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04/09/12, 1:40 PM
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#241
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Piston Honda
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Aldriana, I love you. (But not in that way. Not that there would be anything wrong with that.) The combat restealth mechanic is by far the best suggestion I've heard for rogues since Deadly Throw. It is oh so very rogue-ish and...my favorite...it would let sub rogues use Ambush a lot more often in PvE. And it gives us some compensation for all those fights where we have nothing to do but mash the Throw button while ranged dps get all the glory.
As far as taking Vanish out of the rotation, two solutions would be to change the mechanics of Overkill and MoS slightly so that either:
1) You have to have been in stealth for several seconds before they are "primed" to activate, or
2) You have to actually be OOC for them to be similarly primed
So you could Vanish then wait several seconds and then re-open, but if you just hit Vanish and then immediately attacked they would not work. Since presumably several seconds of zero dps would outweight the dps benefit of the talents, it would effectively eliminate Vanish as a dps cooldown. Which I'm 100% in favor of. What I hate is when I need Vanish for it's intended use, i.e. getting out of trouble, but find it's on cooldown because I used it for a tiny bit of extra dps. But on the other hand I can't just sit there and NOT use it for dps.
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04/09/12, 2:42 PM
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#242
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Glass Joe
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Originally Posted by Aldriana
. . . I think hard-casting stealth is actually a little bit less interesting in that it prevents casting it while, say, running out to a Yor'sahj ooze for a better opener. At the very least it would want to be less than 6 seconds - a 2 second cast would be plenty limiting on its power and far more usable. Although given our complete lack of other cast-time abilities, I have to say the flavor of it does seem a little odd to me as well.
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From my POV, I think a rogue would need a couple of seconds avoiding combat attention to prepare for and become stealthed. And it seems to me the rogue would not only be able to do that on the move/run, but would very much want to. I think it has the right flavor overall, the only problem being the use of the word "cast" vs, eg, "prepare" to describe the time interval required to change modes.
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04/09/12, 4:33 PM
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#243
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Von Kaiser
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Originally Posted by trbodsl
Shadow Blades should be a replacement for Assassination's Cold Blood ability only, not a baseline rogue ability . Cold Blood has been a lackluster CD for Assassination for years.
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On the contrary, I am ecstatic at the introduction of another cooldown. Cooldowns greatly increase our pve and pvp power. Sure, it doesn't increase our total sustained single target (aka, we're balanced around actually using our cooldowns), but who cares? We can use this during heroism and trinket and potion and do more damage when it matters, and let me tell you, as someone who has pvped as all specs this expansion, combat needs armor ignore BADLY.
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With the primary idea of Subtlety to be a mostly PvP spec and Combat to be a multi target spec and Assassination supposed to be a single target dps spec from their inceptions, it would be nice to see Assassination for once, get a new CD to be able to stay a primary single target dps spec to the end of an expansion. With Combat most always coming out on top by the end of every expansion it makes me wonder why we don't just throw the other specs away?
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Your assumptions about the specs are incorrect. And doing all eight hard modes in dragonsoul, I progress through all three rogue specs- though I'll agree, assassination needs work. Honestly, I think assassination shouldn't have that backstab requirement (and it won't in mop). Also, note how there's not really any fight that plays to assassination's strengths? That probably hurts representation a lot. No boss starts at 50%, no boss has long term sustained aoe (Maybe Yor'sahj in 25, but in 10 his adds summoned are pretty paltry), and the few times aoe matters there's no ramp-up. What if spellweave wasn't in there, would assassination be better at madness? I would suspect yes, but I'm not sure. Certainly I use it on that.
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Don't get me wrong, I believe all 3 specs should be viable for raiding and they have done a really good job of that since Wrath, but they have said that they put in a "dial" into every spec to be able to adjust dps up or down to balance specs and by all rights for a single target fight Assassination should be on top, Combat next and Subtlety third.
