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Old 11/03/11, 11:31 PM   #301
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
You're also neglecting crit depression and the fact that there are no gearsets in which you can obtain 0 expertise and roughly special hit cap. 50% seems like a number that includes the 4piece, which you will also no longer have; your armory shows you at 24% and that's not going to double from flask/rampage/kings/bshout/food.

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Old 11/04/11, 7:02 AM   #302
Seliathan
Von Kaiser
 
Troll Rogue
 
Kel'Thuzad (EU)
Originally Posted by Synek View Post
While that may be true, it's unlikely that hitting the crit cap because of a lack of Hit/Expertise will cause Mastery to become more valuable than Crit; it would just increase the value of Hit/Expertise.

To clarify what I said earlier; I didn't mean to suggest that the crit-cap will be a realistic issue in 4.3, just that I can't see Mastery becoming more valuable than Crit unless we do hit the crit-cap.
There are two things to take into consideration when looking at the value of crit, expertise and hit.
First: Is shadowcraft already taking crit-caps into consideration?
Second: Are crit-EP Values accurately taking into account, that ambush already goes beyond 100% crit?

Even if both answers are yes, going for expertise would be the easiest way to resolve the crit-cap issues of course.

Mastery, even with the new legendary bonus, will still be a shitty stat compared to haste, crit and expertise. I can see expertise overtaking crit though, since we're going to lose that 2set T12 bonus.

Originally Posted by Sarvius
You're also neglecting crit depression and the fact that there are no gearsets in which you can obtain 0 expertise and roughly special hit cap.
You actually are able to come pretty close to lowering your expertise/hit down to these values. Reforging my current gear I am hitting 68 expertise rating and about 9% yellow hit. Throwing in a potion and full raidbuffs+fiery devastation and if my math is right, crit-cap becomes an issue already. I'm not saying that it's going to have a huge influence, but it might be wise to take it into consideration when reforging your new heroic gear.
By the way, my current gear set is reforged to combat. By just specing into Sub without reforge or horn of winter (all other relevant raidbuffs are present, including flask and food) I am hitting 38,6% crit right now. Reforging will grant about 4,8%, and horn should equal out at another ~2%. So hitting ~50%crit in a raid environment for a period of about 25 or 50seconds , depending on whether fiery devastation lines up with the potion once or twice, seems realistic. If you're interested I could reforge and re-gear to get exact agility and crit-values.

Last edited by Seliathan : 11/04/11 at 7:25 AM.

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Old 11/05/11, 1:32 AM   #303
Balthazor
Glass Joe
 
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Worgen Rogue
 
Undermine
I have a question about poisons; the initial guide posts states:

Sub uses the same rules for poisons as Combat. The standard Instant Poison on your main hand, with Deadly Poison on your off hand, and Wound Poison on your thrown weapon when equipped.

If your strategy on a fight requires frequent target swaps, then using dual Wound Poison is better, but only if the swaps occur more than roughly every 30 seconds.
Why the wound poison on fan of knives? And why not instant on both weapons in fights with frequent target swaps?

I'm still levelling my rogue, but am in my 80s, and can't understand these recommendations. Is it that groups of mobs get healed often?

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Old 11/05/11, 1:40 AM   #304
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Wound poison, in the absence of poison boosting talents like Assassination has, actually does more damage per attack than Instant; it does roughly 40% as much damage per proc, but procs 2.5x more often so the damage per triggering attack is slightly higher. Under normal circumstances, this doesn't matter as you're getting a lot of bonus procs out of Deadly Poison, which helps Instant Poison a lot more than Wound (due to its higher damage per proc). But if you remove DP from the consideration - as is true for Combat/Sub thrown weapons or double direct damage potions for short fights - Wound Poison pulls ahead in raw damage output.

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Old 11/07/11, 11:02 AM   #305
EastonS
Von Kaiser
 
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Undead Rogue
 
Kazzak (EU)
Is there a way to track the glyphed Hemorrhage bleed effect as a power aura? by adding a tracker for "Debuff", "Enemy Target", "Hemorrhage" you will get the 60 second bleed buff tracked, I guess because that is applied first.

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Old 11/07/11, 12:18 PM   #306
Ashvael
Glass Joe
 
Troll Rogue
 
Twisting Nether (EU)
2 fields below the "name of the debuff" line, there's a field which allows you to enter keywords which need to be in the tooltip. Enter Suffering there and it's fixed.

