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08/11/11, 8:58 AM
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#646
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Von Kaiser
Worgen Rogue
Bloodhoof (EU)
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I have a question regarding the 4 set now I just picked it up also. Is it a dps loss to hold back on using tricks until such a point where your energy is low enough it won't cap in a global? I find many times as combat, even without Heroism/lust or AR I'm capping fairly frequently given all these haste trinkets and mastery/CP chain procs, to a point where its very difficult to find time to fit in spare globals without capping on energy. Just as much there are many times where KS has come off cd and its kind of frustrating to sneak it in where my energy is at a low during deep insight all the time which can lead to delayed use of KS, and, or at not optimal Insight. Are these large dps losses to hold back on using those abilities in exchange for not capping your energy and waiting?
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08/12/11, 12:07 PM
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#647
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Von Kaiser
Night Elf Rogue
Uldum (EU)
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I made some changes to the combat model in ShadowCraft. Thanks to Indz, who put me on track of a bug related to the Killing Spree cool-down that we've been carrying since release (the ramifications were a little wider than stated at first, though). If you want to experience the bug in the live app (I haven't checked it there, but this should work): swap talents around so you have 0/2 restless blades; the dps output should not change when going from 0/2 to 1/2; in this case, that is because we are dividing by zero somewhere (I believe the webapp won't expose this exception, and will keep doing it's thing).
Anyway, I think I fixed it for good (check my 'fixes' branch in github) and have issued a pull request to resolve it. If this matters, that's because it slightly changes one of the assumptions we have in the OP: using KsP off cd is a little better than waiting for the full stack of bandit's guile after this change. We are talking of only 40-50 dps difference though, and I believe waiting for 1 (or even 2) stacks could be beneficial. However, given our current usage of the ability (strategically) I don't think further investigation is due (after all, the difference is minimal); I'm simply pointing out that waiting for the full stack shouldn't be the default choice.
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08/12/11, 12:12 PM
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#648
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Piston Honda
Night Elf Rogue
Frostmane (EU)
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Originally Posted by nextormento
Anyway, I think I fixed it for good (check my 'fixes' branch in github) and have issued a pull request to resolve it. If this matters, that's because it slightly changes one of the assumptions we have in the OP: using KsP off cd is a little better than waiting for the full stack of bandit's guile after this change. We are talking of only 40-50 dps difference though, and I believe waiting for 1 (or even 2) stacks could be beneficial. However, given our current usage of the ability (strategically) I don't think further investigation is due (after all, the difference is minimal); I'm simply pointing out that waiting for the full stack shouldn't be the default choice.
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It's probably a good idea to finish your CP build for that finisher before using KsP then (If KsP is ready when you have 1 CP, build to 5 and use KsP before using your finisher, possibly moving up a step in BG cycle and not lose out on the 10 sec CD shave off).
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08/12/11, 9:21 PM
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#649
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Don Flamenco
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I'd advise against a policy like that because it's probably going to result in energy capping. I typically ensure that I've already dumped my cp and then bottom out with sinister strike so that when the KS finishes I can immediately consume a significant amount of energy via SS or RvS. If you've stored up 5 cp then you're going to be spending either 0 (snd), 0 (rupture), or 10 (evis) energy during the next gcd. In any of those situations you will end up with more energy at the end of the gcd than you started with. So you're essentially increasing your no-energy-expenditure period from 2.5s to 3.5s by storing cps, and energy capping from ksp can be tight as it is.
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08/13/11, 7:47 AM
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#650
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Piston Honda
Night Elf Rogue
Frostmane (EU)
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It becomes a choice where you risk potentially capping energy to gain 10% more damage on that KsP. Personally I'd say that getting that extra 10% damage is going to be worth it despite capping energy, as I see energy capping as an overhyped problem to begin with.
Optionally, you could get an addon that tracks your Insight by the amount of SS/RvS and get the best of both worlds (being able to tell on what CP the insight is going to step up and KsP then, more likely to be earlier than at CP 5).
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08/13/11, 6:32 PM
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#651
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Don Flamenco
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Originally Posted by Sakuratei
Optionally, you could get an addon that tracks your Insight by the amount of SS/RvS and get the best of both worlds (being able to tell on what CP the insight is going to step up and KsP then, more likely to be earlier than at CP 5).
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Exactly. It's not a choice of 10% more ksp damage or energy capping. It's a choice of energy capping or not energy capping, because building to a full 5 cps before you hit ksp is going to bump you up an insight level no more frequently than it won't. The best principle is to have a mod which will notify you how many SS/RvS you are from the next insight level, but the bottom line is that you should probably wait for at least green insight and can possibly wait for red - but in neither case do you stand to gain a large amount of damage. Since you dump all of your energy before you hit ksp, if you're close you'll bump yourself up a level anyways.
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08/13/11, 11:41 PM
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#652
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Von Kaiser
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Personally I gave up trying to time KS with Deep Insight, with Shadowcraft showing it for me as a near 100 DPS upgrade, that's..not much for the insane amount of hassle to make sure you can time it during green BG. I try to time it more with incoming Tricks then BG now.
That being said, you absolutely should have a mod that tells you Moderate Insight (3) or something along that lines - That way you know if you pop 2 more SS/RS, your definitely better off waiting. The timing for how long it's worth waiting, at this point, I believe is more up to you, on a fight-to-fight basis. On some fights, I find myself waiting for BG, on others, just blow it on CD.
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08/14/11, 6:30 PM
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#653
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Glass Joe
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I track Shallow, Moderate and Deep Insight with TellMeWhen. A few conditionals are setup to show the timers, along with icon flash/sound when Deep Insight is up. I'd imagine you could set it up to any degree of complexity you like. When DI 'is' up, I'm typically looking at weapon/trinket and other procs to decide the best time for KSpree.
