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Old 02/03/12, 1:11 PM   #976
Phrixos
Glass Joe
 
Undead Rogue
 
Burning Blade
How would 410 H Morningstar of Heroic Will and 410 H Electrowing + N compass and N wrath of unchanging compare to say 403 N Nokaled and 410 H Electrowing + N compass and N wrath of unchanging in the rankings you mentioned above? Shadowcraft is showing H Electrowing better for OH consistently but 403 Nokaled slightly ahead of 410 H Morningstar of Heroic Will. I'm not sure if it has been or can be fixed, but is Shadowcraft still over estimating the value of the proc?

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Old 02/03/12, 3:24 PM   #977
Saan
Von Kaiser
 
Saan's Avatar
 
Night Elf Rogue
 
Alleria
Originally Posted by Onner View Post
wouldnt that be the same since the dreamer has a red socket
The Dreamer is a lower item level, and has less base agility because of it (215 vs 207). I'd imagine that accounts for the reason Electrowing barely pulls ahead.

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Old 02/03/12, 3:54 PM   #978
yakut
Glass Joe
 
Pandaren Rogue
 
Stormrage
Originally Posted by Phrixos View Post
Shadowcraft is showing H Electrowing better for OH consistently but 403 Nokaled slightly ahead of 410 H Morningstar of Heroic Will. I'm not sure if it has been or can be fixed, but is Shadowcraft still over estimating the value of the proc?
I'd say it probably is not over-estimating in that side-by-side comparison. While the item level is slightly higher, meaning melee damage will be higher, what determines the favor here is the fact that the proc from No'Kaled would not be mitigated by armor - and physical damage (that isn't a bleed) would be.

Edit to add: Bandit's Guile/Insight apparently does affect the proc. Spell hit doesn't seem to affect the proc as it is calculated off of whether the weapon that landed hit (giving a 100% chance to hit the target if the equipped hand the weapon is in hit the target) - and on the melee hit table. And the proc seems to use a rather low crit percentage that is not melee based (Simulationcraft suggests it is based off of spell crit).

Last edited by yakut : 02/03/12 at 5:37 PM. Reason: Changed 'trinket' to proc @_@

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Old 02/03/12, 8:07 PM   #979
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Originally Posted by yakut View Post
Edit to add: Bandit's Guile/Insight apparently does affect the proc.
Where are you getting that information? I did a little bit of testing the other night and found that not a single proc ended up above the tooltip damage range (the testing was all in yellow and red insight) and several procs would have come out below the minimum if adjusted for insight (meaning 8712/1.2=7260, below the minimum tooltip of 7654). Maybe that's why shadowcraft and simulationcraft seem to be overvaluing no'kaled.

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Old 02/03/12, 8:27 PM   #980
yakut
Glass Joe
 
Pandaren Rogue
 
Stormrage
Originally Posted by Sarvius View Post
Where are you getting that information? I did a little bit of testing the other night and found that not a single proc ended up above the tooltip damage range (the testing was all in yellow and red insight) and several procs would have come out below the minimum if adjusted for insight (meaning 8712/1.2=7260, below the minimum tooltip of 7654). Maybe that's why shadowcraft and simulationcraft seem to be overvaluing no'kaled.
The information comes from Simulationcraft as well as Wowhead. I'm not making it up. ;-)

Also, I do believe that the proc itself (like any other proc) says "up to" - which would imply it can also do lower (within a reasonable threhold). In your interface options, turn off display averages. That should give you the approximate range.

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Old 02/03/12, 9:52 PM   #981
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Originally Posted by yakut View Post
The information comes from Simulationcraft as well as Wowhead. I'm not making it up. ;-)

Also, I do believe that the proc itself (like any other proc) says "up to" - which would imply it can also do lower (within a reasonable threhold). In your interface options, turn off display averages. That should give you the approximate range.
Pardon? I don't have averages displayed. It doesn't say up to, its damage range is 7654-11481. I was asking whether you had tried it yourself or if you were just repeating what you had read, which you answered. And as I said, I believe that the models may be incorrect, which would - again - explain why they seem to overvalue no'kaled. When I get a hit in yellow insight that would be lower than the minimum hit if adjusted for insight (with no resist), that's pretty strong evidence. As I have no log program I haven't provided any evidence to the community, but I'm hoping to start a dialogue.

