH)? I remember it being mentioned that Shadowcraft over-values No'kaled's proc, but I was wondering by how much, since currently it claims it is a 100dps upgrade for me over Sleeper after reforges.

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Old 02/27/12, 10:38 PM   #1038
Sehjiro
Glass Joe
 
Night Elf Rogue
 
Tanaris
@Lew the opener and rotation use is all explained in the first page of the post, as is the usage (or lack thereof) of rupture in your rotation.

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Old 02/29/12, 7:49 AM   #1039
Alkaladar
Glass Joe
 
Night Elf Rogue
 
Caelestrasz
I am sure this has been asked before. But can someone Disprove/Prove the legendaries worth for combat. I have heard that the slow stack rate on it make the proc next to useless in short fights.

Last edited by Alkaladar : 02/29/12 at 8:07 AM.

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Old 02/29/12, 4:36 PM   #1040
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
With my gear, changing only the weapons:

50369.8 DPS = [Golad, Twilight of Aspects]/[Electrowing Dagger] -377.9 under baseline (for MH Rank)
50415.6 DPS = [The Sleeper]/[The Dreamer] -332.2 under baseline
50746.8 DPS = [Morningstar of Heroic Will]/[The Dreamer] -0.9 under baseline (still scores high from good stats)
50747.7 DPS = [Morningstar of Heroic Will]/[Electrowing Dagger] (what i'm using, the baseline)
51331.4 DPS = [Morningstar of Heroic Will]/[Tiriosh, Nightmare of Ages] +583.7 over baseline (for OH Rank)
51608.2 DPS = [No'Kaled, the Elements of Death]/[Electrowing Dagger] +276.8 over previous combo, +860.5 over baseline
* 51709.3 DPS = [Golad, Twilight of Aspects]/[Tiriosh, Nightmare of Ages] estimated +101.1 over previous combo, +961.6 over baseline (not counting proc)
52260.4 DPS = [No'Kaled, the Elements of Death]/[Tiriosh, Nightmare of Ages] +551.1 over previous combo, +1512.7 over baseline

To get my estimate for the FotF I used Baseline - MH Rank + OH Rank = FotF:
50747.7 - 50369.8 DPS + 51331.4 = 51709.3 DPS

While the proc may be slow to build, it's still a significant Agi buff, so I don't doubt for a second that it will be on par if not better than the other options, especially if you're not killing Hc DW or having bad luck with him.

Using the method that I posted *HERE*, each point of Agi gives me roughly 1.82 DPS, so each stack of the Agi proc gives me about 30.94 DPS. It only takes about 18 stacks of the Agi proc for it to be the best weapon combo, which takes about 1 minute to get, and that's not even counting the extra stacks afterwards and the final proc.

551.1 / 30.94 = 17.81 Stacks

NOTE: This isn't as accurate as modifying the back end to Shadowcraft and doing full blown calculations, but it's good enough to give you an idea.

Last edited by Furtim : 03/01/12 at 2:46 AM.

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Old 02/29/12, 11:06 PM   #1041
Alkaladar
Glass Joe
 
Night Elf Rogue
 
Caelestrasz
On another note, how important is the spell hit cap for Combat. Is being 1% miss an acceptable level? Shadowcraft always reforges me to about 1.25% spell miss.

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Old 03/01/12, 1:52 AM   #1042
RemJay24
Glass Joe
 
Orc Rogue
 
Runetotem
Originally Posted by Alkaladar View Post
On another note, how important is the spell hit cap for Combat. Is being 1% miss an acceptable level? Shadowcraft always reforges me to about 1.25% spell miss.
typically 1127 hit rating (15.38%). Any hit above that diminishes in value.

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Old 03/01/12, 7:33 AM   #1043
Shadire
Von Kaiser
 
Goblin Rogue
 
Chamber of Aspects (EU)
Originally Posted by Alkaladar View Post
On another note, how important is the spell hit cap for Combat. Is being 1% miss an acceptable level? Shadowcraft always reforges me to about 1.25% spell miss.
Importance of spell hit is fully summarized by its EP estimation as it doesn't influence your playstyle in absolutely any way.

So in case of lower lvl gear or gear with very few pieces with hit (like in your case) optimal reforges for optimal dps might not reach spell hit cap. Just stick to the shadowcraft outcome and you are fine.

Last edited by Shadire : 03/01/12 at 7:40 AM.

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Old 03/03/12, 5:39 PM   #1044
Talehon
Glass Joe
 
Talehon's Avatar
 
Undead Rogue
 
Mal'Ganis
I can't seem to find an answer to this, but how viable is Unholy Frenzy on a Rogue? Combat specifically, I suppose. Currently in a 10man, with an Unholy DK, Frost DK, Combat Rogue (me), Survival Hunter, Shadow Priest, and Ele Shaman for our DPS. Of the 6 listed, would it best benefit the Unholy DK, or the Combat Rogue?

