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Old 09/04/12, 12:27 PM   #496
Thanator94
Glass Joe
 
Blood Elf Rogue
 
Baelgun
Originally Posted by Egészségére View Post
[Cataclysmic Gladiator's Insignia of Conquest]

Is it just me or is this VERY good for PvE now, BiS material infact.
Numerous replies have stated different ICD's for this trinket. The latest SimulationCraft lists the trinket with the following...

equip=onattackhit_1452agi_15%_20dur_55cd

The 55 seconds cool down starts when the trinket procs so the amount of time that the agility buff is not present is around 40-45 seconds depending on the 15% proc chance.

I tested the PVP trinket against [Vial of Shadows] and [Wrath of Unchaining]. In both cases the PVP trinket provided higher numbers on the test dummy. SimulationCraft also shows it being better than both of these trinkets. Since I don't have the heroic versions yet, the Vial of Shadows will stay in my bank for a while.

Thanks for pointing this out! Really would not have expected a lower level PVP trinket to be so strong for raiding.

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Old 09/04/12, 10:27 PM   #497
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
[Cataclysmic Gladiator's Insignia of Conquest] does indeed have a 55 second ICD, and most of the time I have around 36% uptime with it.

Oh, and it's average Agi Value is 957, pretty close to [Wrath of Unchaining]'s 990

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Old 09/05/12, 3:21 AM   #498
jtstormrage
Von Kaiser
 
Worgen Rogue
 
Stormrage (EU)
Hello,

1. Is it correct that you will not transfer your auto-attacks to a second target with Blade Flurry if you use Shadow Blades (because Shadow Blades turns your auto-attacks into Shadow (magic) damage) and Blade Flurry has historically only transferred weapon swings?

2. Assuming that is the case, is it correct that we will still use Shadow Blades if we have to cleave two targets with a decent amount of health because, whilst we will not transfer auto-attack damage, we will still do more damage to our main target and we will also have double cp generation, and finishers and energy regen accordingly (through Relentless Strikes) which will all be transferred to the second target?

3. If that is right, is there any situation that we will not macro AR with SB?

Would be grateful for comments from anyone who has tested SB on the beta.

Thanks.

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Old 09/05/12, 12:01 PM   #499
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
Originally Posted by jtstormrage View Post
1. Is it correct that you will not transfer your auto-attacks to a second target with Blade Flurry if you use Shadow Blades (because Shadow Blades turns your auto-attacks into Shadow (magic) damage) and Blade Flurry has historically only transferred weapon swings?
Shadow Blades simply turns your auto attacks into shadow damage (and thus ignores armor), any other functionality remains. Simple answer, yes, Shadow Blades is copied in full by Blade Flurry.

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Old 09/05/12, 6:01 PM   #500
Balthazor
Glass Joe
 
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Worgen Rogue
 
Undermine
Originally Posted by Verain View Post
Also note that the "on use" ("type A") trinket from pvp,

Cataclysmic Gladiator's Badge of Conquest - Item - World of Warcraft

Produces 2848 total agility when active, which is for 20 seconds every 2 minutes. Compared to the 2748 stats provided over the same period by the 397 on-use trinket, you may get better mileage out of this guy on spine, depending on how your guild does it. The passive (424 agi) should be better than the passive on the "valor point" trinket (458 haste) for all specs, but note that a 2 minute cooldown limits the uptime. Generally, if your guild gets each tendon to almost dead the first open, you'll do better with a full burn of enhanced stats, but figuring that out could be pretty hard- whereas if your guild actually blows up a tendon on each open, then the pvp trinket looks like a clear winner.
I prefer this on-use PvP trinket to the passive version; with a two minute CD I macro it with my Shadowdance, and get it once every other shadowdance, which maximizes my Subtelty build's damage with Find Weakness.

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Old 09/07/12, 5:06 AM   #501
emorage
Glass Joe
 
Undead Rogue
 
Mal'Ganis (EU)
I'm just using both pvp trinkets now. Works like a charm...

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Old 09/07/12, 12:39 PM   #502
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
Anyone able to confirm these as the optimal way to open as subtlety having subterfuge? The rotation depends on how many abilities you can get in during the buff and how many CP you had (if any) before the start, with almost every amount of CP having a different optimal opener. As this is pretty long I will link you to where I posted them in the official forums. The first two paragraphs are useless for the purpose of theorycrafting.

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Old 09/09/12, 4:05 AM   #503
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
I was looking at the Gems in MoP, and is it just me, or are the hybrid gems going to be better than the straight Agi Gems?

