I didn't know that secondary stat gems were doubled in value, that makes gemming Expertise and Hit far more attractive, and using reforge to make the final adjustments to get as close to the stat caps as possible.
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Does this also mean (secondary stats having 2x the amount of agi on gems) that there will be times when gemming hit and expertise will be preferred if we can reforge away from those stats to mastery/haste/crit and stay at the caps?
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In theory, yes. In practise, it will be a case-by-case deal. Red and Yellow sockets will most likely already have gems with Haste/Mastery/Crit so gemming purple (exp+hit) over those gems only to reforge back the H/M/C is at best making it overly complicated. Your main priority will be to have Expertise and Hit values as close to the cap number as possible so you don't waste any stat points.
It will definitely make gemming more interesting though. Assuming the stat combinations exist, we could gem any of the six gem colors (Exp/agi red, H/M/C yellow, Hit blue, and any combinations of these stats) for high stat customization.