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Old 02/06/13, 11:30 AM   #196
Grimwolf
Von Kaiser
 
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Worgen Rogue
 
Turalyon
I think they could implement a formula so that you could only refresh the dot with a weaker rupture after the second to last tick, so that no ticks are lost. Pretty much like in Cata, but allowing for a refresh during the last two seconds.

The problem, I think, a lot of rogues would have with that is that it would take away a certain amount of skill play. You'd just start spamming rupture at 3 or 4 seconds until it landed. As it stands now there is a possibility of losing that last tick if you hit it early. I think a lot of rogues like that fact that it's easy to fail to hit that 2 second window on a regular basis. I do.

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Old 02/06/13, 2:04 PM   #197
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
Originally Posted by Grimwolf View Post
The problem, I think, a lot of rogues would have with that is that it would take away a certain amount of skill play. You'd just start spamming rupture at 3 or 4 seconds until it landed. As it stands now there is a possibility of losing that last tick if you hit it early. I think a lot of rogues like that fact that it's easy to fail to hit that 2 second window on a regular basis. I do.
Ditto. There's a limit to the amount of simplification I'm comfortable with. There's also a limit to the speed with which I want to develop carpal tunnel syndrome; a mechanic that makes it undesirable to madly spam an ability without thinking about it will ultimately be good for my insurance copays.

I have a blog. The Red-Hatted Rogue Reporter. Is what it is called. By me.

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Old 02/06/13, 7:15 PM   #198
Wally1169
Glass Joe
 
Undead Rogue
 
Duskwood
Originally Posted by Grimwolf View Post
I think they could implement a formula so that you could only refresh the dot with a weaker rupture after the second to last tick, so that no ticks are lost. Pretty much like in Cata, but allowing for a refresh during the last two seconds.

The problem, I think, a lot of rogues would have with that is that it would take away a certain amount of skill play. You'd just start spamming rupture at 3 or 4 seconds until it landed. As it stands now there is a possibility of losing that last tick if you hit it early. I think a lot of rogues like that fact that it's easy to fail to hit that 2 second window on a regular basis. I do.
Sorta culls the sheep from the goats...

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Old 02/19/13, 12:52 AM   #199
Maleficius
Glass Joe
 
Night Elf Rogue
 
Drenden
I have a simple question that I probably should know the answer to but do not and I have not seen it addressed here or elsewhere.

The question in general terms is how are DOTs (and DOT related procs) affected when there is a boss mechanic where the boss either: leaves, shifts phases, or becomes immune. So the real question becomes if you are coming up on one of these stages should you reapply rupture or other DOTs or just let them fall off?

Examples from the current tier are Empress when she retreats or Amber Shaper when he becomes immune. I am guessing for the amber shaper case any DOTs after he becomes immune (or at least mostly immune) are wasted, but for cases like Empress does the boss continue to take DOT damage or are they also wasted?

What I typically have done in these situations is either (1) time any cp envenom near the very end to get SnD to max duration (assassination) or reapply a new longer SnD (combat), (2) just end with a whatever cp's are left for a recuperate, or (3) redirect any last cp's to whatever add or boss is left.

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Old 02/19/13, 7:05 PM   #200
Simply
Glass Joe
 
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Orc Rogue
 
Garrosh (EU)
When Empress retreats all rolling DoTs will be removed, or at least will stop ticking.
So yes, reapplying a Rupture when Empress is about to retreat is a wasted finisher.

What I usually do (I'm not sure if this is perfect in terms of DPS) is to redirect my CP to the adds, they are attackable about ~3 seconds before empress retreats to get a fast rupture rolling so I can maintain my FoK spam better.

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Old 02/24/13, 11:13 PM   #201
jsz
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Pandaren Rogue
 
Magtheridon
edit: please delete

Last edited by jsz : 02/25/13 at 12:35 AM.

Jsz, Herald of the Titans

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Old 02/27/13, 2:14 PM   #202
Haileaus
Von Kaiser
 
Undead Rogue
 
<Vex>
Gorefiend
I'm trying to get a good hold on proc behavior and have a few questions about that.

1) Do direct poison procs (IP component of DP) proc similar to DoTs where in they can proc Dancing Steel on either hand, or can an IP proc from a MH attack only proc MH Dancing Steel?

2) Can both MH and OH proc off of the same event? (one tick of Rupture procing both weapons' enchant)

3) What is overlapping behavior? Basically what happens when MH Dancing steel is up and a MH attack procs another Dancing Steel, or can this event not happen?