Simming with SimCraft, here are my Combat AEP's at 85:
Exp = 7.51
Hit = 7.41
Agi = 5.29
Hst = 3.23
Mst = 2.98
Crt = 2.38

The Delicate Serpent's Eye (320 Agi JC Only gem, can have 2) = 1692.8 AEP

[Delicate Primordial Ruby]/[Perfect Delicate Pandarian Garnet] = 846.4 AEP
[Deft Vermilion Onyx]/[Perfect Deft Tiger Opal] = 940 AEP
[Accurate Imperial Amethyst]/[Perfect Accurate Roguestone] = 2387.2 AEP

And for Blue we have [Lightning Wild Jade]/[Perfect Lightning Alexandrite] = 1702.4 AEP

It's looking to me like we'll be gemming hybrid gems to reach our hit/exp caps, and just reforging the gear to haste/mastery.

Of course, this may change at 90, but it's some food for thought.

ShadowPanther has a nice list of the gems and their relative ranks to look at.

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Old 09/09/12, 4:30 AM   #504
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
Since Agi still beats haste/mastery/crit, I'd say you'll reforge as normal and gem as normal since gemming expertise/hit means you replace Agility, which can't be reforged. It's not as simple as just figuring out what gem has the highest EP since hit and expertise are cappable stats.

Edit: The same goes for the hit and expertise racials, they are not worth their own EP values but rather the EP values of whatever stat you replace them with.

Last edited by Sakuratei : 09/09/12 at 4:36 AM.

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Old 09/09/12, 4:34 AM   #505
Furtim
Piston Honda
 
Troll Rogue
 
Kargath
Totally forgot about that, that's what I get for getting rusty in the off season...

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Old 09/09/12, 11:12 AM   #506
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
I'm not sure what's going on with those EPs. Is that yellow hit, or a merged white and yellow hit rating?

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Old 09/09/12, 11:18 AM   #507
Pyrdon
Von Kaiser
 
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Draenei Shaman
 
Lordaeron (EU)
Since offstats will have double the amount of primary stats, that euqation ist easy.
For example you can choose between 160 agi and 80 agi/160 haste, so you choose between 160 haste and 80 agi.

A soon as haste is at least half that strong as agi is, you will gem for the mixed one. Same goes for 80/160 agi/haste and 320 haste.

Last time I checked my stat values at 85, it was something like (for combat) 4.2 EP for Agi and 2.7 for haste, which would result in a way to gem for haste instead of agility. Same goes for the posted EPs from Furtim:
2 x 3.23 > 5.29 (haste and agi)
so 80 agi + 160 haste = 940 > 846.4 = 160 x agi

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Old 09/09/12, 11:48 AM   #508
Grimwolf
Von Kaiser
 
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Worgen Rogue
 
Turalyon
Originally Posted by Pyrdon View Post
2 x 3.23 > 5.29 (haste and agi)
so 80 agi + 160 haste = 940 > 846.4 = 160 x agi
Taking that a step further, the Quick gem (haste gem) will have 320 haste.

With the EP values being discussed: 320 haste > 80 agi + 160 haste > 160 agi.

That means yellow gems in yellow sockets. We'll have to determine if the bonus is good enough to use a red gem in a red socket, and if not, use an orange gem.

Does this also mean (secondary stats having 2x the amount of agi on gems) that there will be times when gemming hit and expertise will be preferred if we can reforge away from those stats to mastery/haste/crit and stay at the caps?

*This is assuming agility isn't way more valuable at level 90 than it is now.

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Old 09/09/12, 12:41 PM   #509
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
I didn't know that secondary stat gems were doubled in value, that makes gemming Expertise and Hit far more attractive, and using reforge to make the final adjustments to get as close to the stat caps as possible.

Does this also mean (secondary stats having 2x the amount of agi on gems) that there will be times when gemming hit and expertise will be preferred if we can reforge away from those stats to mastery/haste/crit and stay at the caps?
In theory, yes. In practise, it will be a case-by-case deal. Red and Yellow sockets will most likely already have gems with Haste/Mastery/Crit so gemming purple (exp+hit) over those gems only to reforge back the H/M/C is at best making it overly complicated. Your main priority will be to have Expertise and Hit values as close to the cap number as possible so you don't waste any stat points.

It will definitely make gemming more interesting though. Assuming the stat combinations exist, we could gem any of the six gem colors (Exp/agi red, H/M/C yellow, Hit blue, and any combinations of these stats) for high stat customization.

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Old 09/09/12, 5:27 PM   #510
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
Not only that, but socket bonuses will alter the balance as well; particularly for high-end gear, it'll almost never be a simple matter of looking at whether there's a >2:1 relationship between the EP of a secondary stat and that of Agility, and then choosing to gem based on that. Unlike the virtually across-the-board +Agility bonuses we had in Cata, Mists gear will have socket bonuses with somewhat greater variety: The new rogue tier chest, for instance, has two yellow sockets yielding a mastery bonus.

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