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Old 08/29/12, 10:51 AM   #1096
Rigapples
Glass Joe
 
Human Rogue
 
Malygos
What is the most advantageous opening for Combat now?

[Subterfuge]+Ambushx2->SnD->RvS (4pt SnD)
[Subterfuge]+Ambushx2->RvS->SnD (5pt SnD)
[Shadow Focus]+Ambush->RvS->SS->SnD (4 or 5pt SnD)
[Shadow Focus]+Ambush->SnD->RvS (2pt SnD)

My initial thoughts were to go with the latter, getting SnD up ASAP and with the free Ambush I am getting a 2pt SnD for free and wasting minimal energy due to capping at the start. This also lets me go into normal rotation at full energy.
However, if the damage is enough, fitting in 2 Ambushes via Subterfuge gets me a longer SnD, but has me energy starved at the start of the fight. Likely would be fine if you start with that and immediately go into KS or AR on a single-target fight.

As an afterthought, I am guessing for Combat, Ambush > Garrote regardless of your choice in opening rotation.

(Not sure if this post belongs in here or in the Simple Questions thread for Mists, since we dont' have a new Combat thread up yet.)

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Old 08/29/12, 3:06 PM   #1097
fuji1
Glass Joe
 
Wreyn
Human Rogue
 
Darkspear
Originally Posted by Rigapples View Post
What is the most advantageous opening for Combat now?

[Subterfuge]+Ambushx2->SnD->RvS (4pt SnD)
[Subterfuge]+Ambushx2->RvS->SnD (5pt SnD)
[Shadow Focus]+Ambush->RvS->SS->SnD (4 or 5pt SnD)
[Shadow Focus]+Ambush->SnD->RvS (2pt SnD)

My initial thoughts were to go with the latter, getting SnD up ASAP and with the free Ambush I am getting a 2pt SnD for free and wasting minimal energy due to capping at the start. This also lets me go into normal rotation at full energy.
However, if the damage is enough, fitting in 2 Ambushes via Subterfuge gets me a longer SnD, but has me energy starved at the start of the fight. Likely would be fine if you start with that and immediately go into KS or AR on a single-target fight.

As an afterthought, I am guessing for Combat, Ambush > Garrote regardless of your choice in opening rotation.

(Not sure if this post belongs in here or in the Simple Questions thread for Mists, since we dont' have a new Combat thread up yet.)
Something to consider while trying to come to a conclusion here.
What I read here recently was that you want to pool energy prior to RvS. So that you can maximize the number of SS you get in one buff cycle. Which leads me to believe you'll want to get SnD up, pool then RvS.

Last edited by fuji1 : 08/29/12 at 3:12 PM.

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Old 08/29/12, 3:34 PM   #1098
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
Do not use unglyphed killing spree on madness, you will teleport into the water.

You won't die from being down there though, but you will have to recuperate and feint. You can be pulled up by priests from the backside of his head.

Happened to me on madness LFR testing UI.

edit: clarified unglyphed killing spree used.

Last edited by koaschten : 08/29/12 at 4:10 PM.

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Old 08/29/12, 3:50 PM   #1099
Kodjin
Von Kaiser
 
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Pandaren Rogue
 
Ghostlands
Originally Posted by koaschten View Post
Do not use killing spree on madness, you will teleport into the water.

You won't die from being down there though, but you will have to recuperate and feint. You can be pulled up by priests from the backside of his head.

Happened to me on madness LFR testing UI.

Perhaps with the implementation of the new Killing Spree Glyph Blizz has modified fights like Madness and Ultraxion to which you are forced to use the glyph.

I have not had had a chance to try it as I have been chest deep in code this week.

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Old 08/29/12, 3:53 PM   #1100
Kanyeezy
Glass Joe
 
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Orc Rogue
 
Black Dragonflight
Originally Posted by Kodjin View Post
Perhaps with the implementation of the new Killing Spree Glyph Blizz has modified fights like Madness and Ultraxion to which you are forced to use the glyph.

I have not had had a chance to try it as I have been chest deep in code this week.
I have tested and with the glyph you do teleport where you have started from...I feel this is a must, just need to be certain when to Killing Spree.

