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Old 02/16/12, 4:15 PM   #271
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
If you get hit through evasion, it'll virtually always be a crit from which you will definitely die, even with reinforced leather. Still a low(ish) chance of being hit, but it's a gamble. Avoidance pushes hits off the combat table before crits, so that lowlow chance to be hit will all be crit.

The safest way would simply be to mirror the shadowpriest strat. That means that everyone runs out of melee range a few seconds before the impale and just lets the corruption hit an aspect until it casts. Then it casts on the nearest player (you) even though you're not in melee range, and when it starts to cast your tank runs back into melee range to have aggro again before the first melee swing.

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Old 02/16/12, 6:45 PM   #272
jAsOs
Von Kaiser
 
Troll Rogue
 
Nagrand
You do not need to vanish immune the impale, just vanish as impale is being casted on you and the mutated corruption will lose it's target.

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Old 02/17/12, 12:30 AM   #273
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
The perfect time to use the vanish trick is the second impale on the fourth platform. It comes at the same time as the elementium bolt and makes the whole elementium bolt plus impale phase a lot easier.

Basically once the elementium bolt flies, have every melee besides the Rogue and the tank leave the corruption. A second before impale, give your tank hand of protection/let him use divine shield. The rogue should already have evasion activated in case there's one melee hit before the impale (it's quite rare with good timing) and can then just cloak the elementium bolt impact and vanish mid impale cast to take damage from none of those while already standing at the impact location. The tank also needs to cancel his hand of protection/divine shield once impale is begun casting or the corruption will hit melees/pets afterwards.

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Old 02/19/12, 9:43 AM   #274
sinnaa
Von Kaiser
 
sinnaa's Avatar
 
Goblin Rogue
 
Stormreaver
Hey guys,

I have been out of the country and then very busy recently. I will try to get this updated in the next day or two. Thank you for all the suggestions and pms with information for me to use.

I will edit this post to inform you of updates

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Old 02/19/12, 2:44 PM   #275
káyl
Glass Joe
 
Goblin Rogue
 
Deathwing (EU)
If you glyph cloak of shadows, you are able to tank a hit or two from the corruption, it also lines up with the meteor landing on 4th platform. And you need 2 min vanish to be able to take all the impales.

I did the following defensive cd order during our progress on madness, it never failed during ~50 tries:
1st platform dream+cloak
2nd platform cloak+evasion
3rd platform cloak+hand of sacrifice
4th platform cloak+evasion

Glyphed cloak also works to reduce shrapnel damage in the final phase.

Also, a note on the 4th platform. After soaking the second impale, the following Crush will ALWAYS target you. If I failed to feint prior to this it was a guaranteed death.

Last edited by káyl : 02/19/12 at 2:49 PM.

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Old 02/19/12, 3:29 PM   #276
Rable
Glass Joe
 
Orc Rogue
 
Altar of Storms
On H Madness P2 would it be better to use wound or IP to gaurentee crippling with 2/2 deadly brew and maintain decent damage on congealing? I was using DP but some of the bloods didn't get slowed do 2-3 kept getting to DW.

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Old 02/19/12, 5:04 PM   #277
Drottinn
Glass Joe
 
Gnome Rogue
 
Grim Batol (EU)
Hi. Thanks for the info on Spine HC regarding speccs.

I am doing sub atm but I have a real issue about beeing teleported to the middle of spine in tendon phase. I see that its possible that I am doing something completely wrong. But I realized I could shadowstep the tendon. But after shadowstepping tendon and doing one ambush I get teleported to the middle of the spine. Not the worst problem but after first tendon I suddenly have to run from far back to the tendon again. Wich isnt good at all....... I see that this prolly is the ShS bugging when I looked closer to it. But can anyone confirm this? There might not be many bloods in the area to ShS when it first opens. Any experience to share about this? What I can see atm with this bug it would actually be viable to skip ShS all over in that phase.

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Old 02/19/12, 6:10 PM   #278
Berns
Glass Joe
 
Orc Rogue
 
Terenas (EU)
On heroic Blackhorn at the moment and having trouble with it. Am on the melee add's and the sapper as a priortiy, but if leave adds to get sapper, adds stay up. If stay on add's sapper gets through just wondering if anything can do about it or anything I've missed. Have blade twisting on combat spec which is ok if get to the sapper but it's getting the first few hits onto him. Also should I be using wound psn with the amount of target swapping as don't seem to be on one or the other too long atm We haven't got to second phase yet either

Have tried sub a few times and sometimes makes it easier to get to the sapper but, aint got the slow then and just runs on through

I'm usually the only melee & makeup is usually:
Shadow Priest , Resto Druid, Boomkin druid, 2xDK tanks, MM Hunter,Combat rogue(have sub spec), Warlock, Arcane Mage, 2nd Healer (disc priest atm/hpala mostly)

World of Logs - Real Time Raid Analysis Usually sun/mon we're on him past 2 weeks.

