Originally Posted by Docrev
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The more I think about it, the more I like this change. I am sure that Rogues will be the heros on some fights.
If the tank dies in normal combat, with 330% armour, good avoidance and some parry (I assume we keep our 5% Parry), we will be able to mitigate and/or avoid direct damage as well as most tanks, and if we spec Elusiveness (which will work awesomely here) and stack Combat Readiness, we will be amazing tanks for those initial 30 seconds. We have Feint for aoe damage (dragon breaths, cleaves etc) and can kite well if needed. We can also Evasion when the Bear buff is coming to an end. Also, with tank aggro being as high as it is, unless the tank dies early, and assuming our Symbiosis taunt puts us to the top of the threat table like a normal taunt, we will be able to hold aggro for ages.
I accept we will have less HP (EDIT: apparently getting 20% more hp in "Rogue Bear Form" in the latest build) but do not think we will take enough damage for it to make a huge difference (and have Evasion as back up).
When it comes to enrage timer tanking, it is not guaranteed but we have a good chance of surviving with Evasion up, we can use Prep for a second Evasion and when Evasion is almost off (if we are still alive) we can use Sprint to get away OR if we dont spec Prep (because surviving through two Evasions is unlikely) then we can Evasion once and use Shadowstep or BOS to kite for a bit, and then even Vanish without dying.
It could save the raid and I am sure that Rogues will help get first kills for some guilds. We won't get Symbiosis much but we will get it sometimes.
EDIT: just saw the buff which makes the above even more viable
