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Old 06/14/12, 3:12 AM   #376
Twoboxer
Glass Joe
 
Troll Rogue
 
Uldaman
Originally Posted by jtstormrage View Post
. . . the Panda racial for now seems imbalanced. I hope it gets changed or it will pretty much mandatory to race change to min-max your character (which I really do not want to do because I can't take a Panda Rogue seriously).
I don't think I can play a Rogue wearing a Clown Suit either

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Old 06/14/12, 4:10 AM   #377
SleepySlug
Glass Joe
 
Undead Rogue
 
Anvilmar
I haven't really had much time to get onto the beta and lvl my rogue up to 90 so I was just wondering if anyone has put in any testing on the lvl 90 talent "Anticipation". I recall on earlier posts in this thread some possible speculation regarding whether Anticipation would be able to stack more than 1 cp at a time in Assassination or with a RvS proc'd SS and was wondering if this had been clarified yet on Beta.

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Old 06/15/12, 11:34 AM   #378
Astalion
Von Kaiser
 
Human Rogue
 
Quel'Thalas (EU)
You do indeed get as many stacks of Anticipation as you would combo points:
6/15 16:53:44.640  SPELL_AURA_REMOVED,0x0100000000364149,"Selynnetwo",0x511,0x0,0x0100000000364149,"Selynnetwo",0x511,0x0,115189,"Anticipation",0x1,BUFF
6/15 16:53:44.969  SPELL_AURA_APPLIED,0x0100000000364149,"Selynnetwo",0x511,0x0,0x0100000000364149,"Selynnetwo",0x511,0x0,115189,"Anticipation",0x1,BUFF
6/15 16:53:44.969  SPELL_CAST_SUCCESS,0x0100000000364149,"Selynnetwo",0x511,0x0,0xF530EA0A001ABA71,"Shao-Tien Precursor",0x10a48,0x0,1752,"Sinister Strike",0x1
6/15 16:53:44.969  SPELL_AURA_APPLIED_DOSE,0x0100000000364149,"Selynnetwo",0x511,0x0,0x0100000000364149,"Selynnetwo",0x511,0x0,115189,"Anticipation",0x1,BUFF,2
Mutilate, Sealed Fate, and Shadow Blades all gave the proper amount of stacks during my testing as well

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Old 06/15/12, 3:00 PM   #379
sinnaa
Von Kaiser
 
sinnaa's Avatar
 
Goblin Rogue
 
Stormreaver
Some of our guild members ran a DPS test on the target dummies in Orgrimar on beta last night. The results were pretty disappointing for me, but I thought "maybe I am just not playing it correctly right now."

I am looking for people to post SIMILAR LOGS to go along with mine so I can look into it a little but more.

Notes about the log/character/buffs we had:
- I was wearing full 483 PVP gear with hit cap and was almost expertise capped. (I won't have access to my beta until sunday night, but can provide specific numbers on ratings then)
- We had every raid buff except Mastery
- I was flasked with Flask of the Wind and used MoP 200 Expertise food.

Here are the logs zoomed in. The first is a few minute test, the second is a 30 second burst (that I messed up on cause I didnt know it was a burst test), and the last is a 4 minute test.

If you have logs/thoughts, please post them here for us to look through :-).

First test: World of Logs - Real Time Raid Analysis

burst 20-30 seconds: World of Logs - Real Time Raid Analysis

4 minute: World of Logs - Real Time Raid Analysis



I don't have my timer tracking add-ons so my SnD uptime was low, my attempt using rupture could have had better rupture uptime, and I didn't line things up with BG all that well. All that said, these are somewhat decent logs (based on the current rotation with a little bit of a change).

I did the following things to incorporate the new changes:
-Use KS then Ar then Shadow Baldes as my opening rotation, then everything pretty much on CD.
-Use Revealing strikes toward the end of my rotation to try and get several finishers off with it.
-Didn't use ToTT to conserve energy
-Used Sinister Strike Glyph and Killing spree glyph (because I was on target dummies and wanted to be back on the one I was on at the start of KS).
-Tried one attempt with rupture, one attempt without.

Last edited by sinnaa : 06/15/12 at 3:54 PM.

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Old 06/15/12, 3:43 PM   #380
Brotherbear
Piston Honda
 
Orc Rogue
 
Frostwolf
I'm assuming you mean Revealing Strike and not Relentless Strikes. Honestly given that RvS has the old glyph of SS baked into it now, I'd assume that it's a mistake to use it anywhere except right off the start and every 18 seconds to maintain the buff.

Especially since you're using the new glyph of SS which will cut down on the amount of cp builders you can do (and therefore having a chance to gain extra CPs is pretty critical. On your 4 min log you only had 58% uptime which translates to roughly (74 SS cast over 240 seconds = .31 SS per second with 92.7 seconds) 28.7 SS cast without the buff. At a 20% proc rate that equals (approximately) 5.74 additional CP not generated or roughly 1 full eviscerate (about 42k damage by that log) with the associated 10sec reduction on AR/KS.

That being said, 42k damage is oinly about 175 dps...so it's not major or anything.

I'm a bit curious why (unless I'm reading something completely incorrectly) none of your Eviscerates were critical hits in any of the logs. Is that a reporting error? Or the worst RNG I've ever seen?

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Old 06/15/12, 3:44 PM   #381
yanhero
Von Kaiser
 
Goblin Rogue
 
Illidan
Was there any reason why you decided to use Shadow Blades after AR instead of concurrently?