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Old 02/19/12, 8:48 PM   #279
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
I'd suggest your DK Tanks should be using Grip and Chains of Ice on the Sappers after they've dropped to the deck to help slow them down, and the ranged should swap to them to help burn them down. But make sure your DK's don't overlap their abilities on the same Sapper at the same time.

#showtooltip Death Grip
/cleartarget
/tar Twilight Sapper
/focus 
/targetlasttarget
/cast [@focus,exists] Death Grip
/cast [@focus,exists] Chains of Ice
As the only melee dps, your cleaving the adds is a very big portion of the dmg they'll take, so if they can grip the sappers to the adds where you can cleave onto them, you can increase your dmg time on both of them, allowing them both to die quicker.

Last edited by Furtim : 02/19/12 at 9:02 PM.

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Old 02/20/12, 3:46 AM   #280
Buka
DJ Aduch
 
Gnome Rogue
 
Черный Шрам (EU)
Drottinn, you can shadowstep the Amalmagation just the few seconds before it's goes off.

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Old 02/21/12, 6:28 AM   #281
Rosvall
Piston Honda
 
Rosvall's Avatar
 
Pandaren Rogue
 
Tarren Mill (EU)
Originally Posted by Drottinn View Post
Hi. Thanks for the info on Spine HC regarding speccs.

I am doing sub atm but I have a real issue about beeing teleported to the middle of spine in tendon phase. I see that its possible that I am doing something completely wrong. But I realized I could shadowstep the tendon. But after shadowstepping tendon and doing one ambush I get teleported to the middle of the spine. Not the worst problem but after first tendon I suddenly have to run from far back to the tendon again. Wich isnt good at all....... I see that this prolly is the ShS bugging when I looked closer to it. But can anyone confirm this? There might not be many bloods in the area to ShS when it first opens. Any experience to share about this? What I can see atm with this bug it would actually be viable to skip ShS all over in that phase.
There's a few things you can do here:

Easiest is to simply shadowstep the amalgamation, as Buka mentioned. The AoE is CoS'able.
If you feel that might be too risky, you can shadowstep a blood or a corruption since the shadowstep buff lasts quite long.

If you really feel you want to shadowstep the tendon, you will land under (inside) the plate and get tp'ed to the middle after ~1-2 second. To prevent the teleportation you should move out from underneath the plate within that time, and you will not be teleported.

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Old 02/21/12, 7:28 AM   #282
Fae
Von Kaiser
 
Human Rogue
 
Argent Dawn (EU)
I think Shadowstepping a blood is even riskier because of the known target-switching bug (when you select a new target and immediately cast Shadowstep, you actually step the old target). I've had too many unfortunate wipes and deaths in PvP because of this and I've heard it's the same for Charge and similar.

Shadowstepping Tendons and moving back also doesn't work every time because the timer after you get teleported is more like 0-2 seconds from my experience. Meaning that sometimes you have ages and sometimes you get ported before you can do anything.

So if you really need that damage increase, I'd recommend Shadowstepping the Amalmagation while it's AoE pulsing. But even this isn't 100% safe because you can easily get disoriented when the add moves. Happened to me that I ended up "somewhere" and not seeing anything because of the camera issues on Spine, I started moving a random direction and fell down towards my death.

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Old 02/21/12, 8:00 AM   #283
jAsOs
Von Kaiser
 
Troll Rogue
 
Nagrand
My recommendation would be shadowstepping the Amal midway through the nuclear blast cast. That will guarantee you the buff for your next ambush. You don't need to wait till the very last second to cast shadowstep, seeing how the buff lasts 10s.
Also, don't forget to cloak the nuclear blast.

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Old 02/21/12, 3:18 PM   #284
poptya
Glass Joe
 
Pandaren Rogue
 
Boulderfist
Originally Posted by jAsOs View Post
My recommendation would be shadowstepping the Amal midway through the nuclear blast cast. That will guarantee you the buff for your next ambush. You don't need to wait till the very last second to cast shadowstep, seeing how the buff lasts 10s.
Also, don't forget to cloak the nuclear blast.

Basically this, I've found that Shadowstepping the Amalg at about 3/4ths of the way through nuclear blast's cast, and cloaking immediately afterwards is 100% reliable. And gives plenty of time to take advantage of the buff. Since the Amalg is stationary while casting, you wont get disoriented, and you'll be right next to the tendon when it appears, so you can just spam your "/tar boss2" attack macro right after cloaking.

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Old 02/21/12, 3:47 PM   #285
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
I would advise against using Cloak that late. You don't need to immune the cast as the normal resist mechanic is sufficient.
The main reason is that - depending on your tactic - you may be the target of a tentacle grip during the Nuclear Blast, and thus won't able to cast Cloak at all. Which will simply kill you.
Nuclear Blast is a 5 second cast, and your Cloak is active for 5 seconds as well. Go figure.

Stopped Playing

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