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Sub should be first, actually. Because it has nothing except single target going for it, and it has a much more difficult rotation to perform optimally. You have to be behind a boss, you have three things to maintain, and a bunch of short term cooldowns that shouldn't always be pressed the very first moment they come off cooldown. Assasination is a very pleasing spec, but it doesn't have that depth. I am hoping blindside adds some spice- I'd definitely like a spec that has some more RNG, though I don't think we have to go full fire mage.
I'm sad to see cold blood go away. I really like that move, I'd be happy to see them buff it. Maybe it could grant 10 charges, and each charge is consumed by a crit, and each charge grants +10% to your chance to crit. Or four charges and each one grants +25%. Lots of design space for such an iconic move imo.
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Edit: Had missed some Aldrianna goodstuff.
Rogues could have some method of regaining the ABILITY to use a stealth based move- shadow dance being the most obvious one. But in pvp, I don't feel really hurt for stealth, especially not as a sub night elf- I don't ALWAYS have it when I need it, but that's because I've used it earlier for something else. The hard-cast idea might be ok, and give us something to do on transition. If you could restealth after 6 seconds of not taking damage, being subject to enemy player actions, or being the primary target of a mob, then we'd have a different thing, and it WOULD be useful on a non-patchwerk (or could be).
I'm also ok with vanish -> ambush being a small damage upgrade for ALL specs. I am a night elf, and I really do love actually having a damned damage racial- it's been fantastic. I think making overkill was a mistake, however, as it is pretty insistent about being used in pve. Without overkill and cold blood, I will say that assassination will be lacking a lot of pressure in pvp- though dispatch will be FAR superior to the old backstab crap (which, while just fine in pve, is ludicrous versus an opponent wavering between 28% and 45%- the last thing you need is to backstab and NOT get a refund because lolheal). Right now, I think shadowmeld adds about the right amount of damage in pve mutilate or sub- it doesn't trigger the spec specific bonuses that vanish does, but it does give you the opener. I think a boss that requires mobility might cause you to pick shadowstep over prep if the bonus was on par with shadowmeld instead of "here's a bunch of energy regeneration".
Or overkill could just be a button you press, though the effect would be too similar to AR.
Last edited by Verain : 04/09/12 at 4:42 PM.
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04/09/12, 5:33 PM
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#244
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Glass Joe
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Originally Posted by Quackers
However, I think a 2 second hardcast would be (as is always the case for making our PvE experience better) rather overpowered in PvP - you could conceivably pull it off within the duration of a short stun. In my view a reasonable compromise would be to make it say, a 5 second cast (modified by Haste) - but castable whilst moving (similar to Slam for Warriors).
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When Aldriana suggested re-stealthing earlier, my mind instantly jumped to being a cast that is castable while moving (aka like slam). Thematically this fits, because the cast represents the rogue actively focusing on re-stealthing. In this manner the movement doesn't necessarily hurt it, because thematically (in large group situations at least) it could be explained as the rogue expending some effort trying to "blend into the crowd" and disappear.
If it was changed in this way, stealth could conceivably become something like:
Stealth
5 sec cast
Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled.
Can be cast while moving. Damage interrupts this cast. If cast while out of combat, the cast time is reduced by 5 seconds.
It ends up being rather wordy, but makes stealth much more useful in pve, without seeming too good in pvp.
Granted, I don't pvp much so if I could get more feedback on that part of it that would be great.
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04/09/12, 5:54 PM
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#245
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Von Kaiser
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As long as I grasp my head in concentration during the cast, I'm in for that.
Speaking of that animation, I think the next thing WoW should steal from SWTOR is XS Freighter Flyby for rogues next, now that they are grabbing Sneak and Smuggle and renaming them :P
A cast time on stealth is pretty clever, actually, but so is just letting the button light up based on not having aggro (top on meter) or dealing or receiving damage or enemy pvp abilities. No one in here wants to change the pvp mechanics of stealth I don't think- just a way to make better use in pvp should an enemy poof away.
But even then- wouldn't you still use vanish as a dps cooldown? I'm fine with it being one- I just think we should avoid it being a big one. Aka, don't nerf my shadowmeld!
