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01/28/13, 1:08 PM
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#181
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Von Kaiser
Night Elf Rogue
Earthen Ring
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Not 100% related to rogues:
At some point, the Frag Belt engineer tinker was improved and currently does 36000 average damage on a 1 minute cooldown with an instant. This should provide a minimum of 600 DPS if used on cooldown, a bit more with crit, and more still if there are multiple targets to hit.
The question is, does it reset swing timers?
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02/01/13, 3:59 AM
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#182
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DPSreid
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Has there been any discussion onto poison mechanics now? If I remember correctly the uptime needed for Deadly Poison to trump Wound Poison was ~20 seconds and I was wondering whether or that was still the consensus. I'm swapping targets a lot with our Heroic Will strategy, often between strengths, courages, rages, and the boss, and I'm only on a target for more than 20 seconds in the phase of the fight where adds stop spawning. If poison mechanics haven't changed much since Cataclysm then I'd be inclined to believe WP would be beneficial on heroic Will and would even consider changing poisons mid-fight during any burn phases.
Hopefully someone can point me in the right direction but thank you in advance for any insight.
DP has no ramp up time /facepalm
Last edited by lolerscooter : 02/01/13 at 12:48 PM.
Reason: DP mechanics
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02/01/13, 10:18 AM
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#183
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Von Kaiser
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Originally Posted by kindath
Not 100% related to rogues:
At some point, the Frag Belt engineer tinker was improved and currently does 36000 average damage on a 1 minute cooldown with an instant. This should provide a minimum of 600 DPS if used on cooldown, a bit more with crit, and more still if there are multiple targets to hit.
The question is, does it reset swing timers?
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I'm also curious about this. My raid leader asked me to swap from nitro to belt for extra DPS on some heroic pushes. I did but was hesitant because I thought there was a swing timer reset.
If someone could explain how to test for this I would be happy to provide logs for analysis.
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02/01/13, 11:22 AM
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#184
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Piston Honda
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Originally Posted by lolerscooter
Has there been any discussion onto poison mechanics now? If I remember correctly the uptime needed for Deadly Poison to trump Wound Poison was ~20 seconds and I was wondering whether or that was still the consensus. I'm swapping targets a lot with our Heroic Will strategy, often between strengths, courages, rages, and the boss, and I'm only on a target for more than 20 seconds in the phase of the fight where adds stop spawning. If poison mechanics haven't changed much since Cataclysm then I'd be inclined to believe WP would be beneficial on heroic Will and would even consider changing poisons mid-fight during any burn phases.
Hopefully someone can point me in the right direction but thank you in advance for any insight.
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I'm pretty sure Wound Poison is never a DPS increase in PvE anymore. The major mechanical change in Mists is that Deadly Poison no longer has stacks, and so immediately upon first application, you get additional damage every time it procs. In Cata, until DP was fully stacked, you didn't get the extra IP procs on application. As that ramp-up time is no longer an issue, DP is likely to do more damage than Wound right from the first application.
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02/04/13, 5:27 AM
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#185
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Piston Honda
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Has anyone had any success using Growl to taunt the Amber Monstrosity in Amber Shaper heroic? From experiences with Tsulong hc my guess it that it just won't taunt off as it should but if anyone knows for sure that it works on the Monstrosity in Amber Shaper hc please confirm. The idea being to take the Fling instead of the tank (so taunt just before Fling - get flung and tank stays where he was)
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02/04/13, 6:02 AM
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#186
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Von Kaiser
Blood Elf Rogue
Temple Noir (EU)
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Originally Posted by Druss
Has anyone had any success using Growl to taunt the Amber Monstrosity in Amber Shaper heroic?
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I tried many times and the taunt never worked. But tanking while the tank is flung works quite well, and being second on the threat table is not that hard (in 10m) if the other DD focus on cleaning the little adds first. Even without the taunt part, the Symbiosis-Growl remains very helpful to survive one of the Fling.
