Originally Posted by kindath
I just don't think there's likely to be a fight where you only need an offtank every 3 minutes.
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well, it kind of was the case with the nefarian skeleton adds in phase one in the T11 fight, where there had to be an offtank, who wasn't needed in P3 anymore, so easiest either a dd-warrior with shield-swap and defstance, blood-dk with blood presence or a feral who switches into bear for that time - similar case would also fit for a taunting rogue, just designing for a shorter period because of the 30sek. symbiose-effect (and after that, the dmg-reduction effect also wears off, which cuts the rogues to shreds !)
concerning the core-abilities: here also for assassination (mmo-c):
ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
in general, I welcome the core-ability-description for the classes a lot, that should help a lot reducing the "I don't do damage - help me"-threads in several forums and give the new/unknowing/casual-people a good idea, how and when they should use these skills.