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04/09/12, 8:45 PM
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#246
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Glass Joe
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Originally Posted by Midnight08
Also, dont forget that one of the reasons FoK was so bad for combat was the slow stacking of deadly poison to 5 stacks, Most packs would rarely/never hit enough stacks to start procing instant poisons. With the new mechanics that is a non issue as only 1 stack of deadly is needed to proc the instant effects.
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No, just no.
The reason FoK for combat and sub SUCKS is because Assassin spec rogues have the talent Vile Poisons. "...gives you 100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability." In comparison, FoK w/ sub and combat spec *only* applies the poison that you have coated on the thrown weapon. Once you hit 5 stacks, it'll apply one application of only the poison on the MH.
Last edited by Sleete : 04/09/12 at 8:55 PM.
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04/09/12, 9:15 PM
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#247
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Glass Joe
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As far as taking Vanish out of the rotation, two solutions would be to change the mechanics of Overkill and MoS slightly so that either:
1) You have to have been in stealth for several seconds before they are "primed" to activate, or
2) You have to actually be OOC for them to be similarly primed
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Another solution instead of #1 is having the ability only activate in normal stealth, not improved "Vanish" stealth. Or you could just go with the Fade-out Finisher on a 30 second cooldown and make it to where those abilities won't activate on a Vanish at all. Personally, I love the idea of giving Sub (at the very least) a finisher that allows the use of a single ability that requires stealth. Much in the way Feral Druids can get a "free" Ravage.
Edit: Sub strikes me as the spec that should have a great deal to do with Stealth and the shadows in general, including a smidge of shadow damage potentially, as that quasi-mystical shadow warrior archetype.
Last edited by Xyogan : 04/09/12 at 10:28 PM.
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04/10/12, 1:55 AM
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#248
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Glass Joe
Night Elf Rogue
Stormrage
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Your assumptions about the specs are incorrect.
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I have played World of Warcraft from Vanilla through today as a rogue and I have made no "assumptions" about the specs, they are what they are as I stated.
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Sub should be first, actually.
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So, you are saying that the spec that gets most of the mobility, survival and control should also be the top dps spec? That just goes against the whole principle of give and take in the choices one is supposed to make about an individuals role in a group.
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I'm sad to see cold blood go away.
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I think you are confused about most of this, Cold Blood is a level 45 ability and has not changed or gone away which is just too bad. Almost 1/3 of our hits crit the way it is. In Wrath we were crit capped. Giving us one 100% crit chance every 2 minutes isn't very noticeable in a PvE setting. Adding the 25 energy refund helped this lackluster CD, but lets be honest it is no AR or KS.
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04/10/12, 3:08 AM
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#249
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Von Kaiser
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Originally Posted by trbodsl
I have played World of Warcraft from Vanilla through today as a rogue and I have made no "assumptions" about the specs, they are what they are as I stated.
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Hey cool I did that too!
Combat was unquestionably the raid spec. I seriously doubt your 31 point talent of vigor was supposed to be a "single target" spec. I also doubt that any spec was multi target at inception- given that your ONLY aoe in vanilla was blade flurry, a medium cooldown with short duration.
So yes, the assumption that combat was anything but single target supremacy until QUITE recently is absolutely incorrect. The assumption that assassination was single target except for ganking someone is also incorrect. And while you were correct that sub was designed to be a pvp spec, these assumptions are all stale as of Lich King, to say nothing of Cataclysm.
Meanwhile, if we want to talk about the world post fan of knives and good blade flurry and sub honor among thieves, we see a very big thing going on:
1)- Assassination has the best sustained aoe. This isn't an accident- it's quite clearly intended, as it can apply three poisons per button press, the physical damage on the button press is a joke (on live), and assassination has a secondary stat that directly buffs the poison damage. This is one of its intended strengths on live, and if you take it to one of the few places with sustained aoe, it will blow EVERYTHING else out of the water. Of course, it isn't just an aoe spec- it also has amazing damage in execute, which often matters a lot, because many bosses have an execute phase that matters a lot, and doing more damage then is more important. Assassination also scales well with haste effects- it is a spec that does good things with the moderate amount of energy it has, so adding more has a proportionally greater effect, a bonus that has been very useful this expansion. Assassination has a passive run speed increase in addition to the plain old sprint cooldown. Assassination can comfortably glyph sprint, as it only uses two majors (feint and tricks) as part of its normal thing. Assassination has the easiest rotational complexity as well.
