First. I'm not sure how advocating going for the expertise cap in the guide leads me to undervalue expertise. Even back in t12, when crit was reporting significantly higher EPs than expertise, I had a specific paragraph advocating how expertise capping was completely viable and reasonable. To put this another way, there's no more value in a stat once you cap it. You can want to cap it more and more, but you're still getting to the cap either way, therefore it rarely has any impact on your gearing.
Secondly, SimC extremely undervalues the t12 2p, even with the latest release for this tier (8th, as of this morning). So anything pertaining to the 2p vs 4p discussion coming from SimC is going to be taken with an equally sized dose of salt. Therefore, it's a pick your poison scenario, and at the moment I'm siding with Shadowcraft.
Lastly. The backend has been public for well over a year. In fact it was accessible by everyone before Antiarc's UI ever went up, it's even linked to on the front page of shadowcraft.mmo-mumble.com. If you don't know how to use python, that's one thing, but nothing is being obfuscated here.
If you cannot get any CP before opening, it is probably best to use Premeditation -> SnD, then open with SS/Ambush, CPs, Rupture. This gives maximum uptime on SnD while still getting Rupture in the MoS window.
Shadowdance may be best used with 1-2 CP on the enemy, so that you can use:
Having the last two abilities be ambushes (instead of just one at the end) better ensures you will have max uptime on FW without going over 5 CP (of course you should wait to use the last ambush as late as possible anyway). This also means you will potentially have more finishers during the course of the entire FW buff, which means more energy returned, thus potentially another BS or Hemo.
Also, during ShD it might be best to use finishers at 4-5 CP, as using an ambush at 4 CP will waste at least one, and potentially three CP (HaT and Initiative). Waiting long for an HaT proc also means you might waste ambushes during ShD, which translates to fewer CP therefore finishers therefore less energy. (though using 4 CP evisc may not proc RS, and you could not refresh rupture, though the latter shouldn't be an issue)
Any thoughts on how much it would be worth waiting to get a FW'd Hemo? Would depend on how much of a damage boost the buff is.
What about waiting 14 secs to use the first Ambush so that you can have SS, Prem, and Soon TotT up?
You might want to add that agi is also the strongest stat cause of Sinister Calling.
I was under the impression that SnD could be refreshed with any number of CP (like combat) due to the glyph and its sheer usefulness. Is this true, and if so, would a 5 CP Recup refresh be better than a 1-2 CP SnD refresh if both are falling off?
Edit: You might also want to mention that it is best to wait as long as possible (just before HaT procs or you are near the energy cap) before refreshing rupture because you might get extra ticks that way, which also gives more time overall for keeping other abilities up.
Note, however, that the Glyph of Hemo seems to be giving too much DPS according to Shadowcraft, which means your actual DPS would be somewhere in between no glyphs and with hemo glyph. The best thing you could do would probably be to just check your DPS on LFR Morchok, ignoring mechanics.
You are forgetting the fact that you simply don't have enough energy to do 7 ambushes. Please look here to see an analysis of SD and energy usage. 4.3 Changes Discussion
I think he meant with 4pc instead of 2pc 2pc using tricks right into dance I'm assuming it is definitely possible to get 7 ambushes (with glyph and 4pc+TotT) This is just from some napkin math and tests on a target dummy though.
I looked through the chart you linked and I think it was just a miscommunication he was saying 7 straight ambushes vs 5 and evis you can not get 7 and 2 eviscerates as well.
How are you managing 6 28-energy gcds? Tricks takes a gcd, so this is only going to work if you pop tricks while you aren't attacking something, which is going to cut into your setup. It also assumes absolutely zero latency.
I was combing through this thread to find the little "paragraph" you said you had written up with regards to expertise and crit. But I didn't see it. Is it perhaps in another thread or does it just not exist anymore?
Basically I'm at 43.0#% crit, and am feeling that dropping some of that for expertise would be useful, after reading different snippits of the conversation here with regards to it. I would just like to know if there are any solid numbers with regards to this. 2pt12 and 2pt13 is what I run with, so I'm pretty sure that reforging to expertise is desirable from what I am reading... but I guess I just like to see some numbers before swapping things up, if you know any off the top of your head.
Last edited by ManthonyChopkins : 01/29/12 at 3:35 PM.
Reason: word redundancy
It used to be in the thread, and was since removed when t12 ended (hence the past tense tone in that post). I'm not sure what numbers you're looking for, since the general EP weights are on the front page.
It's hard to say without knowing what your remaining Slice and Dice uptime, Recuperate uptime, and Time-to-Die is for your current target, and if any other targets are in the vicinity.
Master of subtlety includes both attacks made from stealth and any attacks made for 6 seconds after exiting it, so you don't have to choose. Ambush, get to 5 cps however you need to, and then rupture. Try to get your hemorrhage bleeds up while you have both the master of subtlety buff and expose armor up, if possible, but don't break your brain trying to juggle too many priorities. The important thing is that your rupture should have MoS buff whenever possible and that you maximize your expose weakness uptime with your cooldowns.
Basically, you should never ever use a stealth-breaking ability that isn't ambush. Recup and SnD don't break stealth, although you should never be casting them while vanished because your autoattack is disabled.
Ah ok, I see now I had misinterpreted some of the posts I had read. I was under the impression that at "X" crit it was advisable to start reforging Expertise. I see now that in the end it's just a good idea in general to cap it, and then move forward from there. My apologies also for typoing your name :P I start some Python courses at school next quarter, hopefully then I can use the backend to get the answers I need. At the moment it kind of baffles me, heh.