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Old 02/04/12, 12:31 AM   #982
Verain
Von Kaiser
 
Night Elf Rogue
 
Ursin
I'm almost positive that the Nokey proc is NOT affected by bandit's guile. While every proc I have ever seen falls within the listed range, several that have occurred at different colors of insight are out of range (too low). If simulation craft believes that it is affected by it, then I would suspect that as an issue with simcraft?

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Old 02/04/12, 3:28 AM   #983
Fae
Von Kaiser
 
Human Rogue
 
Argent Dawn (EU)
Originally Posted by Sarvius View Post
Maybe that's why shadowcraft and simulationcraft seem to be overvaluing no'kaled.
Can't speak for simcraft, but ShadowCraft does not scale up the proc with Bandit's Guile. So at least this part of the model should be correct.

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Old 02/05/12, 7:41 AM   #984
hiaquintus
Glass Joe
 
Night Elf Rogue
 
Vek'lor (EU)
Hey guys,
i got a problem (i think so) with my meleehits. And in conclusion with the "combat potency" talent.

This ID on our Yor'sahj heroic kill i`ve done 45k dps. In our raid i think to remember that we had all meleebuffs.
I compared our Logs with the logs from another rogue. The fights had the same duration (8:32min).
The other rogue (ßu) has done 51k dps. (He didn`t have dark intent.)
So I wondered and analyzed
He didn`t have a haste-procc trinket, but i have one (matrixrest.) and i have more haste than he has.

I noticed that the other rogue had 1309 meleehits and I had only 1159. He gained much more energy from "combat potency" than me.
He gained 2895 energy
and I gained only 2490 energy.
Thats of course a dps loss, but I couldn`t find out the reason.

1. I thought about my macros:
I am playing with a sinister strike and revealing strike macro with "/startattack". Could it be that the swing timer always resets when I use these macros? Could it be that this is the reason why there are (offhand-)hits missing?
The same with the TotT-macro, but i don`t think that i lose hits when i cast TotT.

2. I had to switch the target, but only twice and that were only 3-5 seconds where i had to run. So i don`t think that this is the reason.

3. The 400 more energy he gained couldn`t be only luck, or?


The logs if you like to have a look:
Hiaquintus: World of Logs - Real Time Raid Analysis
ßu: World of Logs - Real Time Raid Analysis

I would like to deal the maximum dps. it would be nice if anyone has an idea to my problem.

Sorry if there are any mistakes, i hope you can understand what i want

greets hia

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Old 02/05/12, 9:15 AM   #985
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
Originally Posted by hiaquintus View Post
Hey guys,
i got a problem (i think so) with my meleehits. And in conclusion with the "combat potency" talent.

This ID on our Yor'sahj heroic kill i`ve done 45k dps. In our raid i think to remember that we had all meleebuffs.
I compared our Logs with the logs from another rogue. The fights had the same duration (8:32min).
The other rogue (ßu) has done 51k dps. (He didn`t have dark intent.)
So I wondered and analyzed
He didn`t have a haste-procc trinket, but i have one (matrixrest.) and i have more haste than he has.

I noticed that the other rogue had 1309 meleehits and I had only 1159. He gained much more energy from "combat potency" than me.
He gained 2895 energy
and I gained only 2490 energy.
Thats of course a dps loss, but I couldn`t find out the reason.

1. I thought about my macros:
I am playing with a sinister strike and revealing strike macro with "/startattack". Could it be that the swing timer always resets when I use these macros? Could it be that this is the reason why there are (offhand-)hits missing?
The same with the TotT-macro, but i don`t think that i lose hits when i cast TotT.

2. I had to switch the target, but only twice and that were only 3-5 seconds where i had to run. So i don`t think that this is the reason.

3. The 400 more energy he gained couldn`t be only luck, or?


The logs if you like to have a look:
Hiaquintus: World of Logs - Real Time Raid Analysis
ßu: World of Logs - Real Time Raid Analysis

I would like to deal the maximum dps. it would be nice if anyone has an idea to my problem.

Sorry if there are any mistakes, i hope you can understand what i want

greets hia
Simple answer:
He's wearing the dagger set, thus getting way more Main Gauche procs (read: not damage but amount of procs) and thus more Combat Potency procs from that. That's also the reason he had more auto-hits.