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02/05/13, 3:32 AM
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#187
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Glass Joe
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I'm not sure if this has been discussed anywhere... I noticed that a 5cp Rupture can be trumped and replace by a 1CP rupture. I didn't think this was right because it was happening to me a lot and I felt that I was wasting CP's and dps. I submitted a sugestion to have it fixed and also a trouble ticket to see if I could get a follow up on the suggestion. I was immediately within seconds wispered by a GM to explain my ticket. So I ran to a training dummy, built up 5cps, ruptued, then gained a CP giving me 1, ruptured again and the 5CP..25sec or so rupture was replace by the 1CP..8sec or so rupture. The GM said he was watching and understood what I was talking about. I just feel that they should make a "There is a more power spell already active" to fix it. The GM then submitted a bug report on my behalf. I, for one, hope they fix this issue. I'm just posting here to ask if anyone else has noticed this and think it's a problem.
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02/05/13, 6:07 AM
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#188
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Glass Joe
Human Rogue
Silvermoon (EU)
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Yes it is a known issue to me. Just don't mash the button like your life depends on it and you shouldn't really have an issue with it.
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02/05/13, 10:30 AM
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#189
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Von Kaiser
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Originally Posted by Cocojo
I'm not sure if this has been discussed anywhere... I noticed that a 5cp Rupture can be trumped and replace by a 1CP rupture. I didn't think this was right because it was happening to me a lot and I felt that I was wasting CP's and dps. I submitted a sugestion to have it fixed and also a trouble ticket to see if I could get a follow up on the suggestion. I was immediately within seconds wispered by a GM to explain my ticket. So I ran to a training dummy, built up 5cps, ruptued, then gained a CP giving me 1, ruptured again and the 5CP..25sec or so rupture was replace by the 1CP..8sec or so rupture. The GM said he was watching and understood what I was talking about. I just feel that they should make a "There is a more power spell already active" to fix it. The GM then submitted a bug report on my behalf. I, for one, hope they fix this issue. I'm just posting here to ask if anyone else has noticed this and think it's a problem.
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Rupture used to work the way you are wishing it did, but they decided to fix this (or maybe break it in your opinion) so that it was possible to refresh rupture early (between the last and second to last ticks) without losing a tick. Honestly, this is a better place for rupture to be as far as refreshing and keeping as close to 100% uptime as possible goes. As the poster above me already mentioned, my suggestion is to not mash buttons. Let us all hope they don't act upon your ticket and revert rupture as it would be a large quality of life decrease for most of us.
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02/05/13, 4:17 PM
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#190
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Glass Joe
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Originally Posted by Schmoopy
Rupture used to work the way you are wishing it did, but they decided to fix this (or maybe break it in your opinion) so that it was possible to refresh rupture early (between the last and second to last ticks) without losing a tick. Honestly, this is a better place for rupture to be as far as refreshing and keeping as close to 100% uptime as possible goes. As the poster above me already mentioned, my suggestion is to not mash buttons. Let us all hope they don't act upon your ticket and revert rupture as it would be a large quality of life decrease for most of us.
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Do you think it's possible they can creat a way just be able to refresh with a 4 or 5cp rupture?
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02/05/13, 7:47 PM
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#191
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Glass Joe
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Originally Posted by Cocojo
Do you think it's possible they can creat a way just be able to refresh with a 4 or 5cp rupture?
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Technically: I'm sure it's possible. Will they do it: extremely hard to say for certain. They'll have to see some true benefit in it, especially mid-expansion
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02/05/13, 9:45 PM
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#192
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Mike Tyson
Night Elf Rogue
Doomhammer
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I doubt they'd specifically put in different refresh mechanics based on size, but they could, for instance, prevent replacing a longer buff with a shorter one, which would solve this problem in most cases.
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02/06/13, 5:22 AM
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#193
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Glass Joe
Pandaren Rogue
Hyjal (EU)
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That's exactly how Slice and Dice and Recuperate work nowadays. Should help us make fewer mistakes, however rare they are.
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02/06/13, 8:02 AM
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#194
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Glass Joe
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Originally Posted by Nryka
That's exactly how Slice and Dice and Recuperate work nowadays. Should help us make fewer mistakes, however rare they are.
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Now that I'm thinking about it, isn't this the way it worked pre-Mists? Or was it that you couldn't apply it until it fell off. Man, it's only been a few months and I can't even remember...
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02/06/13, 9:06 AM
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#195
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Piston Honda
Goblin Priest
Mannoroth (EU)
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There were times (but I think that was pre cata) when the duration didn't matter but the damage the dot dealt, which was rather annoying because you were unable to refresh something until it completely wore off.
Though the current behaviour is all in all probably the best everyone could hope for (in most situations) just for the added flexibility.
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There are only 10 types of people... those who understand binary and those who don't.
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