Originally Posted by Probaton
Expose armor is now a cp builder. Does 0 dmg and would require a re-apply every 30s which probably still makes us one of the least useful classes to apply it but it's a start.
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I see this more as a way to contribute to the stack at the start of the fight, but not necessarily for maintaining it. The "Weakened Armor" debuff appears to be standardized across each class which makes me think status effects are being combined into a single application regardless of source. Devastate has a 4.5 second CD now which likely makes Prot Warriors the worst choice for building, but they should easily be able to maintain it once it is fully stacked.
Regarding 10% Melee/Ranged Haste, I see this as both good and bad. To be clear I think it is great and definitely an improvement for us however, we appear to almost exclusively be the providers of it. I am only seeing it on Rogues and Survival Hunters. DKs no longer have IIT, Shamans are without Windfury. My concern being, if at any point in the next expansion, Survival become subpar then Rogues have a unique, mandatory buff. Which runs counter to Blizz's goal of "bring the player, not the class".
I also notice this is now our only (de)buff:
8% magic damage only on Curse of Elements (possibly an error as it is now unique to Warlocks)
4% physical vulnerability brought by Warriors, DKs, and Rets
5% crit is almost entirely gone (another possible error - Leader of the Pack references it but nothing else does)
And, of course, everything is still very much WIP with Monk abilities not even announced yet.
Edit: Blue post here
Buffs... Where are they? - Forums - World of Warcraft related to buffs/debuffs and a possible DevBlog about it in the, hopefully near, future.