4) Can someone verify that there can only be two Dancing Steel buffs, or can a spell trigger a third independent one like it could with the Hurricane enchant?

5) Can Energetic Recovery procs trigger procs.

6) Can a proc trigger another proc? (MH Dancing Steel triggering trinket or OH Dancing Steel)

7) What about CDs? (Specifically ShD and Vanish, Subterfuge?)

Thanks a lot in advance.

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Old 02/28/13, 9:05 AM   #203
Simply
Glass Joe
 
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Orc Rogue
 
Garrosh (EU)
2.) If you have Dancing Steel on both weapons Rupture will only procc your MH enchant, if there is no enchant on your MH it'll take the OH. However, if there is already a Dancing Steel instance active a proc from Rupture will just refresh the duration (ignoring if it's a MH or OH proc).

3.) Dancing Steel just gets refreshed.

4.) Only two Dancing Steel buffs.

5.) From what I saw, no.

6.) This would depend on the trinket, some trinkets proc off of other procs but none of those we're using now.

7.) None of those ever procced anything for me.

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Old 03/06/13, 8:40 PM   #204
 lolerscooter
DPSreid
 
Troll Rogue
 
Icecrown
I'm looking for the T15 EP values for Assassination and Combat and saw the ShadowCraft Stat Weights once but wanted to get confirmation. The value between haste and mastery is less than .5 so haste was pulling ahead in gemming, can anyone provide some more information?

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Old 03/07/13, 3:35 AM   #205
snowman2050
Von Kaiser
 
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Orc Rogue
 
Tarren Mill (EU)
Pathal posted over in the Assassination thread in regards to the spike with Haste and that Shadowcraft seems to be having issues, from what I understand from his post it is possible the EP values could be wrong. Untill the issues with Shadowcraft are resolved it is probably safe to stick with T14 values, I imagine it will be back up and running sooner rather than later.

“Why didn't evolution make a giraffe good at carpentry so it could build a ladder?” - Karl Pilkington

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Old 03/12/13, 8:51 PM   #206
Simply
Glass Joe
 
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Orc Rogue
 
Garrosh (EU)
Since Mutilate is lacking some real cleave I was thinking about doing the following:

Writing focus macros for all my damaging ability's to attack the focus target, while my auto attacks will still hit the main target.

With this I should double my DP damage. Switching between focus and non focus styles would be no problem, since I'd just bind it to different action bars and switch between them with num lock keys (owning a naga). With this it should also be easier to maintain 2 Ruptures 100% during the fight.

My question is: Am I missing out on some major points? Could maintaining 2 Ruptures result in DPS loss instead of gain?

Despite human failure I can see no case of damage loss in this and that's why I hope that someone smarter than me can prove me right or wrong.

Thanks in advance.

Last edited by Simply : 03/12/13 at 9:40 PM.

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Old 03/21/13, 5:15 PM   #207
Vinestal
Glass Joe
 
Gnome Rogue
 
Stormrage
Is there an addon that will announce interrupts via deadly throw? Interrupt announcer only announces successful kicks. Ive also noticed that recount and skada don't seem to record interrupts via deadly throw.

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Old 03/29/13, 3:41 PM   #208
Mayunia
Glass Joe
 
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Undead Rogue
 
Maelstrom
Originally Posted by Vinestal View Post
Is there an addon that will announce interrupts via deadly throw? Interrupt announcer only announces successful kicks. Ive also noticed that recount and skada don't seem to record interrupts via deadly throw.
Maybe RSA - Raeli's Spell Announcer (RSA - Raeli's Spell Announcer - Buffs & Debuffs - World of Warcraft Addons - Curse) will do the trick, currently no updated but you cat still use the rogue module, still works for me.

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Old 04/03/13, 12:32 AM   #209
suhoisbeastmode
Glass Joe
 
Orc Rogue
 
Skullcrusher
assassin vs combat whats the final verdict for overall best spec in progression. until tri spec i have 1 pve and 1 pvp. just figured I'd get some imput so I can better utilize what I have.

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Old 04/03/13, 2:07 AM   #210
nordveien
Glass Joe
 
Troll Rogue
 
Mal'Ganis
Could someone please explain once again the concept of pooling energy before applying next RvS (Combat guides:
"Energy pooling before RvS can boost DPS if you can't reach a higher insight level immediately")?
I know this isn't something new and I used search, but still can't seem to understand why energy pooling in such case might be a dps increase. (Also, every time I check that box in Shadowcraft is actually shows a small dps decrease.)

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