PowerAuras could do this just as well.
I also agree that energy capping is only an issue when you're sitting capped, doing no damage. If you happen to cap through a KSpree, who cares. Perfect scenario: you come out of KSpree just as you tick to 100e... but in reality, it doesn't matter whether you hit 100e after KSpree was initiated or sat capped for a second as long you were still damaging the target.
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08/14/11, 7:15 PM
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#654
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Don Flamenco
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Originally Posted by Antreri
I also agree that energy capping is only an issue when you're sitting capped, doing no damage. If you happen to cap through a KSpree, who cares. Perfect scenario: you come out of KSpree just as you tick to 100e... but in reality, it doesn't matter whether you hit 100e after KSpree was initiated or sat capped for a second as long you were still damaging the target.
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That's simply not accurate. If you do everything in your power to avoid capping and RNG gets you so many cp procs that you cap, fine. But you should be doing everything in your power not to cap. By your logic it wouldn't be a no-no to use killing spree while adrenaline rush was active.
If you can't avoid energy capping because of fight mechanics or rng, again, fine. But in virtually all situations, energy capping is a direct result of suboptimal play such as an empty gcd or inappropriate pooling. Or using KS/AR when you haven't bottomed out on energy to begin with. You're just losing damage every time you do it. Restless blades is on finishers and not cp builders, so you can absolutely afford to get below 20 energy before you hit either cooldown.
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08/14/11, 7:48 PM
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#655
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Von Kaiser
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Energy capping is an issue of opportunity cost (for those of you who do economics). It's only a loss if you could have otherwise used that energy.
If you KS at 50 energy and cap during KS, it's a DPS loss because you could have SS'd once or twice and then KS'd. You would be postponing the KS for a certain amount of time and I don't know where the line is drawn whereby capping energy is better than postponing KS (probably when Deep Insight drops, if at all).
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08/14/11, 8:07 PM
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#656
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Glass Joe
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Scenario: Adrenaline Rush is off CD, you start burning down the boss who's evidently going to die before AR finishes out. KSpree is up, Deep Insight is up, you're sitting with ~70e no matter what you do, with plenty of potency procs... do you use KSpree or not for fear of capping energy?
Anyone in their right mind is going to use KSpree in that situation, regardless the capping potential.
I don't think I ever endorsed the use of AR during KSpree but just as the above example demonstrates... everything is situational. By your own logic, you'd never use KSpree in a situation with Deep Insight up <5 secs, two procs of Landslide, trinket, and ~50e or more? That'd be a golden opportunity passed by.
The question, more often than not is... do I spend my energy on a couple of sinister strikes to stay off energy cap, or do I fit KSpree into that last few seconds of 'Insight'. Whichever yields the most damage in "x" length of time is usually the better choice.
Cheers
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08/14/11, 8:36 PM
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#657
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Piston Honda
Night Elf Rogue
Frostmane (EU)
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My statement came from actual combat experience rather than theorycrafting in a virtual environment. Most of the time, my KsP comes off cooldown in the middle of a CP build, and I usually have enough energy to throw out one or two more SS/RvS due to potential pooling before the last finisher. Even if it ends me up at 5CP, it lets me KsP with low energy and unless I'm under double trinket proc, Time Warp or Adrenaline Rush, I can usually finish the KsP with 70 energy or less which means I can throw down that finisher without capping on energy. If I see a spike in energy regen during the KsP, I use a FoK or two to repair the damage.
If KsP comes off cooldown with 3CP up and no energy to immediately hit an ability, I will KsP. The main point I wanted to bring forth was that you'll want to use KsP before the next finisher to get the 10 second shave off. Building to 5 CP would increase the chance of entering the next Insight level. Using an addon would help you optimize between Insight level and energy management.
In pure theory, yes, it would be best to burn your energy before the KsP and make sure you can burn energy after the KsP without capping. In reality, you will have variable factors that cause you to make a judgement call. KsP comes off cooldown, you will want to consider your current CP build status, your current energy income, your current energy level, Insight level progress, next Tricks cast, encounter specific mechanics, AR coming off cooldown. I can guarantee that you'll usually not fill all the criteria for perfect usage, so you pick the criteria you feel works best for you in the given situation.
For me, it is building CP's for the remaining energy and then use KsP before the next finisher, regardless of if I end up on CP5, FoK to mend any energy capping during the KsP, unless there's an encounter mechanic coming up that I shouldn't KsP into. Other people probably have methods that work better for them. Bottom line is that if sims show that using KsP off cooldown is the best usage in terms of DPS, you will want to use it before the next finisher to get the 10 second shave off from Restless Blades.
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08/14/11, 10:24 PM
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#658
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Glass Joe
Blood Elf Rogue
Kil'Jaeden
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the ruptureless is the most effective 2 parts of the T12 having the bleed debuff 30% effective? I'm having this impression in my fights ... often my bonus have more damage in recount then rupture.
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08/15/11, 9:59 AM
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#659
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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This might be a good time to promote a small addon I've written in the past couple weeks: EnergyCapped.
What it does, it prints a message once you capped out on energy and displays a summary at the end of the fight on how many times you've capped energy and how much energy you lost by being capped.
I wrote it purely for myself and for informational reasons, to see where I can do better and how bad I actually failed.
Make sure to read the description, there are a few things to note.
Last edited by sp00n : 08/15/11 at 6:01 PM.
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08/19/11, 10:36 PM
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#660
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Glass Joe
Goblin Rogue
Blackrock (EU)
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hi there,
i wanna fly @alyrazor heroic and wanna ask how to maximize my dps on it. do you think reforging everythign to mastery and gemming agi only might be good? i think haste on gear wont be that good because u are capped in the air with the buff.
what do you think?
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