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Old 12/06/11, 1:22 AM   #811
Limbfromlimb
Glass Joe
 
Worgen Rogue
 
Lightbringer
Originally Posted by Sarvius View Post
particularly because it takes combat so long to get 50 stacks of the tier 1 buff.
From tests on the dummy, I've found it takes nearly 2-3 times as long for Combat (often times longer than 2 sets of cooldowns) to reach 50 stacks when compared to Assassination. This leads to Assassination damage being higher early on, but I've also found that it falls off while Combat increases over the length of the fight. I'd need some time to model this, but it looks to me like Combat passes it between the 3 and 4 minute mark. I'm curious if other people are finding similar results.

Update: Yeah, it's definitely doing far less damage in both a 10 and 25-man raid setting. Back to assassination until these get fixed I guess.

Last edited by Limbfromlimb : 12/06/11 at 9:43 PM.

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Old 12/06/11, 3:12 AM   #812
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
Shadowcraft lists Kiroptyric Sigil as 3rd best for me, after heroic compass and normal wrath of unchaining, but here its listed way down, just above LFR vial - is this huge difference due to T12 vs T13?
I was thinking the use on this trinket would like up almost perfectly with AR, which seems to have around 90 seconds effective cd, or am I wrong on this? Even though passive haste is worse than passive agility, having a huge amount of extra agility during bursts seems much better than a lot of haste at a random time; besides, the regen portion of haste is practically wasted during AR.

Also, regarding legendary proc. I admit that I haven't read much of this discussion, but it would kind of make sense for combat to take longer to ramp up stacks, at least on the last stage, because 6 free finishers is way more powerful for combat. Envenoms hit hard, but the poison buff is mostly wasted if they are spammed, and sub eviscerate is rather weak, but for combat it means cutting all cooldowns by a minute, which is extremely powerful. Besides, you should still get the same average agility bonus.

Last edited by Iroared : 12/06/11 at 4:37 PM.

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Old 12/06/11, 8:00 PM   #813
Burken
Glass Joe
 
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Human Rogue
 
Frostmane (EU)
Originally Posted by Frequent View Post
Hey guys,

I'm hearing a lot of people reporting that, as Combat, the T1 dagger combo is doing less damage than with an equal level 2.6 main hand wep and the offhand dagger. And by a substantial margin, too.

Any thoughts as to why that is?

I'm starting to think that it has to do with Instant Poison damage. As well all know, with normalized Instant Poison damage, a slower hitting weapon is going to deal more damage than a faster one (to compensate for the fact that it's hitting less often). Since the the T1 dagger is a 1.8 speed, we can agree that each individual application of Instant Poison is going to be less damaging in comparison to a 2.6 wep, right? Because of this, would that cause the Instant Poison proc from a 5-stack of Deadly Poison to be less damaging with the 1.8 dagger than it would be on a 2.6 wep? I can see this being a really bad thing, since a good chunk of Instant Poison, as Combat, comes not from the Proc of Instant Poison directly from main hand swings, but rather from the proc from Deadly Poison.

So does this mean the Deathwing normal axe will also come out on top? I havnt seen any duscussion about that procrate yet but. Initially it seems to be quite good.

It feels quite hard to count on weighting it towrards the daggersetbonus and the loss of all secondarystat though. Also if the procc actually scales with debuffs etc (like 8% spelldmg and 5% critt)

Anyone got their hands on it yet for testing?

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Old 12/07/11, 3:06 AM   #814
Dokazil
Glass Joe
 
Orc Rogue
 
Stormreaver
Originally Posted by Burken View Post
So does this mean the Deathwing normal axe will also come out on top? I havnt seen any duscussion about that procrate yet but. Initially it seems to be quite good.

It feels quite hard to count on weighting it towrards the daggersetbonus and the loss of all secondarystat though. Also if the procc actually scales with debuffs etc (like 8% spelldmg and 5% critt)

Anyone got their hands on it yet for testing?
I've been able to do a little bit of testing on it. Seems from the info i gathered from 5 test dummy runs(10 min each) that its based off attacks of the axe only. Also it procs around every 13-19 MH attacks done. Don't hold me to it though as this was just quick testing on training dummy with no buffs or poisons at all. Here is the numbers i got if any1 wants to break them down/compare with their results. I had Main Gauche in there to see if changed proc at all but it didn't look like it. (Note that the axe procs from regular attacks aren't in their due to me not using SS or any other Special ability. This is just basic testing with no attacks just white hits)

Stats for first test (No gear but axe and OH first stage dagger with no enchants or poisons)
Melee- 686 attacks Damage- 366823
Shadow Blast- 5 attacks Damage- 44806
Main Gauche- 27 attacks Damage- 37206
Flame Blast- 4 Damage- 36631
Ice Blast- 2 Damage- 19831

