Originally Posted by Darqmuse
Isn't it obvious that Revealing Strike should not share the Global Cooldown. Energy capping would be solved and you make revealing strike that much more powerful.
|
If I understand you and a few others correctly, you're suggesting to simply remove the global cooldown from Revealing Strike. Such a change holds certain ramifications for game play outside of raid content. Both in other PVE situations, but especially in a PvP environment.
If rogues were handed a damaging ability with no cooldown, global or other, we'd be able to deal massive burst damage. Contemplate, as an example, the combination of Revealing Strike with no global cooldown and Adrenaline Rush.
I have no evidence to support it, but I think it unlikely for Blizzard to remove the global cooldown of a stable damaging ability that has no cooldown to begin with. If so, I guess it'd require a larger re-work of Revealing Strike.