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Old 08/27/12, 8:29 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
The Blue Post Thread: Mists Edition

In the interest of keeping the forums organized, any blue post regarding rogues that is being copied to these forums should be posted only in this thread. Before copying such a post into this thread, please make sure it hasn't already been posted. Please do not copy/paste blue threads anywhere else unless you are also providing significant additional analysis relevant to the thread's content.

Feel free to also use this thread for basic discussion of changes, but please try to be constructive about it. Whining about nerfs, asking for specific gear advice in light of the changes, and any other behavior that would get you an infraction anywhere else of the forums will still get you an infraction here.

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Old 08/30/12, 2:07 PM   #2
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
Alrighty, assuming it's fine to use this thread as an archive dump (since the following has already been referred to in another thread), I'll start this blue party with the following tidbit from Ghostcrawler last night in the Beta Classes forum, which may ever-so-slightly impact our mob-number cutoff regarding when to switch from single-target damage (or BF damage) to some semblance of an AoE rotation:

Rogues needed a rather significant boost to their sustained AoE damage. We opted to give that to them in the form of buffing something that was previously primarily there for utility, not damage, by a very large amount, turning it into a major damage button. We increased the damage of Crimson Tempest’s DoT by 700%.

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Old 09/14/12, 11:21 PM   #3
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
I'm sure y'all have seen it already, but the existence of this thread, coupled with my own obsessive-compulsive desire to compile everything that anyone of note says about rogues, leaves me compelled to quote from today's batch of official Patch 5.0.5 hotfixes:

Originally Posted by Kaivax
  • Crimson Tempest should now stack correctly with Sanguinary Veins and Mastery: Executioner.
  • Cheat Death can now only absorb up to twice the rogue's maximum health.
It's time to come back down to earth now, you crazy shining Sub AoE diamonds.

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Old 09/21/12, 12:47 PM   #4
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
As jtstormrage noted in this "Mists of Pandaria: All Specs" thread post, and I put here due to aforementioned mental stability issues, this is from the Sept. 20 update to the official Patch 5.0.5 hotfix notes:

Originally Posted by Kaivax
Sanguinary Vein now provides at 16% damage increase (down from 20%).
They should call hotfixes "coldfixes" when they involve damage reductions.

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Old 10/06/12, 4:08 AM   #5
rayanne
Glass Joe
 
Worgen Rogue
 
Galakrond
To be fair, I remain impartial in that I always have to (and want to) take the broad view when considering class issues. I also know that you guys are frustrated, but the hard truth is that, even before Legendary weapon hijinks, Rogues needed some adjustment.

Still, we want every class to feel fun and satisfying to play, and I wanted to drop by and find out some specifics regarding why you guys are sad.

Edit: Please don't exaggerate the issues, by the way. It's much easier to relay information when I'm not trying to separate fact from fiction.
Not sure where to post this. They are taking feedback on our class in official forums.

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Old 10/07/12, 6:51 PM   #6
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
Originally Posted by rayanne View Post
Not sure where to post this. They are taking feedback on our class in official forums.
Please always post a source link.

Why we are energy starved. - Forums - World of Warcraft

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Old 10/12/12, 11:19 PM   #7
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
Another day, another somewhat relevant hotfix for PvE rogues; this one's from the Oct. 12 additions to the official hotfix notes for 5.0.5.

The Windsong and Elemental Force weapon enchantments can now be activated by periodic effects.
I wasn't aware of any reports that either enchant was performing below its expected proc frequency for rogues in particular, but I'll be curious as all get-out to know if there's a noticeable impact from this fix. (Or if it turns out like my archnemesis, the Zen Alchemist Satan Stone, and the reported fix has no apparent effect at all.)

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Old 10/13/12, 9:10 PM   #8
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
The periodic proc fix seems to work, as it procs perfectly fine from recuperate ticks.

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Old 10/15/12, 2:57 PM   #9
Pathal
Don Flamenco
 
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Worgen Rogue
 
Doomhammer
Windsong and Elemental Force Information - Forums - World of Warcraft

Originally Posted by 68927995382
We recently hotfixed the Windsong and Elemental Force weapon enchants to improve their performance for many users. The important part for most players is that Windsong is now is a useful enchant for all classes and specs, since it will trigger on all damage or healing, be it spell, melee, or ranged, and direct or periodic. Elemental Force will also trigger from all damage, so is useful for all damage dealers.

Additionally, these two enchants use a new system for triggering, which we wanted to give some details on. These are the gritty details, which you do not need to understand in order to use these enchants, but we wanted to detail for the benefit of the theorycrafting community. If mathy simulations and modeling aren’t your thing, none of this will matter much to you.

We have had various methods for triggering procs throughout WoW’s history. Most procs fall into two categories for the past few years:
  • Relatively high but static proc chance, with a significant cooldown. Most trinkets and caster procs fall into this category. For example, a trinket may have a 30% chance to proc on hit, with a 55sec cooldown. This lets us balance the trinket with a pretty safe assumption of procing about once per minute. Unfortunately, since it’s so reliable, it doesn’t really feel like a random proc, but rather like an On Use trinket that’s just on auto-cast. The uptime won’t increase significantly with any stats with this type of proc.
  • Relatively low proc chance with some normalization based on weapon speed, typically referred to as ‘PPM’ (procs per minute). Most melee weapon enchants fall into this category. For example, a weapon enchant may have 3 PPM. That checks your weapon speed, and gives your attacks a % chance based on that. If you have a 3.6speed weapon, your attacks will have a 3(PPM) * 3.6(weaponspeed) / 60 (sec per min) = 18% chance. All your white and yellow attacks with that weapon will have an 18% chance to trigger the enchant. Despite being supposedly ‘3 PPM’, that really will result in significantly more than 3 procs per minute, since all of the special attacks can proc it. Since there is no cooldown involved here, this type of enchant can feel random and streaky, instead of reliable. That isn’t necessarily a bad thing though, as you are just as likely to get lucky and get several procs in a row, which can be exciting. Some stats, primarily haste, will increase the frequency of these procs. However, since they vary heavily based on weapon speed, and how many special attacks you’re doing, these can procing significantly more or less for one class/spec/weapon than another, making them difficult to balance.

