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Old 09/12/12, 12:41 AM   #46
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
From a really annoying post on the official forums that I won't do you all the disservice of linking, it appears that when Shadowmeld is canceled Subterfuge procs. (this currently means if you use stealth from ShM subterfuge will activate and later break stealth, which was what the poster was complaining about) Anyway with that info it seems likely that we can use openers from ShM, or at the very least after it is canceled if we have Subterfuge.

Note that I have not tested this myself.

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Old 09/12/12, 2:24 PM   #47
Verelyse
Glass Joe
 
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Blood Elf Rogue
 
Cho'gall
Originally Posted by Haileaus View Post
From a really annoying post on the official forums that I won't do you all the disservice of linking, it appears that when Shadowmeld is canceled Subterfuge procs. (this currently means if you use stealth from ShM subterfuge will activate and later break stealth, which was what the poster was complaining about) Anyway with that info it seems likely that we can use openers from ShM, or at the very least after it is canceled if we have Subterfuge.

Note that I have not tested this myself.
You are able to use openers out of shadowmeld at 85 without subterfuge as well.

Just tested to make sure it was still true post-5.0.

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Old 09/12/12, 4:59 PM   #48
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Which brings up another thought. Does Subterfuge trigger MoS if it's activated off of Shadowmeld? What about non-Subterfuge 'melds?

Need to run the full gamut with this ability again.

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Old 10/07/12, 5:07 PM   #49
cerin616
Glass Joe
 
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Night Elf Rogue
 
Laughing Skull
46.

Took off all gear other than legendary daggers. with 1.7% expertise, and 1.44% hit

fighting the raid training dummy (lvel skull, so assumed 3 levels higher than self. On the first killing spree, 1 of the offhand attacks missed.

View image: Wo WScrn Shot 100712 170125

will continue testing for further results.

EDIT: After some more Killing sprees (17 in total) I came up with some interesting data.

I have a total of 119 killing spree hits and 99 killing spree off-hand hits, this is not the 7, 7 I expected. When i first saw discrepancy in the number of hits, I started watching the combat log and counting hits. It looks like the number off attacks can clip from the offhand as well as the main hand. I had one killing spree hit 8 times with mainhand and 6 with offhand and other times have it hit 7 main hand and 5 offhand. It appears that some offhand attacks may be lost for some reason.

To conclude the answer to 46, after 200 total killing spree hits with 1.7% expertise, there were 0 dodges or parries, but there were several misses (20 main hand or 16%, and 12 offhand or 12.1%)

View image: Wo WScrn Shot 100712 170125

View image: Wo WScrn Shot 100712 170125




23.

Thus far it looks like it can be applied by white attacks and can proc the heal off white attacks and main gauche.
After subtracting misses, the number of melee attacks and main gauche is equal to the number of heals i "casted"

View image: Wo WScrn Shot 100712 182757

This was after a data reset once the poison was applied.

With that in mind ill do some testing on other abilities.

EDIT: after 100 sinister strike, 402 melee (59 miss) and 91 main gauche there (534 total hits) were 533 heals from leeching poison. one attack to apply the poison, 100% chance of a heal after that.

EDIT2: 100 Revealing Strike, 326 melee (-47) and 83 main gauche (462 total hits), 459 heals occurred which i think is safe to assume revealing is also 100% chance to proc a heal

Edit3: 80 shivs, 1236 melees (-166) 174 main gauche, 1324 total hits 1324 heals occurred. accidental reset all data in the middle of the test, so i lost the opening hits that apply the poison.
Shiv not only heals 5% of your health, but also procs the 10% of the damage heal

Last edited by cerin616 : 10/07/12 at 7:16 PM.

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Old 10/18/12, 3:01 AM   #50
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
[Post content edited out due to inaccuracy and irrelevance. Two very unfortunate I's.]

Last edited by Rfeann : 10/19/12 at 12:13 AM.

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Old 10/18/12, 3:06 AM   #51
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Deleted. No longer relevant.

Last edited by Pathal : 10/19/12 at 12:29 AM.

To Test Customized Gearsets: An abbreviated guide on setting up a script for Shadowcraft
Helping You Get Things Set Up: Installing Python, Shadowcraft, and Prerequisites
Grabs data from the Armory: Running an Importer Script

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Old 10/24/12, 5:07 PM   #52
Savais
Glass Joe
 
Night Elf Rogue
 
Shadow Council
I was reading through the partially answered questions and one struck me with an AH HAH!

"Windsong is a 3ppm1ppm proc with 1''icd that randomly chooses a stat. Different stats don't overwirte themselves; however, same stats do overwrite themselves (even if procced from different weapons); this means: you can have up to 3 different buffs at a time. Known triggers: melee swings and strikes."

I have come to find out that my recouperate tics will proc windsong. Wether this is intended or not and wether it effects it's theory crafting, I know not but I figured that it was usefull to know.

Also, on some rare occasions I have noticed up to 4 buffs of Windsong on myself at a given time. Sadly, this double proc happens in close proximity of one dropping and I haven't been able to catch what is being doubled up and then seeing if it actually is a legit stat bonus or a bug.

