Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Rogues

Reply
 
LinkBack Thread Tools
Old 05/10/11, 4:08 PM   #31
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by koaschten View Post
What is the chance of bosses having fire resistance above average in the firelands raid? Thinking of the set bonus there.
I'm fairly sure there's little chance of that. Blizzard has stated int he past they had no intention of creating "resistance fights" which would require either gearing up with resistance or bosses who had resistance. Forcing mages to go frost or shaman to go resto isn't in line with their current model.


United States Offline
Reply With Quote
Old 05/10/11, 4:13 PM   #32
Jodou
Von Kaiser
 
Jodou's Avatar
 
Worgen Rogue
 
Laughing Skull
Our T12 has been named, Dark Phoenix, and has been added to my gear list here.

EDIT: Crevan beat me to the punch as I typed/calculated. Please delete this post if necessary.

Last edited by Jodou : 05/10/11 at 4:34 PM.

United States Offline
Reply With Quote
Old 05/10/11, 4:16 PM   #33
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I seriously doubt that they'd give us a set bonus that was gimped for the content associated with the set. My sense is they've also largely abandoned the notion of bosses with resistances/immunities to particularly schools of magic and/or debuffs - while it makes sense thematically, screwing over *all* fire mages and nerfing enh shaman clearly has some issues from a design perspective. So my guess would be that all resistances will be more or less standard.

My immediate impression of the set is that, like the set bonuses, it favors Combat over Assassination - high haste, very little mastery. The high amount of crit is also not really ideal. From a Mutilate perspective the early leader for weakest piece (depending on what offset pieces are available) would appear to be the chest - neither crit nor expertise is notably good. For Combat I'd say the early leader is the legs, for similar reasons.

Also interesting is the socket bonus on the shoulders - usually a 2-gem socket bonus gives 20 of a stat, not 10. I would assume its just a bug, but it wouldn't be the first time we had an item with an unusual socket bonus.

Offline
Reply With Quote
Old 05/10/11, 4:56 PM   #34
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
Originally Posted by Aldriana View Post
Also interesting is the socket bonus on the shoulders - usually a 2-gem socket bonus gives 20 of a stat, not 10. I would assume its just a bug, but it wouldn't be the first time we had an item with an unusual socket bonus.
Actually, that's just a typo by me - the shoulders have 1 red socket. I'll update the post.

Regarding resistances - a blue post recently confirmed that no encounters in Firelands will require fire resist gear, and no bosses will have fire immunities (sorry, can't find the source atm).

Offline
Reply With Quote
Old 05/11/11, 1:35 AM   #35
Okeska
Glass Joe
 
Okeska's Avatar
 
Undead Rogue
 
Proudmoore
Originally Posted by koaschten View Post
What is the chance of bosses having fire resistance above average in the firelands raid? Thinking of the set bonus there.
From MMO-Champion:

You won't need fire resistance and bosses won't have any either.
Link: MMO-Champion - Cory Stockton interview on Buffed.de - Patch 4.2 Extra Information

Offline
Reply With Quote
Old 05/11/11, 7:00 AM   #36
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Aldriana View Post
From a Mutilate perspective the early leader for weakest piece (depending on what offset pieces are available) would appear to be the chest - neither crit nor expertise is notably good.
Actually, the gloves seem to have received the short end of the stick. In their current implementation they're even worse (though only ever so slightly) than T11 heroic gloves. The chest is only marginally better though.

Stopped Playing

Offline
Reply With Quote
Old 05/11/11, 8:11 AM   #37
Zenflux
Glass Joe
 
Troll Rogue
 
Duskwood
Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
Just posted to MMO-Champion today. Most likely this change is just to keep it in line with where the proc is now and later into Firelands and later tiers it will fall away as just an entry level raiding trinket.

Offline
Reply With Quote
Old 05/11/11, 9:04 AM   #38
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Troll Rogue
 
Khaz'goroth (EU)
Looking through the new 4.2 items I stumbled over a new scope.

Flintlocke's Woodchucker - Item - World of Warcraft

Considering that 300agi is quite a number and we usually dont have a different use for a scope (ranged crit or attack power anyone?) I could see making use of the proc from shooting and then engaging just for the sake of the chance of procc'ing?

How to get an Android Authenticator on your PC. (updated feb'11)

Germany Offline
Reply With Quote
Old 05/11/11, 9:36 AM   #39
AeonNightmare
Von Kaiser
 
Troll Rogue
 
Earthen Ring
Originally Posted by koaschten View Post
Looking through the new 4.2 items I stumbled over a new scope.