So, there are pros and cons of both of those types of procs. We’re trying a new system for these enchants. This new system, nicknamed Real PPM, aims to give the random nature of procs, the scaling with haste, and the ability for us to balance them assuming a standard proc frequency. Here’s the short version of how you can expect them to function:
  • Windsong is 2 Real PPM. Elemental Force is 10 Real PPM.
  • Regardless of how you’re attacking or healing, slow or fast, with DoTs or direct heals, whatever, you can expect to get the same proc frequency, on average.
  • Dual wielding and having both weapons enchanted with the same enchant will double the frequency of procs that you get.
  • This Real PPM is increased by your haste %. (The highest of your melee, ranged, or spell haste is chosen).
  • Simple as that. Whether you’re an Affliction Warlock dealing very frequent DoT ticks and Malefic Grasp ticks, or a Holy Paladin casting purely Holy Lights, or a Combat Rogue quickly attacking and using specials, or an Enhancement Shaman attacking with slow melee attacks and spells, or a Shadow Priest channeling Mind Sear on fifty Onyxian Whelps, you’ll get 2*Haste Windsong procs or 10*Haste Elemental Force procs per enchant per minute.
  • We’re excited to see how this proc system works out. If it works well, we may start using it for more types of procs. Feedback about how it feels is most welcome.

Here are even more nitty gritty details, if you’re interested:
  • It can proc from any damage/healing event. It keeps track of the last time it had a chance to proc for that enchant.
  • It calculates the difference in time since the last chance to proc. It uses that time to determine the chance for that event to trigger a proc.[/li][li]For example, if you have 22% Haste, it was 1.4sec since the last chance to proc, and you’ve got Windsong, then the chance to proc is 2(ppm) * 1.22(haste) * 1.4(time since last chance) / 60 (sec per min) = 5.693%.
  • The ‘time since the last chance to proc’ is capped at 10sec, so that your first attack of a fight isn’t a guaranteed proc.

If you have any questions about this, please feel free to post them here, and we’ll try to answer them.

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Old 11/06/12, 4:39 PM   #10
 Viper
Eyelaser Ninja Pirate
 
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Troll Rogue
 
Burning Blade
Windsong and Elemental Force Information - Forums - World of Warcraft

In 5.1, we’re migrating four additional procs over to the Real PPM system. Dancing Steel and Jade Spirit are 2 Real PPM, River's Song is 4 Real PPM, and Colossus is 6 Real PPM.

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Old 11/27/12, 2:52 PM   #11
 Viper
Eyelaser Ninja Pirate
 
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Troll Rogue
 
Burning Blade
Since this keeps coming up in the past week or so,

Rogue
•Anticipation now generates the correct number of combo points when Crimson Tempest is used.
Source: Patch 5.1 Hotfixes - November 27 - World of Warcraft

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Old 11/29/12, 4:13 PM   #12
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
Source: Patch 5.1 Hotfixes - November 28 - World of Warcraft

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Old 11/29/12, 8:19 PM   #13
Moritsume
Glass Joe
 
Goblin Rogue
 
Arthas
This explains the reports of Dancing Steel not allowing for dual-procs,

The change to Dancing Steel is actually part of its status as a Real Proc Per Minute (RPMM) system, which was in the patch notes.

The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.


You can read more about how RPMM works here: Windsong and Elemental Force Information - Forums - World of Warcraft

Dual wielding with a RPMM enchants means that you'll get double the frequency of procs, but the system doesn't currently allow for double active procs.
Source: 5.1: What did you break about rogues, Blizz? - Forums - World of Warcraft

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Old 11/30/12, 2:56 PM   #14
Torima
Glass Joe
 
Worgen Rogue
 
Whisperwind
Posted in another thread and should have gone here about dancing steal now being able to double proc.

Good news, everyone!

As I mentioned, we've been investigating the possibility of altering the Real PPM system to allow double procs. It hadn't been done previously due to technical challenges, but we found a solution much faster than expected, and we're currently working on a hotfix to allow Real PPM enchantments to proc separately per weapon.

Yes, this means that if everything goes smoothly, you'll soon be able to have two simultaneous Dancing Steel procs, or (very rarely) six simultaneous Windsong procs.g

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Old 11/30/12, 5:08 PM   #15
Rfeann
Von Kaiser
 
Night Elf Rogue
 
Sentinels
Originally Posted by Torima View Post
Posted in another thread and should have gone here about dancing steal now being able to double proc.
Just to be clear: Daxxarri's follow-up post was not about Dancing Steel *now* being able to double proc. It was a statement that an improvement to the Real PPM proc mechanic was in the works that *will* allow Dancing Steel (as well as Windsong and all other Real PPM procs) to double proc if the enchant is put on both of our weapons.

Last edited by Rfeann : 11/30/12 at 5:19 PM. Reason: fer grammerz

I have a blog. The Red-Hatted Rogue Reporter. Is what it is called. By me.

Recent additions: full breakdown of Patch 5.4 rogue changes ~~ every Blizzard rogue-related tweet ever (ish) ~~ rogue population update, June '13 edition

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