Total axe proc: 11 procs during 10 min fight

Second Test (Full gear no poisons)
Melee- 829 Damage- 2073601
Main Gauche- 65 Damage- 287890
Shadow Blast- 7 Damage- 68805
Flame Blast- 6 Damage- 58152
Ice Blast- 6 Damage- 57804

Total axe proc: 19 procs during 10 min fight

Third Test (Only axe no poison. No gear at all)
Melee- 242 Damage- 297451
Flame Blast- 7 Damage- 66352
Shadow Blast- 6 Damage- 60712
Ice Blast- 4 Damage- 42580

Total axe proc: 17 procs during 10 min fight

Fourth Test (All Gear. No Off Hand and no poisons)
Melee- 296 Damage- 1221440
Main Gauche- 92 Damage- 373298
Flame Blast- 7 Damage- 66636
Ice Blast- 6 Damage- 57544
Shadow Blast- 4 Damage- 36226

Total axe proc: 17 procs during 10 min fight

Last edited by Dokazil : 12/13/11 at 10:28 PM.

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Old 12/07/11, 3:20 AM   #815
Egészségére
Glass Joe
 
Human Rogue
 
Azuremyst (EU)
hey

i tested that the stacking agility buff doesnt disappear when switching to other weps.

so i guess if you got the axe from madness, it would be worthwhile to switch to the axe when reaching 50 stacks, swap back to dagger when the buff is about to run of, to refresh the time, then back to axe again.

dunno if its worth the effort tho.

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Old 12/07/11, 8:50 AM   #816
orderofmaken
Von Kaiser
 
Worgen Rogue
 
Bloodhoof (EU)
Originally Posted by Iroared View Post
Shadowcraft lists Kiroptyric Sigil as 3rd best for me, after heroic compass and normal wrath of unchaining, but here its listed way down, just above LFR vial - is this huge difference due to T12 vs T13?
I was thinking the use on this trinket would like up almost perfectly with AR, which seems to have around 90 seconds effective cd, or am I wrong on this? Even though passive haste is worse than passive agility, having a huge amount of extra agility during bursts seems much better than a lot of haste at a random time; besides, the regen portion of haste is practically wasted during AR.
Getting similar results with Shadowcraft as well, listing Kiroptyric Sigil just below Wrath of the Unchaining for Combat spec. Is that a bug with Shadowcraft or really the true value of the VP trink?

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Old 12/07/11, 10:42 AM   #817
MaskedEmrys
Glass Joe
 
Worgen Rogue
 
Lightninghoof
Originally Posted by Xoui View Post
But i really need to know if its bugged or not - 700 dps seems to be unbelivable.
As near as I can tell, the EP calculation is using a 60 second cooldown for Sigil. In my rogue's gear (mostly 378, T1 daggers, 359 trinkets + chest and some new valor gear) my EP calculation came out to 1829.71 EP with a 90 second cooldown, but shadowcraft shows it as a 2330.6 EP value. I changed my calculation to a 60 second cooldown and the number I came up with was 2336 EP. With the proper 90 second CD, it is equivalent to the EP value of normal Vial of Shadows on Shadowcraft. Using Vial gives me about a 500 DPS increase over my current trinket, so this is the number I am assuming for Sigil.

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Old 12/09/11, 7:39 AM   #818
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
Originally Posted by MaskedEmrys View Post
As near as I can tell, the EP calculation is using a 60 second cooldown for Sigil. In my rogue's gear (mostly 378, T1 daggers, 359 trinkets + chest and some new valor gear) my EP calculation came out to 1829.71 EP with a 90 second cooldown, but shadowcraft shows it as a 2330.6 EP value. I changed my calculation to a 60 second cooldown and the number I came up with was 2336 EP. With the proper 90 second CD, it is equivalent to the EP value of normal Vial of Shadows on Shadowcraft. Using Vial gives me about a 500 DPS increase over my current trinket, so this is the number I am assuming for Sigil.
Does it just calculate the average, then? I experimented with it, the trinket lines up almost perfectly with AR (if its a tank'n'spank fight, it usually ends up about 10 seconds behind, I prefer to wait for the trinket, not sure if its ideal though). Also, for some reason shadowcraft ranks 403 wrath as 2503, and 390 wrath as 1420, making it one of the worst trinkets. Surely something's wrong here..

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Old 12/09/11, 2:58 PM   #819
Desuka
Glass Joe
 
Blood Elf Rogue
 
Kil'Jaeden
This might be a hard to answer question, but I think it's one of my biggest flaws when playing Combat. I find that whenever Adrenaline Rush or Bloodlust is up I am completely GCD capped and I have to constantly spam abilities to dump as much energy as possible, especially if I have to use up GCDs on Tricks or Feint. The problem I run into is that trying to maximize my use of my global cooldowns I'm pressing Sinister Strike or Revealing Strike too fast before I find out what my Combo Point situation is. I'll explain with some examples.