When it comes to cleaving, that probably outweighs the reduced amount of IP procs you get from wearing a dagger in your MH.

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Old 02/05/12, 9:25 AM   #986
Radghr
Glass Joe
 
Blood Elf Priest
 
Emeriss (EU)
The other rogue is using the tier2 dagger in MH and you are using No'kaled. That largely accounts for him having more melee hits than you. Also you switched onto globules a bit (while he never did) and got less cleave damage from Blade Flurry. So while you should keep striving for excellence a cursory look at the logs does not suggest that you are doing something extremely wrong.

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Old 02/05/12, 12:41 PM   #987
hiaquintus
Glass Joe
 
Night Elf Rogue
 
Vek'lor (EU)
thanks for your quick answers!
hm.. that was just to simple to realize.. I didn`t have in my mind that main gauche also proccs the talent..

Originally Posted by Hidden View Post
When it comes to cleaving, that probably outweighs the reduced amount of IP procs you get from wearing a dagger in your MH.
Does it mean that it is advisable to wear the dagger in my mh for this fight?

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Old 02/05/12, 5:27 PM   #988
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
Originally Posted by hiaquintus View Post
thanks for your quick answers!
hm.. that was just to simple to realize.. I didn`t have in my mind that main gauche also proccs the talent..


Does it mean that it is advisable to wear the dagger in my mh for this fight?
Well, there are basically these trade-offs when it comes to the dagger set vs. No'Kaled:
Dagger:
- more combat potency procs from main gauche
- passive stats
- stacking agi set bonus

No'Kaled:
- more instant poison procs
- more killing spree damage
- strong elemental proc

Basically all of the daggers' advantages also affect the BF target while No'Kaled's advantages are almost single target only (killing spree works with BF but is often very clumsy in multi target situations). Depending on how much of your total damage exactly your BF is doing, you'll definitely want to use the T2 dagger over No'Kaled NHC and even the T1 dagger may be fairly close to it.

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Old 02/06/12, 12:39 AM   #989
Solange
Glass Joe
 
Undead Rogue
 
Mal'Ganis
Hopefully this isn't against the rules, I'll just add some personal experience having the Fangs for a couple weeks now. It's NOT very exciting as combat I would assume hardmode DW axe will is much much better than fangs. I'm certainly not seeing anything remotely to what Shadowcraft says (a 4000 dps increase)

Doing a test on dummies the DPS is equivalent... In raid I'm doing about the same as before vs the non-legendary rogue. I do a lot more melee damage but he destroys me in KS damage and axe procs.

Legendaries:
World of Logs - Real Time Raid Analysis

No'Kaled + 410 Electrowing:
World of Logs - Real Time Raid Analysis


Ultraxion
World of Logs - Real Time Raid Analysis

(Note: I realize I'm not very good at rogue and that dummy tests can be deceiving, just thought some real-life examples might be interesting)

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Old 02/06/12, 4:04 AM   #990
atroxes
Von Kaiser
 
Human Rogue
 
Auchindoun (EU)
Originally Posted by Solange View Post
Hopefully this isn't against the rules, I'll just add some personal experience having the Fangs for a couple weeks now. It's NOT very exciting as combat I would assume hardmode DW axe will is much much better than fangs. I'm certainly not seeing anything remotely to what Shadowcraft says (a 4000 dps increase)

Doing a test on dummies the DPS is equivalent... In raid I'm doing about the same as before vs the non-legendary rogue. I do a lot more melee damage but he destroys me in KS damage and axe procs.

Legendaries:
World of Logs - Real Time Raid Analysis

No'Kaled + 410 Electrowing:
World of Logs - Real Time Raid Analysis


Ultraxion
World of Logs - Real Time Raid Analysis

(Note: I realize I'm not very good at rogue and that dummy tests can be deceiving, just thought some real-life examples might be interesting)
What you have to understand about the Golad and Tiriosh, is that the power of the daggers lie in how they work in conjunction with the Restless Blades talent. You won't get many Fury procs during an Ultraxion fight, but when you do, you absolutely have to make sure that the 5 Eviscerates you get off, will all reduce your KS and AR cooldown. Doing this is key to getting the most out of your daggers.

Other than that, you should see a significant increase in your DPS regardless, both due to the stacking agility and the extremely high weapon damage.

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