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Old 06/15/12, 3:49 PM   #382
fffxc2
Glass Joe
 
Night Elf Rogue
 
Exodar
Originally Posted by Brotherbear View Post
I'm a bit curious why (unless I'm reading something completely incorrectly) none of your Eviscerates were critical hits in any of the logs. Is that a reporting error? Or the worst RNG I've ever seen?
It looks like there were two critical Eviscerates outside of the linked time windows. Most likely, it is just bad RNG due to the low crit rates at 90 and the small sample size.

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Old 06/15/12, 4:03 PM   #383
sinnaa
Von Kaiser
 
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Goblin Rogue
 
Stormreaver
Here are a few more logs from various things:

Sha of anger (first part a low % wipe, the second was a kill)
World of Logs - Real Time Raid Analysis

Solo testing with no raid buffs:
World of Logs - Real Time Raid Analysis

Originally Posted by Brotherbear View Post
I'd assume that it's a mistake to use it anywhere except right off the start and every 18 seconds to maintain the buff....I'm a bit curious why (unless I'm reading something completely incorrectly) none of your Eviscerates were critical hits in any of the logs. Is that a reporting error? Or the worst RNG I've ever seen?
Sounds like that is right, just wasn't sure about it. I had pretty decent uptime on it, but would probably be best to do it the way you said.

Yes, it was just horrible RNG... you can see in some of these other logs there are critical eviscerates, but they are few and far between.

Originally Posted by yanhero View Post
Was there any reason why you decided to use Shadow Blades after AR instead of concurrently?
I have been playing around with both during and after. During these tests, I decided to try out after to see what it was like. I have tried both, but did not really have enough information to decide which was better. I was trying to prolong the increase cp as long as possible. It makes sense why you would use them together. I am still trying to get used to not being able to energy cap like a mofo, esepcially during AR.

Last edited by sinnaa : 06/15/12 at 4:09 PM.

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Old 06/15/12, 4:40 PM   #384
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Have you done any tests as Assassination or Subtlety?

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Old 06/15/12, 7:56 PM   #385
sinnaa
Von Kaiser
 
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Goblin Rogue
 
Stormreaver
Originally Posted by Pathal View Post
Have you done any tests as Assassination or Subtlety?
Nope, I haven't. I can try to do some in the future.

Also, if you want to test some things and have a 90 rogue on lost isles I can log for you if you don't have a way to log , but not until Sunday. If you want me to do that for you, just pm me.

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Old 06/20/12, 10:07 PM   #386
fffxc2
Glass Joe
 
Night Elf Rogue
 
Exodar
A post from gc in the Beta Class Balance thread:

The general consensus among rogues is that the Glyph of Sinister Strike is a trap glyph. The added 25% damage done by Sinister Strike for a 25% increase in energy cost is not enough to offset the damage lost due to reducing combo point generation by 25%. Less Sinister Strikes will slow down Bandit’s Guile progression and will lead to less finishers thus slowing down Restless Blades interaction and resulting in fewer uses of Adrenaline Rush and Killing Spree. Is this glyph supposed to be used by Combat rogues in PvP and not in PvE, or are there any plans to address this issue?

In a future build, you should find that glyph turned into Glyph of Adrenaline Rush: Reduces the global cooldown of your Sinister Strike, Revealing Strike, Slice and Dice, Eviscerate, and Rupture by 0.2sec while Adrenaline Rush is active. (Edit: I originally stupidly wrote Mutilate here, but it is Rupture.)
Having a 0.8 second gcd during adrenaline rush with the glyph is an interesting way to solve the capping issues.

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Old 06/21/12, 7:02 AM   #387
shadowboy813
Von Kaiser
 
Troll Rogue
 
Aggramar
Edit: I asked the question of the devs directly in the class balance thread and GC has answered, eliminating my need to test how combat potency works.

Last edited by shadowboy813 : 06/23/12 at 3:56 PM.

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Old 06/21/12, 11:33 AM   #388
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
Originally Posted by fffxc2 View Post
Having a 0.8 second gcd during adrenaline rush with the glyph is an interesting way to solve the capping issues.
Lowering the GCD during AR has been talked about before in discussions about energy capping, but I don't think doing this via a glyph is the best solution. If/when we again reach gear levels that make capping a problem, the glyph will become mandatory, which goes against the design philosophy that no glyphs/talents should be clear-cut best choices for your dps.

Actually, given our selection of major glyphs, I'd say it'll be mandatory from the start due to the lack of useful choices. Might as well make it baseline.

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Old 06/22/12, 9:10 PM   #389
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Beta Class Balance Analysis - Forums - World of Warcraft

Originally Posted by Ghostcrawler
Combat Potency’s proc chance works as follows: Can be triggered by white offhand attack and main gauche hits (must land successfully). The proc chance is 20% for Main Gauche hits, and [20*OffhandWeaponSpeed/1.4]% for white offhand attacks.

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Old 06/30/12, 8:17 AM   #390
diodiablo
Glass Joe
 
Night Elf Rogue
 
Hakkar (EU)
Originally Posted by Crevan View Post
Lowering the GCD during AR has been talked about before in discussions about energy capping, but I don't think doing this via a glyph is the best solution. If/when we again reach gear levels that make capping a problem, the glyph will become mandatory, which goes against the design philosophy that no glyphs/talents should be clear-cut best choices for your dps.

Actually, given our selection of major glyphs, I'd say it'll be mandatory from the start due to the lack of useful choices. Might as well make it baseline.
In the last beta build they have implemented this glyph. I havent done the math, but I'm pretty sure this glyph is an increase in dps compared to the others even if capping is not an issue, expecially for the burst damage implied.

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