I'll be at 2 combo points and Sinister Strike, putting me at 3. I'll Sinister Strike again. Expecting to be at 4 combo points I hit Revealing Strike, but the glyph procced and I'm actually at 5 and could have Eviscerated. I have now wasted a combo point. I just don't notice the 2 combo points in time before I press Revealing Strike because I'm watching mechanics or whatever and I'm just pressing Revealing to make sure it goes off when the GCD is up.

Similarly, I'll be at 2 combo points and Sinister Strike. It'll put me at 4, but I'm already pressing the Sinister Strike because I expected to be at 3 combo points. So I'll end up at 5 with no Revealing Strike buff that I could have had.

Basically I'm spamming abilities because I'm just so flooded with energy that I feel like I have to press them this fast to keep up with the GCD. But it's resulting in me not using combo points as efficiently as I could. It seems like if I don't do this I'll just end up wasting too much energy. It also feels like the combo point results from my abilities are showing up just a bit to late for me to make the decision on whether I should SS or RS.

So any tips on this would be great. Do any other Combat Rogues feel this way or am I just failing and need to pay closer attention? >_>

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Old 12/09/11, 3:29 PM   #820
Hollowneth
Glass Joe
 
Undead Rogue
 
Warsong
Originally Posted by Desuka View Post
So any tips on this would be great. Do any other Combat Rogues feel this way or am I just failing and need to pay closer attention? >_>
It also happens with me sometimes, more often while under BL/AR effects. You may try lower your lag tolerance bar so your skills dont auto queue instantly between GCDs under this spamming situation, thus giving you some seconds (maybe less) of reaction.

However, I guess It's probably not the solution, just a minor help.

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Old 12/09/11, 3:58 PM   #821
ArsMoritoria
Glass Joe
 
Pandaren Rogue
 
Kil'Jaeden
Originally Posted by Desuka View Post
So any tips on this would be great. Do any other Combat Rogues feel this way or am I just failing and need to pay closer attention? >_>
I cannot be certain, as I have not played Combat in a few months, but I think that the glyph proc for SS is subject to latency, causing it not to display your extra combo point until a fraction of a second later, much like energy gains from Murderous Intent, which may further contribute to some amount of consternation.

One suggestion would be to adjust your custom lag tolerance under Interface->Combat. If you adjust it to better approximate your latency (default is 400ms) you may find that you are much less likely to have SS queue up before you notice things, and may waste less CPs.

As a note, the problems you are describing are exactly why I switched to playing Assassination from Combat. I found it far too difficult to watch for all environmental sources of damage, watch my own CD timers, watch boss CD timers and call out CD rotations, warnings, etc for my raid with the heavy amount of ability spamming I was doing, particularly during BL and AR. Combat may have had a higher theoretical damage in FL, but I found that I could get within 95% of my theoretical damage ceiling for assassination with extreme consistency. YMMV.

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Old 12/09/11, 5:19 PM   #822
Taliafears
Piston Honda
 
Taliafears's Avatar
 
Night Elf Rogue
 
Malygos
So, given the following assumptions:

1. Instant Poison has a 20%*1.8/1.4=25.7% proc rate on a 1.8s dagger.
2. Deadly Poison has a flat 30% proc rate, without a PPM mechanic.
3. Every time Deadly Poison is applied beyond 5, Instant is also applied.
4. I execute more main hand attacks than off-hand, when yellows are included.

Point 3 & 4 would imply that the higher proc rate, deadly vs instant, belongs on the main hand.

Would this not mean that we should put Deadly Poison on Fear and Instant Poison on Vengeance? It seems the breakeven point for putting Instant on the main hand is a weapon of 2.1s or above.

Am I missing something? Is one of my assumptions wrong?

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Old 12/09/11, 5:37 PM   #823
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Your assumptions are correct. You're just missing one important detail: that Instant Poison would not proc at 25.7% if moved to the OH. The proc rate would drop to 20%, which eats into - and in most cases, overtakes - the gains from moving DP to the MH.

Briefly stated: IP is going to give you the same amount of autoattack poison procs independent of hand. So the actual comparison at play is as follows:

25.7% of "bonus" MH strikes + 30% of OH autoattacks, or
30% of "bonus" MH strikes + 30% of MH autoattacks.

Thus, provided that 30% of the difference in the number of MH autoattacks and OH autoattacks is greater than 4.3% of your "bonus" MH strikes - which is usually the case - MH IP OH DP remains better.

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Old 12/10/11, 5:44 AM   #824
Boarson
Von Kaiser
 
Undead Rogue
 
Kael'thas (EU)
@desuka

The only advice i can give you to improve your management of those "CP spikes" is to use sound notifications warning you when you get 4CP or 5CP. It helps running things properly while thinking to more important matters in the fight. I personnally use Hearkitty for that.

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Old 12/10/11, 7:22 AM   #825
Kuroiryu
Glass Joe
 
Human Rogue
 
Emerald Dream
I'd love to know the EP value of the PvP trinkets since I already have those and they could potentially be better for PvE in the interim. Specifically Ruthless Gladiator's Badge and Insignia of Conquest.

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