2)- Combat has the extremely powerful blade flurry as its special thing. It also deals strong damage regardless of position (our only spec to do so), and regardless of enemy life. It has a strange cyclical thing going on with bandit's guile which limits its flexibility under many situations, and it has more sprints than the other specs. Combat obviously is meant to excel on anything with a cleave, but with sustained or burst aoe, it does basically nothing.
3)- Sub has a bit more mobility with shadowstep than the other specs, but also the hardest rotation. Sub has nothing to offer at anything except single target. It can put up decent pressure on a target swap with a full bar of energy, not quite on par with the non-rogue specs that are good at that, and if the target swap is VERY important, a set of cooldowns can be timed and the damage can be absolutely amazing. The auxiliary strength of the spec is to have extreme survivability under some situations, with extremely little aoe damage being taken (at the cost of damage talents) and a sub rogue can even cheat death (also at the cost of damage talents). Specs taking these talents are clearly sacrificing damage for utility, however.
This isn't maybe the BEST way of writing this, but it should be obvious that it's more complex than somehow gleaning that assassination has some manifest destiny about highest single target, when in fact it brings at least two very powerful tricks (aoe and execute) that sub does not, in addition to the easier rotation- and this is before bringing the strongest aoe snare in the game rolled in with good damage- perhaps not the greatest feature of it, but if I'm bringing up heroic V+T for sub, then it might be relevant.
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I think you are confused about most of this, Cold Blood is a level 45 ability and has not changed or gone away which is just too bad.
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Yes I am confused- I heard that it was being removed. I'm glad it is not.
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Almost 1/3 of our hits crit the way it is. In Wrath we were crit capped.
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Crit capped (as you use it) never ever applied to yellow attacks, only white, and cold blood has never ever applied to white attacks, only yellow.
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Giving us one 100% crit chance every 2 minutes isn't very noticeable in a PvE setting.
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I'm aware, but the game isn't just the raid. My suggestion above there would make it a bit moreso, guaranteeing some crits and having a substantially more than a two in three chance of not being a throwaway cooldown. I'm not trying to tell you that the move is super, merely that it COULD be made good- and a dash of free energy is certainly at least more than not.
In honestly, I think that cold blood's big deal? The cooldown is ludicrously long. It's huge, it's like back when a crit eviscerate could take 60% of someone's life off so they had to regulate it. Cold blood with a 30 second cooldown would probably be welcomed, or with the buff I suggested, or a bunch of other things- but it just seems to fit assassination well thematically. I agree it's underpowered in pve, and not absolutely stunning in pvp either.
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04/10/12, 6:05 AM
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#250
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Piston Honda
Pandaren Rogue
Tarren Mill (EU)
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Okey fellow rogues. Shall we focus a bit more on MoP and a bit less on measuring our e-penises?
I too enjoy the prospect of stealth having more frequent use in PvE. As previous noted, the time we spend in stealth nowadays is something we really try to minimize. I do like the idea of stealth reducing damage taken.
Maybe in our tier 3 talents. Change Elusiveness so that it retains its 30% damage reduction on direct damage on feint, but remove the part where it double dips into AoE damage. In exchange for this we gain something like 80% AoE damage reduction while in stealth, much like hunter pets. This makes vanish, and if we get some sort of combat stealth, more of a defensive use. Will need some tweaking, but might be interesting.
I do think that many of our new talents could use some revision. Comparing these talents to other dps classes, we don't really get any damage out of it, nor do we get any really cool stuff in raids. Something that could be a bit interesting to change is our tier 5. Though at this time I do not have any good ideas on what to do with it.
Edit: Just a note about the restealthing in combat. If this becomes a reality, they should re-enable HaT while in stealth. On beta you can't get CP's from HaT while stealthed anymore.