I assume it must not be worth much if it's not even listed on Shadowcraft, or mentioned anywhere I can find.

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Old 03/05/12, 2:50 PM   #1045
Pancake3
Glass Joe
 
Blood Elf Rogue
 
Mug'thol
Originally Posted by Talehon View Post
I can't seem to find an answer to this, but how viable is Unholy Frenzy on a Rogue? Combat specifically, I suppose. Currently in a 10man, with an Unholy DK, Frost DK, Combat Rogue (me), Survival Hunter, Shadow Priest, and Ele Shaman for our DPS. Of the 6 listed, would it best benefit the Unholy DK, or the Combat Rogue?

I assume it must not be worth much if it's not even listed on Shadowcraft, or mentioned anywhere I can find.
I'd imagine that it's actually worth quite a lot to a combat rogue. The majority of our dps comes from auto-attacks (and things proc'd from auto-attacks), so even just 20% extra attack speed would be worth quite a lot. And if it's actual haste and not just attack speed (tooltip descriptions aren't always the most accurate in this regard) then it would also be additional energy regen on top of the attack speed (which would be of questionable value for combat depending on timing as to whether it would energy cap us or not).

It's likely just not covered in shadowcraft just because it wasn't thought of. Shadowcraft only has options for raid-wide buffs and cooldowns, the only external single-target dps cooldown that shadowcraft includes is receiving tricks from another rogue (though such buffs are kind of rare, Dark Intent and Focus Magic are the only other ones I can think of).

As for who would benefit most out of your composition, I have no idea.

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Old 03/05/12, 3:55 PM   #1046
Sakuratei
Piston Honda
 
Sakuratei's Avatar
 
Night Elf Rogue
 
Frostmane (EU)
The reason why Unholy Frenzy hasn't been mentioned is because Unholy's value for haste is similar to our own, and that is not considering eventual energy capping on our side. This makes it easier for the Death Knight to use it on himself when he knows he needs it instead of having to keep track of when the rogue could make the most use of it. All things considered, it doesn't make a huge difference whether if it's used on the Rogue or the DK, and the DK will probably be more interested in increasing his own damage output given those circumstances.

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Old 03/06/12, 12:27 PM   #1047
Lokilok
Glass Joe
 
Human Rogue
 
Alexstrasza
I have gone through these forums for a long time and from the sheer amount of posts I might have missed a few things but I have a few nitpicky questions about this rotation that gets kind of in-depth.

1. Rupture deals less damage when 30% BG falls off so wouldn't it be better to use evisc during deep insight?

2. Particularly at the beginning of a fight, if you use KSp and then AR the cooldown of KSp goes down a lot. So with this in mind, is it still better to wait until 30% BG to use KSp when AR is up?

3. With deep insight about to fall off, would it better to get off a 3-4 point evisc compared to one last SS?

4. Considering the big amounts of energy capping during AR + bloodlust, is that haste multiplier worth all the energy wasted? or is it better to string lust and AR?

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Old 03/07/12, 2:45 AM   #1048
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
2. Yes, special fight mechanics not withstanding, you should be using kspree on cd as long as its not with adrush and using it before your first adrush.

4. Yes, use it.

Basically, with as short as combat CDs are, unless you are absolutely certain you're not going to gain an extra use of the cd, you want to use them early and often.

Originally Posted by Lokilok View Post
I have gone through these forums for a long time and from the sheer amount of posts I might have missed a few things but I have a few nitpicky questions about this rotation that gets kind of in-depth.

1. Rupture deals less damage when 30% BG falls off so wouldn't it be better to use evisc during deep insight?

2. Particularly at the beginning of a fight, if you use KSp and then AR the cooldown of KSp goes down a lot. So with this in mind, is it still better to wait until 30% BG to use KSp when AR is up?

3. With deep insight about to fall off, would it better to get off a 3-4 point evisc compared to one last SS?

4. Considering the big amounts of energy capping during AR + bloodlust, is that haste multiplier worth all the energy wasted? or is it better to string lust and AR?

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Old 03/12/12, 11:08 AM   #1049
mrVojjin
Glass Joe
 
Troll Rogue
 
Twisting Nether (EU)
I am sorry if this question has been aswered before (I, at least, couldnt find it anywhere) but is it Wound Poison the best alternative for my Thrown Weapon? It seems like IP would be a better choice.
Am I completely off my rocker here? If I am, why?

The reason for my question: I am in a 10 man guild currently working on Yor Sahj HC and we seem to lack DPS on the adds when Black + Yellow appears. I have been told that FoK is the best option where 6+ adds are concerned, so it seems crazy to me that WP would be the best poison to use for FoK.

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Old 03/12/12, 1:19 PM   #1050
PikaPika1006
Von Kaiser
 
PikaPika1006's Avatar
 
Gnome Rogue
 
Stormrage
If you're having trouble killing faceless one adds go mutilate.

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