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Old 10/31/12, 8:11 AM   #61
Omanko
Von Kaiser
 
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Worgen Priest
 
Ravencrest (EU)
Bug or not, does it change our current rotation? Blowing CT with 5 CP + 2 Anticipation would make it generate FOUR combo points - would that be enough to make it a part of our standard single-target rotation?

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Old 10/31/12, 1:32 PM   #62
Jiigeri
Glass Joe
 
Troll Rogue
 
Stormreaver (EU)
Tried to look for info about Garalon in Heart of Fear but couldn't find any.

Anyways, blade flurry does hit the boss when killing the legs and killing spree will get you killed.

edit: BF seems to only hit when you position yourself to the side closer to boss

Last edited by Jiigeri : 10/31/12 at 1:40 PM.

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Old 11/02/12, 5:39 AM   #63
Naggert
Glass Joe
 
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Human Rogue
 
Hellfire (EU)
Heya guys. Poisons have changed in MOP. Earlier on each weapon would trigger an individual poison and have it stack.

Quote:
Has a 30% (increased by assassination spec to 50%) to apply a DoT effect (unaffected by haste, but affected by your melee crit chance) to the target that deals nature damage to the target over 12 seconds. No longer stacks. Only applies one DoT. Subsequent applications will refresh the duration of the DoT and deal nature damage.

This 30% to apply poisons, is it calculated from both weapon speeds or just one? Which? Does it mean it's still viable for combat rogues to have a fast OH to refresh the duration and deal nature damage?
Or could we in theory be using two 2.6 speed weapons?

There is no doubt about having a slow weapon in MH. Due to KS, SS and MHG.

EDIT:
I found this on combat potency:
Combat Potency
Gives your successful off-hand melee attacks and Main Gauche attacks a chance to generate 15 Energy. Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency.

Do we have any calculations on whats best in OH? Fast or slow

Last edited by Naggert : 11/02/12 at 8:56 AM. Reason: google is your friend

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Old 11/02/12, 9:44 AM   #64
snowman2050
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Orc Rogue
 
Tarren Mill (EU)
Originally Posted by Naggert View Post

Do we have any calculations on whats best in OH? Fast or slow
The below is taken from the first page of the combat guide.

OFFHAND ONLY: 1.8s daggers, and 2.6s axe/fist/sword/mace are exceptionally close in performance. However, 2.6s weapons appear to have a fraction of a % of an advantage. Try to keep a 1.8s dagger around for when you can't use Killing Spree optimally.

“Why didn't evolution make a giraffe good at carpentry so it could build a ladder?” - Karl Pilkington

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Old 11/02/12, 10:11 AM   #65
Naggert
Glass Joe
 
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Human Rogue
 
Hellfire (EU)
Originally Posted by snowman2050 View Post
The below is taken from the first page of the combat guide.
Duh. I'm not as bright as I wanted to be... Yeah of course. I actually read this on several occasions. Sorry for reading stuff several times and then forgetting it 2 mins later.

Still, do you know how poisons are applied? Is it just a 30% chance as long as autoattacks are running? Or is it like 30% of hits landing on the target?

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Old 11/02/12, 10:26 AM   #66
snowman2050
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Orc Rogue
 
Tarren Mill (EU)
As far as I am aware it is only Wound Poison that is still on a PPM mechanic, all others have a fixed chance to hit, special attacks can also deliver your poison applications along with auto attacks.

“Why didn't evolution make a giraffe good at carpentry so it could build a ladder?” - Karl Pilkington

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Old 11/26/12, 9:16 AM   #67
bural
Piston Honda
 
Troll Rogue
 
Genjuros (EU)
Recently got back to the game after calling it quits on Lich King, so excuse me if I'm a bit rusty.
I figured I might as well break out the trusty old battle chicken and see what's what. Considering I originally put it in the bank during progression in icc as the Battle Squawk provided by the chicken was hotfixed to not stack with Icy Talons/WF, the results shown in the pictures below were somewhat surprising to me. Specifically, I seem to recall the buff was removed when more powerfull effects were present. Moreover, I browsed through the old thread and noticed a couple of reports stating the chicken would nolonger attach boss level mobs. As you can see from the pictures below (naked troll with 10% haste from Swiftblade's Cunning, naked troll with Battle Squawk 5% attack speed+10% Swiftblade's Cunning = 15.5% haste), Battle Squawk very much stacks with Swiftblade's Cunning (and it does so in a non-additive way?). I've used it in raids, seen it attack bosses and the buff stays up for the full duration. Additionally, it seems as though the chicken will now always cast Battle Squawk assuming you can keep it alive, whereas previously it was only once in every 4 uses or so.