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Old 08/29/12, 9:58 PM   #1101
mascaras
Glass Joe
 
Goblin Rogue
 
Aggra (EU)
Hi

its maybe a Bug , same thing happen if you use the warrior charge !

best regards

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Old 08/30/12, 7:57 AM   #1102
Astralax
Glass Joe
 
Night Elf Rogue
 
Nordrassil (EU)
Originally Posted by Kodjin View Post
Perhaps with the implementation of the new Killing Spree Glyph Blizz has modified fights like Madness and Ultraxion to which you are forced to use the glyph.

I have not had had a chance to try it as I have been chest deep in code this week.

I used unglyphed KS on Madness yesterday night. I was teleported behind his head while KS was going on, and then back to the land in the middle of the platform once it had finished. (Madness HC, European Realm, Weds 29th). I don't think it is as simple as just "You need the glyph now.", though given other poster's issues whatever the intention behind the fight, the glyph seems like a safe call.

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Old 08/30/12, 12:45 PM   #1103
Sulphuric
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Human Rogue
 
Frostmane (EU)
Has there been any rough numbers yet on how much uptime you need on a target out of the 18s before using RvS becomes a DPS loss?

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Old 08/31/12, 8:50 AM   #1104
Kortiah
Von Kaiser
 
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Undead Rogue
 
Arak-arahm (EU)
Originally Posted by Astralax View Post
I used unglyphed KS on Madness yesterday night. I was teleported behind his head while KS was going on, and then back to the land in the middle of the platform once it had finished. (Madness HC, European Realm, Weds 29th). I don't think it is as simple as just "You need the glyph now.", though given other poster's issues whatever the intention behind the fight, the glyph seems like a safe call.
I used KS on both Ultraxion and Madness yesterday, without the glyph I had the same happening.

Ultraxion : no change, still KS-ing in front of him without moving

Madness P1 : no change, still not moving on plateforms 2 & 3, and "climbing" the limbs on 1 & 4

Madness P2: went behind the head, resulting in going back and forth because of the "wind jump" between plateforms. I ended up where I started the spree, but it was because of the carrying winds in my opinion (looked like I was landing on the plateform rather than reappearing in front of the head)

Overall nothing changed without the glyph on those bosses.

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Old 08/31/12, 2:26 PM   #1105
Violetta
Glass Joe
 
Night Elf Rogue
 
Mannoroth
One interesting quirk to note with the patch: with Glyphed Adrenaline Rush, it is possible to get an extra finisher out of your dagger procs if you have both up simultaneously due to the GCD reduction. Stacks also seem to be going much faster since the patch.

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Old 08/31/12, 5:06 PM   #1106
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
Originally Posted by Violetta View Post
One interesting quirk to note with the patch: with Glyphed Adrenaline Rush, it is possible to get an extra finisher out of your dagger procs if you have both up simultaneously due to the GCD reduction. Stacks also seem to be going much faster since the patch.
I was noticing the quickening of stacks as well, but wrote it off as anecdotal evidence based on not playing with daggers for a while. Not that it matters all too much since Mop is less than a month away, people might as well play what spec they prefer at this point.

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Old 09/01/12, 11:28 AM   #1107
Isebel
Glass Joe
 
Goblin Rogue
 
Area 52
As Sakuratei said this isn't a huge difference here but the daggers as of now do stack incredibly faster (how much exactly I'm not sure) AND they also proc off of Fan of Knives for whatever fight you're using it on as far as I've seen.

I haven't actually ran numbers on what's best at 85 simply on the fact that it won't be here for much longer but I'd suggest playing everything if you haven't tested on Beta to get a relative feel for the specs as they are each slightly different now.

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Old 09/01/12, 1:21 PM   #1108
Kayora
Glass Joe
 
Human Rogue
 
Ravencrest (EU)
Just thought I'd mention, that after a few tests, 2.6/2.6 still has no chance against 2.6/1.8.

Something everyone probably forgot about with having the Legendary Daggers.

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Old 09/02/12, 3:43 AM   #1109
Kushiina
Glass Joe
 
Blood Elf Rogue
 
Wrathbringer (EU)
Did U analyzed why an fast offhand provides more DPS?
Mastery proc is nomalized, so there should be no difference.
Maybe the new deadly poison 30% chance is not normalized to weapon speed, so we get more poison procs thanks to a faster offhand?

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Old 09/02/12, 12:13 PM   #1110
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
Deadly poison is not on PPM mechanic, it has a fixed chance of application. I don't think this was changed in any way in 5.0.

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