Also I don't know if PowerAuras supports spell IDs however for NeedToKnow I simply use the spellID 89775. Either way the first option will work 100%.

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Old 11/07/11, 3:50 PM   #307
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Originally Posted by Ashvael View Post
Also I don't know if PowerAuras supports spell IDs however for NeedToKnow I simply use the spellID 89775. Either way the first option will work 100%.
In Power Aura, you need to put rectangular brackets around the spell ID or it will think that is a name, so it looks like '[89775]'. I'll update this when I get home with an import string.

Version:4.18; target:true; icon:Spell_Shadow_LifeDrain; buffname:[89775]; bufftype:2
The aesthetics are left to the end user to customize, but that should get the ball rolling for anyone who uses it. Hit invert for it to light up whenever it's not active.

Last edited by Pathal : 11/07/11 at 6:58 PM.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 11/28/11, 1:54 PM   #308
Alkhara
Glass Joe
 
Human Rogue
 
Kul Tiras
I was wondering if this will be the best spec for 4.3 mechanics and dps wise. I saw that this hasn't been updated in a little bit and was looking for some confirmation.

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Old 11/28/11, 2:40 PM   #309
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
I haven't had a need to update anything, I'll add more on patch day, but Firelands has been pretty uneventful for Rogues.

Sub will be in a fairly good position in 4.3, in my opinion at least. Some fights like Ultraxion will be brutal on the spec unless they let us Backstab and Ambush again, but it should fair pretty well overall. A lot of higher end Rogues have been toying with Sub on the PTR due to the success the spec has had in Firelands on certain fights.

As a personal opinion, I like the way Sub has handled the first 4 bosses on the PTR. I think any good Sub Rogue will end up being competitive with, or surpass, Combat. The back 4 bosses however all seem to bias Combat, some players like Rakez and Fragie perfer Sub on Spine, though.

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Old 11/29/11, 11:21 AM   #310
Isebel
Glass Joe
 
Goblin Rogue
 
Area 52
Sub will be viable for most everything outside of Ultraxion I think, which can technically still be done with Hemo unless they actually fixed Backstabbing from the front (wasn't as of last week).

The only unfortunate thing for a lot of Sub rogues out there is that Combat appears to be better on a lot of fights due to the amount of cleaving. It's not that Sub will be bad, it's just that Combat seems to be favored in most of the fights mechanically.

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Old 11/29/11, 11:50 AM   #311
Kelzan
Glass Joe
 
Goblin Rogue
 
Ysondre (EU)
I was wondering if crit devaluate that much after 40% crit chance (i.e. 100% crit chance on ambush) or is it still viable to use Agi trinket while ShD.

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Old 11/29/11, 3:49 PM   #312
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
It doesn't diminish that much. Last time I checked, exceeding the first crit soft cap was like a <2% loss in EP. Ambush just doesn't account for enough of your damage, and the Glyph of Backstab is still strong at that point.

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Old 11/30/11, 2:14 PM   #313
EastonS
Von Kaiser
 
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Undead Rogue
 
Kazzak (EU)
Is Enveloping Shadows necessary to safely survive Morchok during BBoE? I was thinking about taking 1/3 in it if I can get away with so little investment ;-)

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Old 11/30/11, 3:33 PM   #314
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
On the PTR I survived it without specing Enveloping (and no healing from the healers) until Morchok gained Furious. I personally would recommend going 1/3 Enveloping by dropping 1 point in Initiative (it's rarely a DPS increase) and just try to eat the damage. I would also ask a healer to throw HoTs on you halfway through as the damage they would take is minor, but the DPS gain of keeping you alive through it is pretty massive.

Also, I updated the front post a bit. Take the BiS section with a grain of salt until Shadowcraft is updated. My version is old.

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Old 12/01/11, 7:40 PM   #315
Struth
Glass Joe
 
Goblin Rogue
 
Khaz'goroth
Originally Posted by EastonS View Post
Is Enveloping Shadows necessary to safely survive Morchok during BBoE? I was thinking about taking 1/3 in it if I can get away with so little investment ;-)
Not if your healers HoT you up before hand. I had one of the druids watch me during that phase and was able to Feint > Cloak then Feint after cloak wore off each "Black" phase.

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