Flintlocke's Woodchucker - Item - World of Warcraft

Considering that 300agi is quite a number and we usually dont have a different use for a scope (ranged crit or attack power anyone?) I could see making use of the proc from shooting and then engaging just for the sake of the chance of procc'ing?
Since it is a proc for ranged weapons I'm not sure it was meant with rogues in mind at all. Probably more to give hunters a high end proc "enchant" in line with landslide, windwalk and power torrent. That said, we may have use of it during phases where only ranged can reach the boss, but I see the dps loss of using it at any other time being not worth it.

Offline
Reply With Quote
Old 05/11/11, 12:44 PM   #40
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by sp00n View Post
Actually, the gloves seem to have received the short end of the stick. In their current implementation they're even worse (though only ever so slightly) than T11 heroic gloves. The chest is only marginally better though.
Well, its worth noting that the T11 gloves are quite well itemized - more so than the T11 chest. Hence, the comparison says as much about T11 as T12 - once you get to the heroic pieces, they'll trump T11 regardless, so it doesn't really matter that much how the T11 heroic pieces stack up to the T12 regular.

Ultimately, of course, this all comes down to speculation - its going to be determined by what offset pieces are available in Firelands. Given the lower boss count, its conceivable that there won't be offset options available for all slots, and not all the options that do exist will be good.

Offline
Reply With Quote
Old 05/13/11, 10:40 PM   #41
nextormento
Von Kaiser
 
Night Elf Rogue
 
Uldum (EU)
New round of datamined items. We can now make a complete set with pieces for every slot, pre-Heroic that is (only missing a 278 main hand for combat); note that the reputation ring is of heroic ilvl. Given the number of bosses I very much doubt we'll see many more different pieces.

ItemslotilvlAgiStamCritHitExpMasteryHasteSocketsSocket bonusdps/speed
Flamesign Necklaceneck378227341156144
Flamebinder Bracerswrists378227341148 154
Flamebinding Girdlewaist378282454 167 2111blue10agi
Firestone Sealfinger378227341140 158
Viridian Signet of the Avengersfinger391236384 1341811red10agi
Morningstar Shardthrown378128192 8881 744.1 / 2.0

EDIT:
This should clear the previous doubts we had on the set bonus:
The Fire damage-over-time effects from some set bonuses work like Ignite, and will accumulate and refresh damage just as it does.
The rogue 4-piece bonus never picks hit or expertise, and never picks the same rating twice in a row.
source

Last edited by nextormento : 05/14/11 at 3:57 PM.

Spain Offline
Reply With Quote
Old 05/14/11, 5:51 PM   #42
Halbarad
Von Kaiser
 
Human Rogue
 
Ravencrest (EU)
As per the edit in above, we got a slight tier info update.

Tier 12 Set Bonuses - Feedback - Forums - World of Warcraft

The ones related (or hopefuly related) to us are below.

•The rogue 4-piece bonus never picks hit or expertise, and never picks the same rating twice in a row.

•The Fire damage-over-time effects from some set bonuses work like Ignite, and will accumulate and refresh damage just as it does.

With the news that the proc never picks the same in a row, I would assume its slighly more profitable for tricks+trinket stacking (50% chance instead of 33%). it at least lets us know what we won't get based on what we just had.

England Offline
Reply With Quote
Old 05/15/11, 12:01 AM   #43
Chult86
Piston Honda
 
Goblin Rogue
 
Illidan
This should increase the EP value of crit for all specs significantly I would think. Getting crit up to the point where it would be hard to go 4secs without a melee crit (Poisons won't count for it).

Offline
Reply With Quote
Old 05/15/11, 5:20 PM   #44
Ikutaba
Von Kaiser
 
Troll Rogue
 
Silvermoon
Originally Posted by Chult86 View Post
This should increase the EP value of crit for all specs significantly I would think. Getting crit up to the point where it would be hard to go 4secs without a melee crit (Poisons won't count for it).
No? And why would it matter if the 2pc had 100% uptime?

This would (roughly) increase the value of crit by 6%, leaving crit still below 1EP. 4pc proc doesn't change that.

Offline
Reply With Quote
Old 05/16/11, 12:28 AM   #45
Chult86
Piston Honda
 
Goblin Rogue
 
Illidan
It's like Ignite, stacking and rolling? Keeping that stack up the entire fight would be huge compared to letting it drop a few times.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Rogues

Thread Tools