Now, given my rusty-ness I figured I'd ask if there's something obvious I'm missing or if this little beauty just became the single most important thing to do pre-pull.



Last edited by bural : 11/26/12 at 9:43 AM.

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Old 11/26/12, 10:36 AM   #68
metzli
Von Kaiser
 
Pandaren Rogue
 
Shadowmoon
Can you test to see if it's still effective once SnD and Heroism are up? If it's still working at that point then I'd call it completely viable until blizz hotfixes it.

Based on those numbers though it seems to be calculated as a seperate buff than the 10% from rogue passive is multiplicative to the chicken buff (explains the extra 0.5% haste).

It's also entirely possible that this is another effect that just doesn't work in a raid zone.

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Old 11/27/12, 11:59 PM   #69
shadowboy813
Von Kaiser
 
Troll Rogue
 
Aggramar
Out of curiosity I just tested how the realPPM model of dancing steel interacts with healing events. I've seen dancing steel proc off recuperate heals.

To test this, I built 5 combo points on a dummy. Let all buffs & debuffs fall off. then used my combo points on recuperate. With only the recuperate HoT up I had gotten a dancing steel proc on more than one occasion.

Based on this, I can only assume that leeching poison heals (harder to verify, and I have not tested for that--I could test that at another point in time), can also proc dancing steel.

Last edited by shadowboy813 : 11/30/12 at 5:04 PM.

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Old 11/28/12, 3:35 PM   #70
bromli
Von Kaiser
 
Dwarf Paladin
 
Korgath
I just did some quick testing on dancing steel. Results are far from conclusive, but at least it's data. I cast 200 mutilates on a lv90 dummy, standing 90 degrees to it, once with no poisons, once with leeching.

No poisons:

Details for Beatrixkiddö - 28-11 13:12 - bromli's bitches - World of Logs

Leeching:

Details for Beatrixkiddö - 28-11 13:29 - bromli's bitches - World of Logs

DS procced more with LP, but windsong procced less, and these are supposed to follow the same mechanic. Clearly, the sample size is too small to say anything conclusive at all. I figured I'd throw the data up in case anyone else wants to add it to their pool.

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Old 11/28/12, 6:15 PM   #71
shadowboy813
Von Kaiser
 
Troll Rogue
 
Aggramar
200 mutilates indeed may not be a large enough sample size. It may be better to test until you get 100 or 200 DS/WS procs and compare the number of mutilates it took. It would take longer indeed. You'd also need to test whether or not the heal of leeching poison is what is causing increased procs (if any) and not just the poison application. For that try repeating the same test using a utility poison that only puts up a debuff but doesn't create additional healing or damage events (crippling or mind numbing).

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Old 12/05/12, 2:26 PM   #72
Malraxxis
Glass Joe
 
Night Elf Death Knight
 
Thorium Brotherhood
I have noticed that Elemental Force is triggering off Recuperate ticks. I assume this is the same thing happening as the Dancing Steel procs mentioned.

I noticed this while doing dailies for Shieldwall. Moving from target to target while in stealth, I noticed occasionally when selecting a new target I would enter combat while still out of melee range. I tracked this down to having Recuperate up from the previous target. When I retargeted a new mob, even while out of combat, the recuperate tick would trigger Elemental Force and blast my new target from range and pull me into combat (and out of stealth).

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Old 12/05/12, 2:55 PM   #73
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Yes; all real PPM procs will exhibit this behavior; oddly, though, it doesn't appreciably increase the average number of procs you get in a real combat situation.

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Old 12/06/12, 6:26 AM   #74
Shougeki
Glass Joe
 
Undead Rogue
 
Zenedar (EU)
Originally Posted by Malraxxis View Post
I have noticed that Elemental Force is triggering off Recuperate ticks. I assume this is the same thing happening as the Dancing Steel procs mentioned.
Fixed last night:


Patch 5.1 Hotfixes - December 5

Item Enhancements

The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.

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Old 12/28/12, 12:21 PM   #75
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
40g. Shadow Blades behaves like a strike: it can be parried/dodged but it doens't glance. Credit: Isebel 1, 2
Does this mean it uses the yellow hit table?

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