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Old 10/24/12, 6:42 PM   #53
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
Recup triggering the proc is intended, as explained here.

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Old 10/26/12, 8:52 AM   #54
Kneebiter
Glass Joe
 
Gnome Rogue
 
Ravenholdt (EU)
Would there be any benefit to keep recuperate up in order to gain more procs, or is it just wasted energy? My math skills aren't on par for that task, and I'm not quite sure if it can be simmed correctly or not.

This might be a moot point though, since we will be using Dancing Steel whenever we have the gold for it - and that doesn't proc from recuperate, as far as I know.

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Old 10/26/12, 9:25 AM   #55
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
If it's working as it was designed to work, then it can potentially proc off of just about anything we do, including special attacks, autoattacks, Rupture ticks and Deadly Poison ticks. There'd be virtually no noticeable benefit to proc rate from mixing Recuperate ticks into that boiling cauldron of proc chances.

Regardless, as noted in the blue post linked just above, the entire point of the new proc mechanic they're testing out here is to more effectively normalize proc chances across specs, classes and playstyles, so there'd never need to be any consideration of altering a rotation to increase proc chance. In theory.

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Old 10/26/12, 11:22 AM   #56
Simply
Glass Joe
 
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Orc Rogue
 
Garrosh (EU)
26. What is the damage range and the swing timer of Ghost Iron Dragonling? does it inherit any of the master's stats?
I did a little testing on the Trinket today and this is what I came up with:

!ASSUMED! 40 Seconds ICD

I could not see any procc behaviour, sometimes he'd procc after 1 second, sometimes after 10.
I had multiple instances where he procced EXACTLY after 40 seconds, thats why I'm assuming a 40 sec. ICD.

The damage range from his auto attacks is 900 ~ 1100

When he spawns he is idling for 3 seconds before he starts to attack the target, which means effectively he only has a 17 second uptime.

He at least breaths 2 times, breath has a 1.7 seconds cast duration.

His swing timer is approx. 1.9 - he does 7 auto attacks during the time he is active.

The Dragonling has no visible pattern in his attacks, sometimes he attacks 1-2 times and breaths, sometimes 3 but he always breaths two times.

Breath has a damage range from 4k - 6k

He does not benefit from the masters stats in any way (same damage when naked, even when you're spell hitcapped his breath CAN miss, so do his melee attacks) and his damage does also not get amplified by Debuffs such as 5% more spelldamage, 12% less armor or even Vendetta.

Last edited by Simply : 10/26/12 at 8:05 PM.

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Old 10/26/12, 1:27 PM   #57
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Rfeann View Post
If it's working as it was designed to work, then it can potentially proc off of just about anything we do, including special attacks, autoattacks, Rupture ticks and Deadly Poison ticks. There'd be virtually no noticeable benefit to proc rate from mixing Recuperate ticks into that boiling cauldron of proc chances.

Regardless, as noted in the blue post linked just above, the entire point of the new proc mechanic they're testing out here is to more effectively normalize proc chances across specs, classes and playstyles, so there'd never need to be any consideration of altering a rotation to increase proc chance. In theory.
In point of fact, if the new proc mechanics are working the way they said they are, there is *no* advantage to performing more triggering attacks. The expected value on number of procs is independent of the number of triggering attacks you perform, provided you're performing a triggering move at least once every 10 seconds.

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Old 10/30/12, 5:41 PM   #58
Zujamar
Von Kaiser
 
Troll Rogue
 
Stormreaver (EU)
Not necessarily vital for modeling, but Anticipation has some weird behavior one might run into:
- Recuperate and Slice and Dice do not consume the charges, everything continues as if you did not cast a finisher at all
- Crimson Tempest awards (not one, but) two combo points per Anticipation charge, up to five

I tested this as assassination both against raid mobs and target dummies (and reported as a bug, obviously), and had a friendly rogue replicate the results as combat.

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Old 10/30/12, 6:54 PM   #59
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
Anticipation requires you to use an offensive finisher; neither Recoup or SnD are offensive.

When you perform an offensive finishing move on an enemy, any Anticipation charges are consumed to grant you an equal number of combo points on that target.

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Old 10/30/12, 10:47 PM   #60
Grimwolf
Von Kaiser
 
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Worgen Rogue
 
Turalyon
Originally Posted by Zujamar View Post
Not necessarily vital for modeling, but Anticipation has some weird behavior one might run into:
- Recuperate and Slice and Dice do not consume the charges, everything continues as if you did not cast a finisher at all
- Crimson Tempest awards (not one, but) two combo points per Anticipation charge, up to five

I tested this as assassination both against raid mobs and target dummies (and reported as a bug, obviously), and had a friendly rogue replicate the results as combat.
As Xoac said, your first point about Recuperate and Slice and Dice is working as intended. I just tested your second point and can confirm that when I used Crimson Tempest with 1 Anticipation charge, I recieved 2 cps. And when I had 2 charges, I recieved 4 cps. Does anyone know if this is intended or a bug?

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