Last edited by Rosvall : 04/10/12 at 6:10 AM.
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04/10/12, 12:17 PM
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#251
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Von Kaiser
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Originally Posted by trbodsl
I have played World of Warcraft from Vanilla through today as a rogue and I have made no "assumptions" about the specs, they are what they are as I stated.
So, you are saying that the spec that gets most of the mobility, survival and control should also be the top dps spec? That just goes against the whole principle of give and take in the choices one is supposed to make about an individuals role in a group.
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If you have seen the new spec/talent system, then you will know that all 3 specs now have access to Shadowstep (mobility), Cheat Death (survival), and Preparation (control). Subtlety no longer has exclusivity on any of those abilities, and no longer "gets most of the mobility, survival and control".
Regardless of what Blizzard's intent was in the past, it is clear that their intent for MoP is for all 3 specs to be viable in PVP, and thus we can also infer they want all 3 specs to be viable in PVE.
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04/10/12, 2:09 PM
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#252
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Glass Joe
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Originally Posted by Rosvall
Edit: Just a note about the restealthing in combat. If this becomes a reality, they should re-enable HaT while in stealth. On beta you can't get CP's from HaT while stealthed anymore.
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I think it would also be prudent, due to the loss of Puncturing Wounds to have the 5% crit bonus from HaT given back to the ability. Though I'd much rather have Puncturing Wounds as a passive for all rogues, and have it increase the crit chance of SS by 10-20% to give a reason for Combat to have it.
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04/10/12, 2:37 PM
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#253
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Piston Honda
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I jokingly refer to Vanish as "Vanish means never having to say you're sorry" in that I love the fact that it bails me out of bad situations/wipes. Stealth as a positioning tool/distracting pathing trash packs etc is fantastic and I hate that two of the three specs use it for a dps increase.
Honestly I wish Blizz would look at Stealth as a control/defensive state instead of an aggressive state. In PvP the main power stealth has isn't ambush/instant kills...it's sap and stuns and the damage we put out while our opponent is unable to respond. In PvE that isn't much of an issue, so Blizz gives us a reason to want to use stealth to gain dps, with the end result that we lose some of the classes flavor.
Actually, now that I think about it, the issue isn't so much about being stealthed as it is about leaving stealth. If *being stealthed* conferred some sort of advantage (I'm thinking about a stacking buff to our next attack as we get when Illidan cloaks us in the new 5mans) then it would still retain some flavour, but at the moment the actual act of being stealthed is meaningless and, in point of fact, we actively try to minimize it as much as possible through the use of /cancelaura or /startattack macros. I mean if you look at Sub/Assassination rogues, the initial 5 seconds of every pull are a frantic series of "drink pot, enter stealth" doing so as soon as possible to the fight starting so you don't waste any uptime on your buffs.
I guess what I'm trying to say is that, at the moment, it looks like the trend is going to continue in MoP of rogues in PvE only using vanish as a dps cooldown. And so long as it is a dps gain to be able to vanish, then we have even fewer choices in terms of our talents than we have now. I mean honestly, what's the mechanical difference between Shadow Focus and the old "+5% crit" talents that Blizz told us were too boring to keep in the game.
Last edited by Brotherbear : 04/10/12 at 5:23 PM.
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04/10/12, 10:26 PM
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#254
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Von Kaiser
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Originally Posted by Verain
Yes I am confused- I heard that it was being removed. I'm glad it is not.
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Cold Blood, as of the current beta build, is gone. /cast cold blood as assassination produces no result.
I believe the person you quoted is going off of the MoP website talent calculator, which is woefully out of date. Use WoWhead's MoP section for future beta curiosities.
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04/11/12, 3:50 AM
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#255
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Piston Honda
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A nerf to Vanish as a DPS cooldown for Assassination in the newest build:
Venomous Wounds
Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 75% chance to deal 748 additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.
If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
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This cuts it down to just Overkill, as opposed to Overkill and a chance to Garrote for the energy return.
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